Documentation: PDF manual (Doesn’t include latest UE5 features yet, it will soon), video tutorials
文件: PDF手册 (还不包括最新的UE5功能,很快就会推出), 短片教程
Integrate with UE5 & UE4 Mannequins
Integrate UCS (UE5) with ALS in minutes
UCS empowers developers and players by allowing them to design high quality humanoid characters (males, females or monsters) within the engine.
- > 50 morph targets to define the shape of the face, eyes, nose, mouth, etc.
- 15 Bone modifiers to determine overall shape (arms size, body fat, etc.)
- > 65 shader parameters for skin, age, muscularity, hair, etc.
- 12 stunning hairstyles (extremely customizable morphs & shader parameters) + 7 beard styles
- Very efficient hair wind vertex animation. Control wind direction and speed using a material parameter collection. New: Hair animation with movement!
- >50 free cloth meshes: Medieval armors, helmets, modern T-Shirts, Polo Shirts, Jackets, Pants, Glasses, Hats, etc. More added for free on each update!
- Customizable cloth: up to 4 material layers, cloth fuzz, dirt, etc.
- Amazing eye shader with configurable colors, veins, scale, animated glow, etc.
- Cosmetic effects: blush, eyeliner, eyeshadow and lipstick.
- Decals (freckles, scars, etc)
- Configurable teeth, gums, tongue, dirt, shape, orientation, etc.
- Powerful randomizer tool to effortlessly generate new characters or create small variations to existing ones.
- Free IK foot placement system
- Update 0.3: it can now be used as a player character creator as well!
Documentation: PDF manual (Doesn’t include latest UE5 features yet, it will soon), video tutorials
Update logs
- v0.1: Better deformations + support for 4.25
- v0.2: 3 new morph targets + mohawk hairstyle + Anim Blueprint optimizations + 2 extra clothing slots + new decals
- v0.3: Player character creation (runtime) + in-game presets changing + hair clipping masks + headgear + new clothing + tutorial map
- v0.4: Code cleanup & player character creation improvements
- v0.5: Fixed issue related to the BP_LightStage object that prevented packaging
- v0.6: Added hair animation with character velocity. It’s a cool effect at virtually no extra rendering cost.
- v0.7: Added 2 medieval armor sets (total 6 meshes): upperbody, lowerbody and helmets with normal, rusted and golden texture sets.
- v0.8: Added Eye Movement Controls + 4 simple expressions (Happy, Sad, Angry, Surprised) that can be easily called from Blueprints. Also added LODS.
- v0.9: fixed UE5 cosmetic issues
- v1.0: Significantly improved skinning and bone weights. Integrated to UE5 Mannequin, can now play all animations without any manual work required (just use your own UE5 animations and they’ll work perfectly, as seen here. No retargeting required). Readapted all clothing parts. Redesigned medieval armors, including 3D modeling, UV mapping, texturing and skinning and cloth painting. Improved hair vertex movement algorithm. Fixed UE5 bugs.
- v1.1: Big update for UE5 only with fully redesigned medieval armor sets (now separated in helmets, upper body, lower body, gloves and boots). Custom armor shader for all sets with coloring, edge wear, scratches, dirt, etc. New helmet designs (with closed and open versions when applicable), new hoods and ragged clothing. Improved cloth simulation for capes, hoods, skirts, etc; with proper backstop configurations to minimize clipping through. Redesigned Hairstyles and Hair shaders, now with better scaling parameters and masks to adapt any hairstyle to almost any head cloth and provide more variation. New Hair movement algorithm with improved looks, performance, and minimal clipping through with customizable backstop parameters. It’s now possible to easily visualize and define which area of the hair will move. 5 new horn accessories and 3 warpaint decals. Improved skin shader (now allows for an additional skin mask) New Showcase map with functionality examples. Added temporary fixes to known UE5 issue that affects Morph Targets and is targeted for UE5.2 fix.
- v1.2: Improved integration with UE4 character projects (ALS 5-minute integration), improved Feet IK, created IK Retargeter including Root Motion. Fixed minor bugs.
- v1.3: Minor update to fix networking issues in 5.0, 5.1, 5.2
UCS通过允许开发人员和玩家在引擎中设计高质量的人形角色(男性,女性或怪物)来授权开发人员和玩家。
- > 50个变形目标 来定义脸部、眼睛、鼻子、嘴巴等的形状。
- 15个骨骼修饰符 确定整体形状(手臂大小、体脂等).)
- >65着色器参数 适用于皮肤、年龄、肌肉、头发等.
- 12令人惊叹的发型 (极其可定制的变形和着色器参数)+ 7胡子样式
- 非常高效的发风顶点动画。 使用材料参数集合控制风向和速度。 新的:头发动画与运动!
- >50免费布网:中世纪盔甲,头盔,现代T恤,Polo衫,夹克,裤子,眼镜,帽子等。 更多免费添加在每个更新!
- 可定制布:多达4个材料层,布毛,污垢等.
- 惊人的眼睛着色器与可配置的颜色,静脉,规模,动画发光等。
- 美容效果:腮红,眼线,眼影和口红。
- 贴花(雀斑,疤痕等)
- 可配置的牙齿,牙龈,舌头,污垢,形状,方向等。
- 强大的随机化工具,毫不费力地生成新的字符或创建小的变化,现有的。
- 免费IK 足部放置系统
- 更新0.3:它现在也可以用作玩家角色创建者!
文件: PDF手册 (还不包括最新的UE5功能,很快就会推出), 短片教程
更新日志
- v0.1: 更好的变形+支持4.25
- v0.2: 3个新的变形目标+莫霍克发型+动画蓝图优化+2个额外的服装插槽+新的贴花
- v0.3:玩家角色创建(运行时)+游戏内预设更改+剪发面具+头饰+新衣服+教程地图
- v0.4: 代码清理和玩家角色创建改进
- v0.5:修复了与阻止打包的BP_LightStage对象相关的问题
- v0.6: 添加了具有角色速度的头发动画。 这是一个很酷的效果,几乎没有额外的渲染成本。
- v0.7:增加了2中世纪装甲集(总6网格):upperbody,lowerbody和头盔与正常,生锈和金色纹理集.
- v0.8:增加了眼球运动控制+4个简单的表情(快乐,悲伤,愤怒,惊讶),可以很容易地从蓝图中调用。 还增加了LOD。
- v0.9:修复UE5外观问题
- V1.0:显着改善皮肤和骨骼重量。 集成到UE5人体模型中,现在可以播放所有动画,而不需要任何手动操作(只需使用您自己的UE5动画,它们就可以完美地工作,如图所示 这里. 不需要重新定位)。 重新绘制了所有服装部件。 重新设计的中世纪盔甲,包括3D建模,紫外线映射,纹理和剥皮和布画。 改进的头发顶点移动算法。 修正了UE5错误。
- v1.1:大更新 UE5 只有完全重新设计的中世纪装甲套装(现在在头盔,上半身,下半身,手套和靴子中分开)。 自定义装甲着色器的所有集与着色,边缘磨损,划痕,污垢,等等. 新的头盔设计(适用时有封闭和开放版本),新的帽罩和衣衫褴褛。 改进了披风、罩、裙等的布料模拟;采用适当的逆止配置,最大限度地减少剪断。 重新设计的发型和头发着色器,现在具有更好的缩放参数和面罩,使任何发型适应几乎任何头布,并提供更多变化。 新的头发运动算法与改进的外观,性能和最小的剪辑通过定制的支持参数。 现在可以轻松地可视化和定义头发的哪个区域将移动。 5新喇叭配件和3warpaint贴花。 改进的皮肤着色器(现在允许一个额外的皮肤蒙版)新的展示地图与功能示例。 添加了临时修复 已知UE5 影响变形目标并针对UE5.2修复的问题。
- v1.2:改进了与UE4角色项目的集成(ALS5分钟集成),改进了脚IK,创建了包括根运动的Ik重定向器。 修正了小错误。
- v1.3:小更新以修复5.0,5.1,5.2中的网络问题
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