Documentation

Character: 1 Blueprint and 4 example NPC Blueprints

Character Parts: 44 SK meshes

PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

80 Sample Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Number of Characters: divided into parts

Vertex counts of characters:

  • naked: ~ 30k
  • Dress ~20k-30k fullbody

文件

性格:1个蓝图和4个NPC蓝图示例

角色零件:44个SK网格

PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩

80份样本资料: 包括4件物品和头发的主要材料

地图:1概述

其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:是的

动画:不包括动画

字符数:分为部分

字符的顶点计数:

  • 裸:~30k
  • 连衣裙~20k-30k全身










The Western Female NPC comes with a fully customizable set of costumes to be used with western realistic-games. You can choose from a varity of predefined versions or use provided parts to create your female western character.

  • Multiple SK items: are stripped down to groups : hats, hairs, heads, upperbody, pants and shoes
  • Clothing: ~ 60Sk meshes (made for three base classes, citizen, saloon and barn woman)
  • Basic costume set design 5x pants, 10x hats, chest base 3x + variations 15x
  • Different skin textures + skintint as well
  • Equipment uses a Master Material and a mask Texture, which will allow you to tweak its visual appearance in detail.

 

For compatibility with other asset packs (like carrying a firearm or even dual pistol), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.

In case you need more customization – You can integrate the soldiers pretty easy into the Character Editor.

The polycount is between 20 to 30k for a full costume. Including all gear options.

西方女性NPC配备了一套完全可定制的服装,可与西方现实游戏一起使用。 您可以从各种预定义版本中选择,也可以使用提供的部分来创建您的女性西方角色。

  • 多个SK 项目:被剥离下来到组:帽子,头发,头,上身,裤子和鞋子
  • [经]服装:~60Sk网格(为三个基本类,公民,轿车和谷仓女人)
  • 基本 服装套装设计5x裤子,10x帽子,胸基3x+变化15x
  • 不同的 皮肤纹理+皮肤纹理
  • 设备 使用主材质和蒙版纹理,这将允许您详细调整其视觉外观。

 

为了与其他资源包(如携带枪支甚至双手枪)兼容,交付的骨架网格体被剥皮到UE4骨架,主枢轴和非手枢轴被对齐到它的手握。

如果你需要更多的定制-你可以很容易地将士兵整合到 字符编辑器。

一件完整的服装的polycount在20到30k之间。 包括所有齿轮选项。

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