Features (Armor Pack):

  • 112 armor items (23x helm, 29x chest, 27x pants, 21x boots, 1x bracer, cloak, gloves, shoulders for demo);
  • 1191 Skeletal Meshes, 621 Static meshes;
  • 84 Material Instances, 3 Master Materials, 1 Material Function;
  •  ~240 PBR textures (2048/4096): Albedo, Normal, ORM;
  •   Vertex counts of Skeletal Meshes: Helms (900-2600), Chests/Shirts (1700-7600), pants (900-3400), Boots (1200-4000);
  • Number of LODs for all Skeletal & Static Meshes: 4;
  • Cloth simulation: chests, robes & cloaks;

Rigged: Yes

Rigged to Epic skeleton: Yes (IK bones are included);

Animated: Yes (for demonstration);

Number of Animations: 3 (for demonstration);

Number of characters: 6 (6 full model & cut to 6 body parts of each other) without any morph types, textures;

Demo play mode: 3 Blueprints, 1 map.

特征(护甲包):

  • 112 盔甲物品(23x掌舵,29x胸部,27x裤子,21x靴子,1x护腕,斗篷,手套,肩部演示);
  • 1191 骨骼网格, 621 静态网格体;
  • 84 材质实例,3个主材质,1个材质函数;
  •  ~240 PBR纹理(2048/4096):反照率,正常,ORM;
  •   骨架网格的顶点数:Helms(900-2600),胸部/衬衫(1700-7600),裤子(900-3400),靴子(1200-4000);
  • 所有骨架和静态网格体的Lod数量:4;
  • 布料模拟:箱子、长袍和斗篷;

操纵:是的

装备到史诗骨架:是的(包括IK骨骼);

动画:是(演示);

动画数量:3个(用于演示);

字符数:6(6个完整的模型&切到6个身体部位) 没有 任何变形类型,纹理;

演示播放模式:3蓝图,1地图.











ACCESSORIES & ROBES PACK | OTHER ROG ASSETS | ROADMAP | FAQ | Documentation | YOUTUBE |

USEFUL TUTORIALS | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine

“ROG Modular Medieval Armor & Cloth” is the first & main part of the full modular armor set we have prepared for our project in development – Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.

The second & additional part is “Accessories & Robes“. These 2 assets complement each other.

Demo PlayMode requires the addition of Epic’s native ThirdPerson featured pack!

Please read the FAQ or the entire Documentation.UPDATE: version 5.3 for UE5.1+ (04/08/2023):

  • Manny/Quinn: skin fixes, Clothsim fixes;
  • UCCS: fully reskin for UE5 characters support, ClothSim fixes;
  • CC: UE5 characters support, ClothSim fixes;
  • UE4 Mannequin: ClothSim fixes;
  • There are some known issues that will be fixed soon;

Version History (since 4.0)

Compatibility:

Armor & accessories models are prepared for these characters from UE MarketPlace:

Other useful links:

Attention!

  • Our assets do not include character’s assets, only simplified models without any morph types, textures (for demo);
  • Armor/Cloth models do not have similar “bodyfat” Morphs;
  • Some modular parts are not compatible with another one, you can find all the information in the Documentation;

For decoration necromancer’s armor & accessories we used Necro’s Bone Box and we are grateful to the Necrophob30 for this asset.

配件及长袍包装 | 其他ROG资产 | 路线图 | 常见问题 | 文件 | YOUTUBE的 |

有用的教程| RPG库存&ROG装甲 | 虚幻引擎中的Metahuman自定义体

“罗格模块化中世纪盔甲&布”第一&主要 我们为正在开发的项目准备的完整模块化装甲集的一部分 – 行会统治. 这是我们对黑暗魔法中世纪的现实风格的看法。

第二和附加部分是”配件及长袍“. 这2个资产 补充;补充 彼此。

演示PlayMode需要添加史诗的本地ThirdPerson特色包!

请阅读 常见问题 或整个 文件.更新:UE5.1+版本5.3(04/08/2023):

  • Manny/Quinn:皮肤修复,Clothsim修复;
  • UCS:完全reskin为UE5字符支持,ClothSim修复;
  • CC:UE5字符支持,ClothSim修复;
  • UE4人体模型:ClothSim修复;
  • 有一些已知的问题很快就会解决;

版本历史(自4.0起)

兼容性:

装甲和配件模型是为这些角色从UE市场准备的:

  • UE5曼尼和奎因;
  • UE4人体模型 (带原生骨架): 基地&适应 人体解剖学;
  • 角色定制 通过CodeSpartan: & 原始和修改的骨架;
  • 字符定制器 由mlindborg(男性和女性);
  • 通用字符定制系统 财政司司长创作(男性及女性);

其他有用连结:

注意!

  • 我们的资产 不要 包括角色的资产,只有简化的模型 没有 任何变形类型,纹理(用于演示);
  • 盔甲/布模型 不要 有类似的 “bodyfat” 变形,变形;
  • 一些模块化部件与另一个不兼容,您可以在文档中找到所有信息;

装饰死灵法师的盔甲和配件,我们使用 内克罗之骨盒 我们感谢Necrophob30为这项资产。

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