Technical Details
Character: 1 Blueprint and 13 example NPC Blueprints
Character Parts:
43 SK meshes: 3 Head, 14 chest (Out of 7 Base Meshes), 3 Base hair with 2 beards, 10 hats(out of 6 base Meshes),
1 Glove, 1 BP Function Library, and 1 BP Macro Library.
159 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
4 SM tools for hand sockets + 1x Sheriff badge
Equipment morph dynamically for Hat/hair and Chest/Glove
Maps:
1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic’s default Animations)
Number of Characters: Arbitrary amount of variations
Vertex Counts of Characters: 12k for Costume and 6k for Head & Hair
Texture Resolutions: 2048×2048 (PBR Textures), sheriff badge 512×512, hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in Blueprint graphs, functions, and variables.
技术细节
性格:1个蓝图和13个NPC蓝图示例
字符零件:
43个SK网格:3个头,14个胸部(7个基本网格中),3个有2个胡须的基本头发,10个帽子(6个基本网格中),
手套1个,BP函数库1个,BP宏库1个。
159PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩
103材料: 包括用于物品和毛发的4个主材料,以及用于实际网格和色调样本的45个材质实例。
4个SM工具的手插座+1x警长徽章
帽子/头发和胸部/手套的设备动态变形
地图:
1概述
其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:是的
动画:是(Epic的默认动画)
字符数:任意数量的变化
字符的顶点计数:服装12k,头发6k
纹理分辨率:2048X2048(PBR纹理),警长徽章512×512,帽子1k
支持的开发平台 意在:Windows,Mac,PS4,Xbox One
经测试:PC
文件: 蓝图图表、函数和变量中的PDF和注释。
**** Update oct. 2021 **
Added Metahuman tal nrw support. Body/Head need to be migrated from the metahuman creator and via Quixel Bridge.
Dont forget to assign the Control Rig to the SK Files (Epic does not allow to publish data directly from metahuman creator)
The Western NPC are stripped down to five different SK Item groups: costume, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
Additionally, this pack includes some tools (no weapons) to make your western character look busy :)
The system works with Morph targets too. The hairstyle does change when a character equips a hat.
The same applies for the hands when a character equips gloves.
****更新10月。 2021 **
增加了Metahuman tal nrw支持。 身体/头部需要从metahuman造物主和通过Quixel桥迁移。
不要忘记将Control Rig分配给SK文件(Epic不允许直接从metahuman creator发布数据)
西方NPC被剥离到五个不同的SK项目组:服装,腿,手臂/手套,头部,头发和胡须。 多个项目准备组装,以创建您自己独特的西方甚至维多利亚公民
每个设备都使用主材料和蒙版纹理,这允许您详细调整其视觉外观。 每个身体部位都可以单独调整。
为了与其他资源包(如武器动画集)兼容,交付的骨架网格体被蒙皮到UE4骨架,主枢轴和非手枢轴被对齐到它的手抓地力。 主和非手插槽也准备在蓝图中接收您的数据。
此外,这个包包括一些工具(没有武器),让你的西方角色看起来很忙:)
该系统也适用于变形目标。 当角色装备帽子时,发型确实会改变。
当角色装备手套时,手也是如此。
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