Network Replicated: No. These are editor tools so there is no need for replication.
Supported Platforms: Windows / Mac / Linux
Documentation: Watch the Tutorial Series to get the best out of this asset.
Support: coquigamestudio@gmail.com / Discord
网络复制:不。 这些是编辑器工具,因此不需要复制。
支持的平台:Windows/Mac/Linux
文件:观看 教程系列 充分利用这项资产。
支援服务:coquigamestudio@gmail.com / 不和谐
The Procedural City Generator (PCG) is a set of editor tools that helps you quickly generate true-to-scale cities in your scene in minutes!
TRAILER / Migration Guide UE4 / Migration Guide UE5 / Workflow Doc / Change Log / Unreal Taxi Game Mode
Using the unified Editor Interface, quickly create your cities inside the editor. The intuitive UI will guide you through all the steps from initial creation, to manual adjustments – all with the ability to redo or customize each step of the generation!
Name your city and customize the size and shape of its limits. Then lay out the different City Zones to control which buildings, props, and foliage will spawn on each Zone. Once ready, generate a procedural road network that includes Highways, Main, Minor, and Side roads! You can also spawn Cul-de-sacs and crossroads to finalize the look of your roads!
When you are happy with your roads, easily spawn your buildings, fixed and random props, and city foliage. You can also spawn additional foliage like Volume Foliage and Spline Foliage to add more green areas to your city.
PCG includes tools to prepare Mega Cities for Level Streaming and even spawn HLOD volumes to improve performance. You can also add Apex Destruction with a handy BP – with Chaos planned for the future.
Finally, PCG comes with a simple vehicle system where you can drive cars, helicopters and even airplanes!
Main Features:
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Create one or multiple connected cities in your scene
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Easily adjust the shape and size of the City Limits
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City Zones – allow you to design your city according to specific zone parameters. Each zone allows you to specify a variety of options, including the buildings, props, and foliage that can spawn within it.
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Roads – Procedural Road Generation creates a realistic road network for your city. The generator creates Highways, Main Roads, Minor Roads, and Side Roads
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Buildings – Spawn building meshes according to the City Zone to give each area of your city a specific style
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Props – Spawn Fixed and Random Props according to your City Zone
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Foliage – Spawn City Foliage along the roads. In addition, you can spawn Area and Spline-based foliage for more customization
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Fully Customizable – Use your own building, props, and foliage meshes to change the look of your city!
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Landscape and water support with auto-bridges!
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Bonus Drivable vehicles – cars, planes, and boats
程序化城市生成器(PCG) 是一组编辑器工具,可帮助您在几分钟内快速生成场景中的真实规模城市!
拖车/拖车 / 迁移指南UE4 / 迁移指南UE5 / 工作流文档 / 更改日志 / 虚幻出租车游戏模式
使用统一的编辑器界面,在编辑器内快速创建您的城市。 直观的用户界面将引导您完成从初始创建到手动调整的所有步骤-所有这些都能够重做或自定义生成的每个步骤!
命名你的城市,并自定义其限制的大小和形状。 然后布置不同的城市区域,以控制哪些建筑物,道具和树叶将在每个区域产卵。 一旦准备好,生成一个程序性的道路网络,包括高速公路,主要,次要和侧路! 你也可以产生死胡同和十字路口,以确定你的道路的外观!
当你对你的道路感到满意时,很容易产生你的建筑物,固定和随机道具,以及城市树叶。 您还可以生成额外的树叶,如卷叶和花键叶,以增加更多的绿色区域到您的城市。
PCG包括工具,以准备超级城市的水平流,甚至产生HLOD卷,以提高性能。 你也可以添加顶点破坏与一个方便的BP-与混乱计划为未来.
最后,PCG配备了一个简单的车辆系统,您可以驾驶汽车,直升机甚至飞机!
主要特点:
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在场景中创建一个或多个连接的城市
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轻松调整城市边界的形状和大小
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市区范围 -允许您根据特定区域参数设计您的城市。 每个区域都允许您指定各种选项,包括可以在其中生成的建筑物,道具和植物。
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道路 -程序化道路生成为您的城市创建一个现实的道路网络。 发电机创建高速公路,主要道路,次要道路和边路
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建筑物 -根据城市区域生成建筑物网格,为您的城市的每个区域提供特定的风格
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道具 -根据您的城市区域生成固定和随机道具
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树叶 -沿着道路产卵城市树叶。 此外,您还可以生成基于区域和样条线的植物以进行更多自定义
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完全可定制 -使用你自己的建筑、道具和树叶网格来改变你的城市的外观!
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景观 和 水 支持自动桥!
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可驾驶车辆-汽车、飞机和船只
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