Notes:
-
Since version 1.98 ia scatter needs the Geometry script plugin enabled. The plugin comes with unreal engine editor and to enable it you can follow the steps at the beginning of this video.
-
ia scatter for unreal engine version 4.27 and 5.0 is currently provided without all the example maps. the remaining maps will be recreated and added in a future update.
-
Voxelization does not work for 4.27 because of unreal engine 4 limitations.
-
This is a blueprint product, the assets shown in the videos and screenshots are not included. Some polyhaven.com assets are included for testing purposes.
-
Enabling Nanite for all static meshes is recommended.
-
Enabling preserve area for the foliage static meshes is recommended.
注意事项:
-
由于版本1.98ia分散需要几何脚本插件启用。 该插件附带虚幻引擎编辑器,要启用它,您可以按照 这个视频.
-
虚幻引擎版本4.27和5.0的ia scatter目前没有提供所有示例地图。 剩余的地图将在未来的更新中重新创建和添加。
-
由于虚幻引擎4的限制,体素化不适用于4.27。
-
这是一个蓝图产品,不包括视频和屏幕截图中显示的资源。 一些polyhaven.com 资产包括用于测试目的。
-
建议为所有静态网格启用Nanite。
-
建议为植物静态网格体启用保留区域。
ia scatter is an easy, fast and feature rich scattering tool for unreal engine.
It can be used to scatter instances of static meshes or blueprint actors on any surface. suitable for abstract, plants, nature, rocks, buildings, antennas on buildings, suitable for anything.
Teaser videos: Walls / City / Space
Whether you’re creating a large open-world environment or a small indoor scene, ia scatter will help you bring life to your project and create natural and immersive scenes in no time. This tool helps you scatter assets with a few clicks, creating a seamless and convincing environment in minutes, easily, with precision and control. Save time and increase productivity by avoiding tedious manual placement, while still retaining the flexibility to make changes on the fly.
feature videos: version 3.14 / version 2.92 / cable system sneak peak / version 2.76 / snow generation / version 2.69 / version 2.56 / version 1.98 / version 1.86 / version 1.69 / version 1.01
a tech demo called “ia scatter city” is available on : steam / itch.io / 80.lv cloud experiences
Features:
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Preset saving and loading system.
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Cable system.
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Area, spline, planar, linear and point tracing options. 1D and omnidirectional
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static mesh voxelization distribution and texture map instance projection
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static mesh, actor(blueprint), skeletal mesh, niagara system and geometry collection instancing (with probability setting)
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voxel geometry generation
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convex / concave detection mode
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clustering
-
proximity to actor scale
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scale falloff gradient with ratio control
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look-at rotation options and target (3d widget)
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use spline from separate actor
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apply spline rotation to instances
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fixed instance distance along spline
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tracing special behavior based on physical materials and selection of actors
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ignore actors from trace (trace passthrough)
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Avoid overlapping (3 methods) and instance minimum distance
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Slope angle distribution
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function in control panel with autoPopulate (append selected static meshes or blueprints to selected ia scatter(s))
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function in control panel to convert scattered instances to actual scene actors and instanced foliage actors
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Scattering area can be rotated to face any direction
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Separate instanced mesh relative scale
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location grid snapping
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Static mesh proxies
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Complete instance rotation control with rotation snapping
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Complete instance uniform and non uniform scale control
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Align instances to normal
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Instances distance from face (along normal)
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Instance collision type selection
-
both construction script and event graph / runtime execution
enjoy :)
current version 3.14 [9.Aug.2024]
Notes:
-
Since version 1.98 ia scatter needs the Geometry script plugin enabled. The plugin comes with unreal engine editor and to enable it you can follow the steps at the beginning of this video.
-
ia scatter for unreal engine version 4.27 and 5.0 is currently provided without all the example maps. the remaining maps will be recreated and added in a future update.
-
Voxelization does not work for 4.27 because of unreal engine 4 limitations.
-
This is a blueprint product, the assets shown in the videos and screenshots are not included. Some polyhaven.com assets are included for testing purposes.
-
Enabling Nanite for all static meshes is recommended.
-
Enabling preserve area for the foliage static meshes is recommended.
ia scatter是一款简单、快速且功能丰富的虚幻引擎散射工具。
它可用于在任何表面上分散静态网格体或蓝图actor的实例。 适用于抽象,植物,自然,岩石,建筑物,建筑物上的天线,适用于任何东西。
无论您是要创建一个大型的开放世界环境还是一个小型的室内场景,ia scatter都将帮助您为您的项目带来活力,并在任何时候创建自然和身临其境的场景。 此工具可帮助您通过几次点击分散资产,在几分钟内轻松,精确和控制地创建无缝且令人信服的环境。 通过避免繁琐的手动放置,节省时间并提高生产率,同时仍然保留随时进行更改的灵活性。
专题短片: 版本3.14 / 版本2.92 / 电缆系统潜行峰 / 版本2.76 / 雪的产生 / 版本2.69 / 版本2.56 / 版本1.98 / 版本1.86 / 版本1.69 / 版本1.01
一个名为”ia scatter city”的技术演示可在 : 蒸汽 / itch.io / 80.lv 云的经验
特征:
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预置保存和加载系统.
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电缆系统。
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区域,样条,平面,线性和点跟踪选项。 一维和全向
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静态网格体素化分布和纹理贴图实例投影
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静态网格体、actor(蓝图)、骨架网格体、niagara系统和几何集合实例化(带概率设置)
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体素几何生成
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凸/凹检测模式
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聚类;聚类
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接近演员尺度
-
比例衰减梯度与比率控制
-
看旋转选项和目标(3d小部件)
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从单独的actor使用样条
-
将样条旋转应用于实例
-
固定实例沿样条的距离
-
根据物理材料和演员的选择追踪特殊行为
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忽略跟踪中的actor(跟踪直通)
-
避免重叠(3种方法)和实例最小距离
-
坡度角分布
-
自动填充控制面板中的功能(将选定的静态网格或蓝图附加到选定的ia散点)
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控制面板中的功能,将分散的实例转换为实际的场景actor和实例化的植物actor
-
散射区域可以旋转到面向任何方向
-
分离实例化网格相对比例
-
位置网格捕捉
-
静态网格代理
-
完整的实例旋转控制与旋转捕捉
-
完整的实例统一和非统一比例控制
-
将实例与正常对齐
-
实例与脸部的距离(沿法线)
-
实例冲突类型选择
-
构造脚本和事件图/运行时执行
享受:)
当前版本3.14[9。八月。2024]
注意事项:
-
由于版本1.98ia分散需要几何脚本插件启用。 该插件附带虚幻引擎编辑器,要启用它,您可以按照 这个视频.
-
虚幻引擎版本4.27和5.0的ia scatter目前没有提供所有示例地图。 剩余的地图将在未来的更新中重新创建和添加。
-
由于虚幻引擎4的限制,体素化不适用于4.27。
-
这是一个蓝图产品,不包括视频和屏幕截图中显示的资源。 一些polyhaven.com 资产包括用于测试目的。
-
建议对所有静态网格启用Nanite。
-
建议为植物静态网格体启用保留区域。
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