BP_Robot:
- Rigged and Animated (ControlRig, AnimBP), 16 Bones.
- Own created Collions Mesh.
- 4 LOD,s (Auto-generated)
- LOD 0: 38926 Tries.
- Sound: MetaSound, Sound Attenuation , two different MovingSound.
Grabber:
- Rigged, Physic Constraint (Strength Power for grabbing Objects).
- Own created Collisions Mesh
- 3 LODs: (Auto-generated)
- LOD 0: 5344 Tris.
Blueprints:
- BP_WorkingRobot: SkeletalMesh, Metasound, SkeletalMesh Fork.
- BP_Program: StaticMesh: Nanite Support:yes
- PB_SaveGame.
- F_Structur.
- Widget Blueprint.
Network Replicated: No.
Supported Development Platforms:
Windows:Yes
Mac: Yes
BP_Robot的:
- 操纵和动画(ControlRig,AnimBP),16骨骼。
- 自己创建的Collions网格。
- 4LOD,s(自动生成)
- LOD0:38926尝试.
- 声音:MetaSound,声音衰减,两种不同的MovingSound。
抓斗者:
- 操纵,物理约束(抓取物体的力量力量)。
- 自己创建的碰撞网格
- 3Lod:(自动生成)
- LOD0:5344Tris.
蓝图:
- BP_WorkingRobot:SkeletalMesh,Metasound,SkeletalMesh分叉。
- BP_Program:StaticMesh:Nanite支持:是
- PB_SaveGame。
- F_Structur.
- 控件蓝图。
网络复制:没有。
支持的开发平台:
Windows:是的
Mac:是的
Updated Oct23. Works correctly in 5.3.
Each position stores all 6 axes, the movement time and pause time upon completion, and whether that position is active in the sequence.
A sequence plays the positions one after the other.
Multiple robots can be programmed on one level. Each robot is assigned a program.
The finished Sequence can be started via external events or automatically . Physics must be activated for the objects.
Easy to use. Thanks to the ControRig’s inverse kinematics, the axes are easy to position.
Video:
Description:
Adustables in Detail-Tab (BP_WorkingRobot):
- Audio Volume, Physical Grap Power, Play Sound (On/Off).
Modes:
- PROGRAMMING MODE: The robot can can be moved with the UI-Sliders and the position is saved.
- AUTOSTART Sequence: The robot automatically starts the sequence at Level start.
- (PROGRAMMING Mode must be off).
- LOOPING Sequence (On/Off) Continuous loop of the sequence.
- MOVEMENT OVER EVENT The sequence starts via an event. An example is in the Epic-ThirdPerson Character.
(“PROGRAMMING Mode” and “AUTOSTART Sequence” must be off)
How to:
- Four learning Levels with Text. Step by Step. Its Easy :)
- Startup: Step by step you create your own moves and save them.
- First: Only Moving, Grab a Barrel.
- Second: Programing, Make Sequence. Check Position.
- Third: Two Robots, Autostart, Start over Event, Sample.
Accessories for the project:
- Static Meshes: Barrel, 2 Gas Bottle, MetalBox (with Cover), Tires, 2 TreeTrunk, Woodcrate.
- All Meshes with Exact own created CollisionMesh. Nanite Supported.
- (inkl. rigged Trashcan, 4 LODs).
Notice:
- The robot can only move physics-based objects. Gripping objects with the grippers uses physical strength.
- So it depends on the weight of the objects and how quickly they are moved.
- The gripping force can be adjusted in the robot’s details tab.
- The moves are saved in a file: Saved > SaveGames > #SlotName# .
- The #SlotName# is located on the Details tab of the RobotProgramDesk.
- To adjust the Slieders in the UI DemoLevel, press the middle mouse button to use the cursor.
Demo-Movement:
A seller is not permitted to include “save-Folder” or “.sav”-Files.
For the demonstration movements there is a description link in the demo level to download the .sav files.
Thanks for your understanding.
10月23日更新。 在5.3中正常工作。
每个位置存储所有6个轴,完成后的移动时间和暂停时间,以及该位置是否在序列中处于活动状态。
序列一个接一个地播放位置。
多个机器人可以在一个层面上编程。 每个机器人被分配一个程序。
完成的序列可以通过外部事件或自动启动。 物理必须被激活的对象。
易于使用。 由于ControRig的反向运动学,轴很容易定位。
短片:
资料描述:
详细的Adustables-Tab(BP_WorkingRobot):
- 音频音量,物理电源,播放声音(开/关)。
模式:
- 编程模式:机器人可以移动与UI滑块和位置被保存.
- 自动启动序列:机器人在水平开始时自动启动序列.
- (编程模式必须关闭)。
- 循环序列(开/关)序列的连续循环。
- 事件上的移动序列通过事件开始。 一个例子是在Epic-ThirdPerson角色中。
(”编程模式”和”自动启动序列”必须关闭)
如何:
- 四个学习水平与文本。 循序渐进。 很容易:)
- 启动:一步一步地创建自己的动作并保存它们.
- 第一:只有移动,抓住一个桶。
- 第二:编程,制作序列。 检查位置。
- 第三:两个机器人,Autostart,Start over Event,Sample。
项目附件:
- 静态网格:桶,2个气体瓶,金属箱(带盖),轮胎,2个树状孔,木器.
- 所有网格都有自己创建的CollisionMesh。 纳米石支持。
- (inkl. 被操纵的垃圾桶,4个Lod)。
通知书:
- 机器人只能移动基于物理的对象。 用夹持器夹持物体需要体力。
- 因此,这取决于物体的重量以及它们移动的速度。
- 抓取力可以在机器人的详细信息选项卡中进行调整。
- 移动保存在一个文件中:Saved>SaveGames>#SlotName#。
- #SlotName#位于RobotProgramDesk的详细信息选项卡上。
- 要调整UI拆线中的Slieders,请按鼠标中键使用光标。
演示-运动:
卖方不允许包括”保存文件夹”或”。sav”-文件。
对于演示动作有一个描述链接在演示级别下载.sav文件。
谢谢你的理解。
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