Features
– A-Pose
– Map: Overview
– Scaled To Epic Skeleton: Yes
– Rigged: Yes
– Rigged To Epic Skeleton: Yes
– Compatible With MetaHuman: No
– Animated: Yes
– Geometry: Quads/Tris
– Textures: Yes
– Materials: Yes
特征
-A-姿势
-地图:概览
– 缩放到史诗骨架: 是的
– 被操纵的: 是的
– 装备史诗骨架: 是的
-与MetaHuman兼容: 非也。
– 动画: 是的
– 几何形状: 四边形/三边形
– 纹理: 是的
– 资料: 是的
CREATION
The model and its accessories, if any, have been created with 3D Studio Maxand imported in the Unreal Engine (see supported engine versions) with FBX
The White Goalkeeper Player topology is made up of quads and triangles as follows:
– Head: 6611 polys, 13172 tris, 6965 verts
– Body: 5660 polys, 11314 tris, 5929 verts
– Ball: 778 polys, 1556 tris, 790 verts
MATERIALS AND TEXTURES
Textures size are from 1024x1024px to 4096x4096px
All textures are in TGA format
RIGGING AND ANIMATIONS
The White Goalkeeper Player has 15 animations:
– Drop Kick
– Idle
– Overhand Throw
– Placing Ball and Long Pass
– Placing Ball and Short Pass
– Rolling Pass
– Save Center
– Save Center Low Shot
– Save Center Up Shot
– Save Low Shot Left
– Save Low Shot Right
– Save Up Shot Left
– Save Up Shot Right
– Side Step Left
– Side Step Right
and A-Pose
The animations are in place
The animations has been crafted (no motion capture)
You can find the animations on our Youtube Channel
Features
– A-Pose
– Map: Overview
– Scaled To Epic Skeleton: Yes
– Rigged: Yes
– Rigged To Epic Skeleton: Yes
– Compatible With MetaHuman: No
– Animated: Yes
– Geometry: Quads/Tris
– Textures: Yes
– Materials: Yes
创造
模型及其附件(如果有的话)是使用FBX在虚幻引擎中导入的3d Studio Maxand创建的(请参阅支持的引擎版本
该 白人守门员球员 拓扑由四边形和三角形组成,如下所示:
-头:6611polys,13172tris,6965verts
-车身:5660polys,11314tris,5929verts
-球:778polys,1556tris,790verts
材质和纹理
纹理大小从1024x1024px到4096x4096px
所有纹理都是TGA格式
索具和动画
白人守门员球员有 15动画:
-落踢
-闲置
-手掷
-放置球和长传
-放置球和短传
-滚动通行证
-保存中心
-保存中心低射
-保存中心向上拍摄
-保存低杆左
-保存低拍权
-保存拍摄左
-把枪存起来
-左一步
-侧步右
和A-Pose
动画已经到位
动画已经制作(没有动作捕捉)
你可以在我们的Youtube频道上找到动画
特征
-A-姿势
-地图:概览
– 缩放到史诗骨架: 是的
– 被操纵的: 是的
– 装备史诗骨架: 是的
– 与MetaHuman兼容: 非也。
– 动画: 是的
– 几何形状: 四边形/三边形
– 纹理: 是的
– 资料: 是的
评论(0)