Asset Version: 1.3.2

Number of core Blueprints: 74

Network Replicated: Yes

Supported Platforms: Win/Mac/Linux

Documentation: See Tutorials / Migration Guide

Supportcoquigamestudio@gmail.com Discord

资产版本: 1.3.2

核心蓝图数目: 74

网络复制:是的

支持的平台:Win/Mac/Linux的

文件:见 指南 / 迁移指南

支援服务coquigamestudio@gmail.com 不和谐










The Animal Behavior Kit Pro comes with many behaviors to create a living ecosystem for your games. 

TRAILER / Walkthrough

Animals have several roaming and engage (aggressive) behaviors. They search for food and water (Need System), look for mates (Breeding system), and go to a home location at night to rest (Day / Nigh Cycle). They can also die from hunger or thirst, or simply from getting old. They can form groups and act together against threats or simply run away. Ground animals can also be tamed and commanded by Players with a flexible Taming System!

The kit comes with an AI Director that lets you easily setup events triggered by Players to create cut-scenes or show Players something specific. You can also use this to spawn bosses after certain conditions are met. The kit also comes with a fully-featured Population Control BP. This system allows you to specify a range of animals per species and the system will keep the population within the ranges by spawning more animals or killing animals. You can also use individual Animal Spawners to control when certain animals appear in your level.

The kit also comes with birds and fish that can navigate solo or as groups. These animals are very light on performance and are meant to add life to your levels.

ABK is designed to work with any animal – easily add your custom mesh and animations!

All major systems are actor components, making the behaviors modular

All functionality is MP-ready and the kit has a proximity system to disable animals that are far from the Players

Roaming Behaviors – Idle, Random Location in NavMesh, Random Location in Bounds, Random WayPoint, Follow Path, Go to nearby POI, Go to Homebase

Engage Behaviors – Flee, Hide, Defend, Attack

Major systems Included:

  • Day/Night Cycle (Active / Rest behavior)

  • Taming System

  • Need System (Hunger / Thirst)

  • Custom Need System

  • Group Behavior

  • Breeding System

  • Grow Old

  • Natural Death

  • Spawn Loot

  • Decay System

  • Full Population Control per species

  • Auto Group Manager

动物行为工具 带有许多行为,为您的游戏创建一个活的生态系统。 

拖车/拖车 / 演练/演练

动物有几种漫游和参与(攻击性)行为。 他们寻找食物和水(需要系统),寻找配偶(繁殖系统),晚上去一个家休息(白天/夜间循环)。 他们也可能死于饥饿或口渴,或者只是因为变老。 他们可以组成团体,共同应对威胁,或者干脆逃跑。 地面动物也可以通过灵活的驯服系统由玩家驯服和指挥!

该工具包配有AI Director,可让您轻松设置由玩家触发的事件,以创建剪辑场景或向玩家展示特定内容。 你也可以在满足某些条件后使用它来产生老板。 该套件还配备了一个全功能的人口控制BP。 该系统允许您指定每个物种的动物范围,并且该系统将通过产卵更多动物或杀死动物来使种群保持在范围内。 您还可以使用单个动物产卵器来控制某些动物何时出现在您的关卡中。

该套件还配有鸟类和鱼类,可以单独或作为团体导航。 这些动物的表现非常轻,是为了给你的水平增加生命。

ABK的设计是为了与任何动物一起工作 -轻松添加您的自定义网格和动画!

所有主要系统都是actor组件,使行为模块化

所有功能都是MP就绪,套件具有接近系统 禁用远离玩家的动物

漫游行为 -空闲,NavMesh中的随机位置,边界中的随机位置,随机航点,遵循路径,前往附近的POI,前往Homebase

参与行为 -逃离,隐藏,防御,攻击

主要系统包括:

  • 日间/夜间循环(活动/休息行为)

  • 驯服系统

  • 需要系统(饥饿/口渴)

  • 定制需求系统

  • 群体行为

  • 育种系统

  • 变老

  • 自然死亡

  • 产卵战利品

  • 衰变系统

  • 每个物种的完全种群控制

  • 汽车集团经理

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