Animations:
Hover_Start_Add
Hover_Idle
Hover_Moving
FastFlight_Start
FastFlight
FastFlight_Shake_Add
DodgeLeft
DodgeRight
GroundSlam
Additive Poses:
Hover_AdditiveBase
Hover_Moving_AdditiveBase
Hover_Lean_F_Add
Hover_Lean_FR_Add
Hover_Lean_R_Add
Hover_Lean_BR_Add
Hover_Lean_B_Add
Hover_Lean_BL_Add
Hover_Lean_L_Add
Hover_Lean_FL_Add
Hover_Up_Add
Hover_Down_Add
Hover_Turn_L_Add
Hover_Turn_L_Stationary_Add
Hover_Turn_R_Add
Hover_Turn_R_Stationary_Add
FastFlight_Turn_L_Add
FastFlight_Turn_R_Add
FastFlight_Turn_U_Add
FastFlight_Turn_D_Add
FastFlight_AdditiveBase
Features: Third person dynamic flight animations and blueprints.
Network Replicated: Yes
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 9 animations + 21 additive poses
Animation types: In-Place
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important/Additional Notes:
– Source FBX files are located in the Content\DynamicFlight\SourceFiles folder
– A documentation PDF can be found in the Content\DynamicFlight\Documentation folder. This includes step-by-step instructions for migrating the assets into your project and merging the system into an existing character.
动画:
Hover_Start_Add
[医]气垫船
气垫船
快速飞行_启动
快速飞行
快速飞行_shake_add
道奇勒夫特
道奇,道奇
地线,地线
添加剂姿势:
[医]气垫船
[医]悬浮液
Hover_Lean_F_Add
Hover_Lean_FR_Add
Hover_Lean_R_Add
Hover_Lean_BR_Add
Hover_Lean_B_Add
Hover_Lean_BL_Add
Hover_Lean_L_Add
Hover_Lean_FL_Add
Hover_Up_Add
Hover_Down_Add
Hover_Turn_L_Add
Hover_Turn_L_Stationary_Add
Hover_Turn_R_Add
Hover_Turn_R_Stationary_Add
快速飞行_turn_l_add
快速飞行_turn_r_add
快速飞行_turn_u_add
快速飞行_turn_d_add
快速飞行_additivebase
特点:第三人称动态飞行动画和蓝图。
网络复制:是
缩放到史诗骨架:是的
装备史诗骨架:是的
动画:是的
动画数量:9个动画+21个附加姿势
动画类型:就地
支持的开发平台:Windows
支持的目标构建平台:Windows
重要/附加注意事项:
-源FBX文件位于Content\DynamicFlight\SourceFiles文件夹中
-文档PDF可在Content\DynamicFlight\Documentation文件夹中找到。 这包括将资产迁移到项目中以及将系统合并到现有角色的分步说明。
This is a set of animations, additive poses, and Blueprints that come together to form a third-person flight system.
-
Includes hover and fast-flight modes
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Includes third-person character Blueprint, AnimBP, and several BlendSpaces
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Uses additive animations and poses extensively to create dynamic motions depending on how the character moves
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All Blueprints are commented thoroughly to describe what each part does
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UPDATE HISTORY
UPDATE 6 – October 15th, 2024
-
Added a tool to automatically correct additive settings on retargeted animations. This is a work-around for the UE5 editor bug which causes additive settings to be removed from retargeted animations.
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Updated retargeting portion of the documentation.
UPDATE 5 – May 12th, 2023
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For engine versions 5.1 and higher: Upgraded to the Enhanced Input system since the old input system was deprecated.
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Fixed an issue introduced in UE5.0 that could result in wrong character rotations during a ground slam.
UPDATE 4 – May 24th, 2022
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Added UE5 support
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Made small adjustments to the documentation for UE5
UPDATE 3 – July 18th, 2020 – Multiplayer is now supported! This update makes significant changes to the blueprints in order to provide network support, but gameplay functionality remains the same. Documentation has been updated to match the new blueprints. [Note: The old, simpler singleplayer blueprints are still available in engine versions 5.0 and older if you would like to use those. But be aware they haven’t been supported since this multiplayer update.]
UPDATE 2 – June 24th, 2020 – System has been modified to improve compatibility with ALS (Advanced Locomotion System) – it is now much easier to combine these two systems. Documentation has been updated to include some steps unique to merging with ALS. Some minor bugs have been fixed.
UPDATE 1 – February 18th, 2020 – Blueprints are now component-based to make integrating into existing characters easier. Step-by-step instructions for merging into an existing character can now be found in the FlightDocumentation folder.
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这是一组动画,附加姿势和蓝图,它们聚集在一起形成第三人称飞行系统。
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包括悬停和快速飞行模式
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包括第三人称角色蓝图、AnimBP和几个BlendSpaces
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广泛使用附加动画和姿势来创建动态动作,具体取决于角色的移动方式
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所有蓝图都进行了彻底的注释,以描述每个部分的作用
=========================================
更新历史
更新6 -2024年10月15日
-
添加了一个工具,用于自动更正重定位动画上的添加剂设置。 这是UE5编辑器错误的解决方法,该错误导致从重定位动画中删除附加设置。
-
更新了文档的重新定位部分。
更新5 -2023年5月12日
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对于引擎版本5.1和更高版本:升级到增强的输入系统,因为旧的输入系统已被弃用。
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修复了UE5.0中引入的一个问题,该问题可能导致地面猛击期间角色旋转错误。
更新4 -2022年5月24日
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增加了UE5支持
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对UE5的文档做了一些小的调整
更新3 -2020年7月18日-现在支持多人游戏! 此更新对蓝图进行了重大更改,以提供网络支持,但游戏性功能保持不变。 文档已更新以匹配新蓝图。 [注意:如果您想使用旧版本,引擎版本5.0及更早版本中仍然可以使用旧的、更简单的singleplayer蓝图。 但请注意,自从这次多人游戏更新以来,他们一直不支持。]
更新2 加利福尼亚州弗朗西斯-2020年6月24日-系统经过修改,以提高与ALS(高级运动系统)的兼容性-现在将这两个系统结合起来要容易得多。 文档已更新,包括与ALS合并所特有的一些步骤。 一些小错误已经修复。
更新1 -2020年2月18日-蓝图现在基于组件,以便更轻松地集成到现有角色中。 现在可以在FlightDocumentation文件夹中找到合并到现有字符的分步说明。
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