- Bodycam Gameplay System
- Grid Inventory System (Chest, Lockpick, Weapon Modification, Inspect System, Key)
- Procedural Animations (Idle,Walk,Run,Jump,Lean,Camera,Aim,Aim Reload,Run Reload,Fire,Ads Fire,Sway)
- Adjustable Procedural Poses And Customizable Gameplay
- Full Body Locomotion with Crouch
- Advanced Door System (Keypad, Lockpick)
- Interaction System
- Pistol,Rifle,Shotgun,Sniper Animation Set
- Save, Load, Menu System, Crosshair & HUD
- Death System
Special Thanks To:
for Sniper Model, “Sniper” (https://skfb.ly/ooESH) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Changes Maded: Scope Removed
for Scope Model, “ACOG Scope” (https://skfb.ly/oKqWV) by Kevin Perlado is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Changes Maded: Trademarks Removed
Number of Blueprints: 69
Animations: 73
Textures: 24
Static Meshes: 7
Input: (Keyboard,Mouse)
Network Replicated: (Yes)
Supported Development Platforms: (Windows)
DOCUMENTATION: Everything is write on comments on the project.
If you need more details you can ask to me from Discord anytime.
WEAPON MODEL SWAPPING TUTORIAL
I am gonna make more tutorial videos in future.
Important Notes: This Pack Don’t Contain Enemy AI.
- Bodycam游戏系统
- 网格库存系统 (胸部,Lockpick,武器修改,检查系统,钥匙)
- 程序动画 (空闲,走,跑,跳,精益,相机,瞄准,瞄准重新加载,运行重新加载,火,广告火,摇摆)
- 可调节的程序姿势和可定制的游戏
- 蹲伏全身运动
- 先进的门系统 (键盘,Lockpick)
- 互动系统
- 手枪,步枪,霰弹枪,狙击手动画集
- 保存,加载,菜单系统,十字准线和HUD
- 死亡系统
特别感谢:
对于狙击手模型,”狙击手”(https://skfb.ly/ooESH)由DJMaesen根据知识共享署名授权(http://creativecommons.org/licenses/by/4.0/).更改:删除范围
对于范围模型,”ACOG范围”(https://skfb.ly/oKqWV)凯文*佩拉多是根据知识共享署名授权的(http://creativecommons.org/licenses/by/4.0/).更改:删除商标
蓝图数目:69
动画:73
纹理:24
静态网格:7
输入:(键盘,鼠标)
网络复制:(是)
支持的开发平台:(Windows)
文件:一切都写在对项目的评论。
如果你需要更多的细节,你可以从 不和谐 随时都可以。
我将来会制作更多的教程视频。
重要提示:此包不包含敌人的AI。
🔗LINKS TO CHECK OUT 👇
I will talk about the PRODUCT that will CHANGE YOUR LIFE soon.
My GOAL was to let you FOCUS on creating GAMEPLAY and DESIGN for your GAME.
SAVE A LOT OF TIME with a system that manages save systems, menus, inventory, settings, and animations.
The framework is highly ADJUSTABLE— I created a two demo for you.
“BODYCAM” style and “NORMAL” one.
This PROJECT lets you skip the small stuff and FOCUS on the REAL WORK.
Just TWEAK the SETTINGS to match your VISION.
And This Time Everything is REPLICATED too.
FOCUS on creating your UNIQUE GAME without getting lost in the details.
Start building today and see the difference!
查看链接?
我来谈谈 产品 那将 改变你的生活 很快。
我的 目标 是为了让你 焦点焦点 关于创建 游戏玩法 和 设计 为您的 游戏.
节省大量时间 具有管理保存系统,菜单,库存,设置和动画的系统。
框架高度 可调节-我为你创建了两个演示。
这 工程项目 让你跳过小东西, 焦点焦点 在 真正的工作.
只是 调整,调整 该 设置 以匹配您的 愿景.
而这一次一切都是 复制的 过。
焦点焦点 关于创建您的 独特的游戏 而不会迷失在细节中。
今天就开始建设,看看其中的不同!
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