Features (Armor Pack):
- 112 armor items (23x helm, 29x chest, 27x pants, 21x boots, 1x bracer, cloak, gloves, shoulders for demo);
- 1191 Skeletal Meshes, 621 Static meshes;
- 84 Material Instances, 3 Master Materials, 1 Material Function;
- ~240 PBR textures (2048/4096): Albedo, Normal, ORM;
- Vertex counts of Skeletal Meshes: Helms (900-2600), Chests/Shirts (1700-7600), pants (900-3400), Boots (1200-4000);
- Number of LODs for all Skeletal & Static Meshes: 4;
- Cloth simulation: chests, robes & cloaks;
Rigged: Yes
Rigged to Epic skeleton: Yes (IK bones are included);
Animated: Yes (for demonstration);
Number of Animations: 3 (for demonstration);
Number of characters: 6 (6 full model & cut to 6 body parts of each other) without any morph types, textures;
Demo play mode: 3 Blueprints, 1 map.
特征(护甲包):
- 112 盔甲物品(23x掌舵,29x胸部,27x裤子,21x靴子,1x护腕,斗篷,手套,肩部演示);
- 1191 骨骼网格, 621 静态网格体;
- 84 材质实例,3个主材质,1个材质函数;
- ~240 PBR纹理(2048/4096):反照率,正常,ORM;
- 骨架网格的顶点数:Helms(900-2600),胸部/衬衫(1700-7600),裤子(900-3400),靴子(1200-4000);
- 所有骨架和静态网格体的Lod数量:4;
- 布料模拟:箱子、长袍和斗篷;
操纵:是的
装备到史诗骨架:是的(包括IK骨骼);
动画:是(演示);
动画数量:3个(用于演示);
字符数:6(6个完整的模型&切到6个身体部位) 没有 任何变形类型,纹理;
演示播放模式:3蓝图,1地图.
ACCESSORIES & ROBES PACK | OTHER ROG ASSETS | ROADMAP | FAQ | Documentation | YOUTUBE |
USEFUL TUTORIALS | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine
“ROG Modular Medieval Armor & Cloth” is the first & main part of the full modular armor set we have prepared for our project in development – Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.
The second & additional part is “Accessories & Robes“. These 2 assets complement each other.
Demo PlayMode requires the addition of Epic’s native ThirdPerson featured pack!
Please read the FAQ or the entire Documentation.UPDATE: version 5.3 for UE5.1+ (04/08/2023):
- Manny/Quinn: skin fixes, Clothsim fixes;
- UCCS: fully reskin for UE5 characters support, ClothSim fixes;
- CC: UE5 characters support, ClothSim fixes;
- UE4 Mannequin: ClothSim fixes;
- There are some known issues that will be fixed soon;
Compatibility:
Armor & accessories models are prepared for these characters from UE MarketPlace:
- UE5 Manny & Quinn;
- UE4 Mannequin (with native skeleton): base & adapted for human anatomy;
- Character Customization by CodeSpartan: Male & Female original and revised skeleton;
- Character Customizer by mlindborg (Male&Female);
- Universal Character Customization System by FS Creations (Male&Female);
Other useful links:
- Trello with our future plans
- Documentation
- Support email: mp@atlantgames.com
Attention!
- Our assets do not include character’s assets, only simplified models without any morph types, textures (for demo);
- Armor/Cloth models do not have similar “bodyfat” Morphs;
- Some modular parts are not compatible with another one, you can find all the information in the Documentation;
For decoration necromancer’s armor & accessories we used Necro’s Bone Box and we are grateful to the Necrophob30 for this asset.
配件及长袍包装 | 其他ROG资产 | 路线图 | 常见问题 | 文件 | YOUTUBE的 |
有用的教程| RPG库存&ROG装甲 | 虚幻引擎中的Metahuman自定义体
“罗格模块化中世纪盔甲&布” 是 第一&主要 我们为正在开发的项目准备的完整模块化装甲集的一部分 – 行会统治. 这是我们对黑暗魔法中世纪的现实风格的看法。
第二和附加部分是”配件及长袍“. 这2个资产 补充;补充 彼此。
演示PlayMode需要添加史诗的本地ThirdPerson特色包!
请阅读 常见问题 或整个 文件.更新:UE5.1+版本5.3(04/08/2023):
- Manny/Quinn:皮肤修复,Clothsim修复;
- UCS:完全reskin为UE5字符支持,ClothSim修复;
- CC:UE5字符支持,ClothSim修复;
- UE4人体模型:ClothSim修复;
- 有一些已知的问题很快就会解决;
兼容性:
装甲和配件模型是为这些角色从UE市场准备的:
- UE5曼尼和奎因;
- UE4人体模型 (带原生骨架): 基地&适应 人体解剖学;
- 角色定制 通过CodeSpartan: 男 & 女 原始和修改的骨架;
- 字符定制器 由mlindborg(男性和女性);
- 通用字符定制系统 财政司司长创作(男性及女性);
其他有用连结:
- Trello与我们的未来计划
- 文件
- 支援电邮:mp@atlantgames.com
注意!
- 我们的资产 不要 包括角色的资产,只有简化的模型 没有 任何变形类型,纹理(用于演示);
- 盔甲/布模型 不要 有类似的 “bodyfat” 变形,变形;
- 一些模块化部件与另一个不兼容,您可以在文档中找到所有信息;
装饰死灵法师的盔甲和配件,我们使用 内克罗之骨盒 我们感谢Necrophob30为这项资产。
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