Features:
- The blueprints use a spline component to match the decal to your underlying mesh.
- You can replace the default textures with your own.
- You can adjust the bevel size, mask size, color tint, and other parameters.
- You can replace the default textures with your own.
- You can paint damage with the vertex painting tool.
- You can modify certain parameters related to painted damage.
Texture Sizes:
- 28 Bevel textures (inner and outer variants): 1024×1024
- 4 Fallback textures: 512×512
- 2 Mask textures: 1024×1024 & 512×512
- 14 Concrete textures: 2048×2048
- 3 Noise textures: 2048×2048
- 1 Macro variation texture: 2048×2048
- 1 Icon texture: 128×128
Please note: If the “Showcase_Merged_Edges” map has visual issues, rebuild the lighting.
Number of Blueprints: 6
Number of Static Meshes: 27
Number of Textures: 53
Number of Master Materials: 5
Number of Material Instances: 19
Number of Material Functions: 8
Vertex Count: 135 – 17280
LODs: 1
Supported Development Platforms: Windows & Mac
Target Build Platforms: Windows & Mac
Please contact us at: outrunarcadebiz@gmail.com
特征:
- 蓝图使用样条组件将贴花与基础网格体匹配。
- 您可以用自己的纹理替换默认纹理。
- 您可以调整斜角大小,蒙版大小,颜色色调和其他参数。
- 您可以用自己的纹理替换默认纹理。
- 您可以使用顶点绘制工具绘制损坏。
- 您可以修改与涂漆损坏相关的某些参数。
纹理尺寸:
- 28斜面纹理(内部和外部变体):1024×1024
- 4回退纹理:512×512
- 2个蒙版纹理:1024×1024和512×512
- 14混凝土纹理:2048×2048
- 3噪音纹理:2048×2048
- 1宏观变化纹理:2048×2048
- 1图标纹理:128×128
请注意: 如果”Showcase_Merged_Edges”地图有视觉问题,请重建照明。
蓝图数目: 6
静态网格数: 27
纹理数量: 53
主材料数量: 5
材质实例数: 19
材质函数数: 8
顶点计数: 135 – 17280
Lod: 1
支持的开发平台: Windows和Mac
目标构建平台: Windows和Mac
请与我们联络: outrunarcadebiz@gmail.com
* Please note that there’s a vertex painting bug in Unreal Engine 5.2, 5.3 & 5.4.
You will not be able to paint damage on the spline meshes until you merge them into a static mesh.
The Edge Bevel Decals package allows environment artists to apply specially designed decals to mesh edges and give them a beveled appearance. They add additional detail to BSP brushes, urban environments, and interiors built using modular meshes.
The blueprint makes use of an editable spline to determine the length and shape of the decal element when matching it up with the mesh or brush in question. You can change the base color, detail textures, and normal maps so that the beveled edges match your assets’ look. The material makes it possible to paint damage on every decal component using the editor’s vertex painting tool. You can modify the color, tiling, and texture values of the painted damage to refine the look further. If you want to reduce draw calls, the editor’s built-in merge tool will allow you to combine the placed decals into a single mesh.
The support of the Edge Bevel Decals is currently limited to rectilinear (90°) edges.
Version 2 adds a new material that enables layered damage. The new shader makes it possible to simulate damage on painted surfaces. It also includes a bonus material that extends the functionality of Version 1. You can now pan and rotate these detail textures to better match your underlying mesh with up to three different base textures supported.
Version 2.1 adds additional mesh angles that you can add to one of the blueprints.
*请注意,虚幻引擎5.2、5.3和5.4中存在顶点绘制错误。
在将样条网格体合并到静态网格体之前,您将无法在样条网格体上绘制损坏。
边缘斜角贴花包允许环境艺术家应用特别设计的贴花网格边缘,并给他们一个斜角外观。 它们为BSP画笔、城市环境和使用模块化网格构建的内部添加了额外的细节。
蓝图使用可编辑样条来确定贴花元素与相关网格体或画笔匹配时的长度和形状。 您可以更改基色、细节纹理和法线贴图,以便斜面边缘与资源的外观相匹配。 该材质可以使用编辑器的顶点绘制工具在每个贴花组件上绘制损坏。 您可以修改涂漆损伤的颜色、平铺和纹理值,以进一步优化外观。 如果您想减少绘制调用,编辑器的内置合并工具将允许您将放置的贴花合并到单个网格中。
边缘斜面贴花的支撑目前仅限于直线(90°)边缘。
版本2 增加了一种新的材料,使分层损坏。 新的着色器可以模拟涂漆表面上的损坏。 它还包括扩展版本1功能的奖励材料。 您现在可以平移和旋转这些细节纹理,以更好地匹配您的基础网格,最多支持三个不同的基础纹理。
版本2.1 添加可添加到其中一个蓝图的其他网格体角度。
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