Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.

Features:

  • Big demo scene with two lighting setup, an overview map, and Gate Backyard map with Update 3
  • Demo map
  • Interiors
  • Almost all materials are instances from base materials (Base, Tile, Translucent, Vertex Paint, Masks, Tessellation, Decal)
  • Footsteps on mud and puddle landscape textures
  • Pre-buildings sets
  • Cable simple blueprint to connect poles with sockets
  • Simple foliage, sounds

and many more

Number of Meshes: almost 400 with updates

Collision: Yes, custom and automatically generated

Vertex Count: 100-5000 tris most of the objects and up to 75 955 for merge of two buildings

LODs: Yes, auto-generated

Number of Materials and Material Instances: 282

Number of Textures: 431

Texture Resolutions:

  • 4096 for larger objects
  • 2048-4096 most props
  • 512-1024 small props
  • Terrain: 4096×4096

Supported Development Platforms: Windows PC (should work with others)

Intended Platforms: Desktop, Console, VR

Important Notes:

This pack includes a mannequin by Epic Games for presentation. To work properly use the default TPP project or bind-key. If any problem please write to us at info@scansfactory.com.

请注意,虚幻5现在默认启用了Lumen。 我们仍然支持更多的游戏准备管道,您应该在项目设置中禁用此功能,以获得像我们的5.0屏幕截图一样的结果。 我们在5.1+版本中添加了对Lumen和Nanite的支持。 可能看起来和原来的有点不同。 您可以查看演示以查看差异。

特征:

  • 大演示场景与两个照明设置,概述地图和门后院地图与更新3
  • 示范地图
  • 室内装潢
  • 几乎所有材质都是基材的实例(基材、平铺、半透明、顶点绘制、蒙版、曲面细分、贴花)
  • 泥水坑景观纹理的脚步
  • 建筑物前套装
  • 用插座连接电线杆的简单蓝图
  • 简单的树叶,声音

还有更多

网格数:几乎400与更新

碰撞:是的,自定义和自动生成

顶点计数: 100-5000tris大部分的对象和高达75 955两个建筑物的合并

Lod: 是的,自动生成

材质和材质实例数: 282

纹理数量: 431

纹理分辨率:

  • 4096适用于较大物体
  • 2048-4096大多数道具
  • 512-1024小道具
  • 地形:4096×4096

支持的开发平台:Windows PC(应该与其他人一起工作)

预期平台:桌面、控制台、VR

重要事项:

这个包包括一个由史诗游戏演示的人体模型. 要正常工作,请使用默认的TPP项目或bind-key。 如有任何问题,请致函info@scansfactory.com…










📷 Watch Flythrough (before update 1)

📷 Watch Walkthrough (before update 1)

📷 Update 1 Walkthrough

🔥 Discord: JOIN (news, live support, feedback, demos, and gifts)󠀠 💡 FAQ: CHECK 󠀠💡 Documentation: CHECK 💡 Download:

Standard lighting pipeline: DEMO_5_00_UrbanDistrict, DEMO_5_00_GateBackyard,

Lumen + Nanite: DEMO_5_01_UrbanDistrict, DEMO_5_01_GateBackyard

💡 Old Reviews and questions: here or here 🔥

Urban Abandoned District buildings in the middle of the Old Town. This time outdoor and indoors. The scene contains highly detailed objects like modular elevations, modular garage assets, tile scanned textures, car, pipes, and many more. Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on UE4. Two lighting setup day and night. With our FPP pawn, You can at runtime change lighting scenario, turn flashlight, or change the view TPP/FTP/TopDown to test Your favorite game type. Additionally, we add options to change graphics settings in runtime mode by pressing 5/6/7 (Low/High/Ultra).

✅UPDATE 3 (5.0+)

-collision, structure, namespace fixes

-much better models of bricks

-additional Gate Backyard map(merge with rest of the content to avoid duplicate assets)

-setup physical materials, add player footsteps sounds

-new pawn, scalability, and menu system to the easier test of map

-demo

-nanite and lumen support for 5.1+

✅UPDATE 2

-add detail maps to base materials

-fixes for UE5

✅UPDATE 1

– 40 meshes for new buildings modular set

– 6 PreBuildings Blueprints

– new open district on the main map

———

Check our other products here based on scans. And find out more information about us HERE

📷 手表 飞来飞去 (更新1之前)

📷 手表 演练/演练 (更新1之前)

📷 更新1 演练/演练

🔥 不和谐: 加入 (新闻,现场支持,反馈,演示和礼物)🙂 常见问题: 检查󠀠💡 文件: 支票 💡 下载:

标准照明管道: DEMO_5_00_UrbanDistrict, Demo_5_00_包装袋,

流明+纳米: DEMO_5_01_UrbanDistrict, Demo_5_01_包装袋

💡老 检讨报告 问题:: 这里这里 🔥

城市废弃区建筑在老城区的中间。 这次是室外和室内。 场景包含高度详细的对象,如模块化立面图、模块化车库资产、瓷砖扫描纹理、汽车、管道等等。 大多数资源都是基于摄影测量技术构建的,并经过适当的优化和手动调整,以在UE4上的实时场景中工作。 两个照明设置白天和黑夜。 使用我们的FPP pawn,您可以在运行时更改照明场景,打开手电筒或更改TPP/FTP/TopDown视图以测试您喜欢的游戏类型。 此外,我们还添加了通过按5/6/7(低/高/超)来更改运行时模式下的图形设置的选项。

▸更新3(5.0+)

-冲突,结构,命名空间修复

-更好的砖模型

-额外的门后院地图(与其余内容合并,以避免重复的资产)

-设置物理材料,添加玩家脚步声

-新的典当、可伸缩性和菜单系统更容易测试地图

-示范

-纳米及流明支持5.1+

✅更新2

-为基础材料添加细节图

-修复UE5

✅更新1

-新建筑物模块化设置的40个网格

-6预建蓝图

-主地图上的新开放区

———

根据扫描检查我们的其他产品. 并了解更多关于我们的信息 这里

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