Number of Blueprints: 1
Number of Tutorial Blueprints: 4 (UE4 versions only)
Network Replicated: No
Supported Development Platforms: Windows 32-bit, Windows 64-bit
Supported Target Build Platforms: PlayStation 4, Xbox One, Windows 32-bit, Windows 64-bit, MacOS, Linux
蓝图数目: 1
教程蓝图数量: 4(仅限UE4版本)
网络复制: 非也。
支持的开发平台: Windows32位,Windows64位
支持的目标构建平台: PlayStation4,Xbox One,Windows32位,Windows64位,MacOS,Linux
The SHADERSOURCE Branching River Tool uses spline meshes and flow maps that can automatically create a seamless branch or fork within a river system.
Vertex Painting can be used to paint and change the river direction using flow map systems, paint whitewater for rapids and even paint opacity for seamless river blending.
Videos:
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Preview Video: {Updated Video Coming Soon}
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Quick-Guide with the SHADERSOURCE Fluid Interaction Tool (this video is being shown with another asset): YouTube | Rumble
Other related SHADERSOURCE assets:
See all SHADERSOURCE products here.
Follow SHADERSOURCE on socials: YouTube | Rumble | Instagram | Twitter | LinkedIn | ArtStation
NOTE: UE5.2+ of this asset has Vertex Painting disabled as epic removed the support for vertex painting on Spline Meshes.
Key Features:
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River Spline Mesh Tool
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Flow maps
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Branching Capabilities
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Vertex Painting
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Extensive Material Parameter Options
着色源分支河流工具使用样条网格和流图,可以自动创建一个无缝的分支或分支在河流系统。
顶点绘画可用于使用流图系统绘制和改变河流方向,为急流绘制白水,甚至为无缝河流混合绘制不透明度。
短片:
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预览视频:{更新视频即将推出}
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快速指南 SHADERSOURCE流体交互工具 (此视频正在与另一个资产一起显示): YouTube的 | 隆隆隆隆
其他相关SHADERSOURCE资源:
查看所有SHADERSOURCE产品 这里.
在社交上关注SHADERSOURCE: YouTube的 | 隆隆隆隆 | Instagram | 推特 | 领英 | 艺术站
注意:此资源的UE5.2+已禁用顶点绘制,因为epic取消了对样条网格上顶点绘制的支持。
主要特点:
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河流样条网格工具
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流程图
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分支能力
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顶点绘画
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广泛的材料参数选项
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