Scaled to Epic skeleton:No Rigged:Yes Rigged to Epic skeleton:No Animated:Yes Number of characters:1 Vertex counts of characters: RedCrownedCraneLowPoly:2062 RedCrownedCraneMiddlePoly:7162 Texture Resolutions: Tex_RedCrownedCraneBodyB.png(Base color):4096×4096 Tex_RedCrownedCraneBodyM.png(Opacity mask):2048×2048 Tex_RedCrownedCraneBodyN.png(Normal):4096×4096 Tex_RedCrownedCraneBodyR.png(Roughness):1024×1024 Tex_RedCrownedCraneFeatherB.png(Base color):2048×2048 Tex_RedCrownedCraneFeatherM.png(Opacity mask):1024×1024 Tex_RedCrownedCraneFeatherN.png(Normal):2048x2048Number of Animations:73Animation types (Root Motion/In-place):Both(73Animations+23In-place variation of walk and run) Engine Compatibility:UE4.9-UE4.16Intended Platform:Windows, OS X Platforms Tested:Windows, OS X Documentation Included:No
缩放到史诗骨架:没有绑定:是绑定到史诗骨架:没有动画:是字符数:1个字符顶点数:RedCrownedCraneLowPoly:2062RedCrownedCraneMiddlePoly:7162纹理分辨率:Tex_RedCrownedCraneBodyB。png(基色):4096x4096Tex_RedCrownedCraneBodyM。png(不透明度蒙版):2048x2048Tex_RedCrownedCraneBodyN。png(正常):4096x4096Tex_RedCrownedCraneBodyR。png(粗糙度):1024x1024Tex_RedCrownedCraneFeatherB。png(基色):2048x2048Tex_RedCrownedCraneFeatherM。png(不透明度蒙版):1024x1024Tex_RedCrownedCraneFeatherN。png(普通):2048×2048动画数量:73动画类型(根运动/就地):两者(73动画+行走和奔跑的23就地变化)引擎兼容性:UE4.9-UE4.16附加平台:Windows,OSX平台测试:Windows,OSX文档包括:No
Preview: https://www.youtube.com/watch?v=dyP68vADMLM
When a Red-crowned crane walks, a black feathers is seen near the tail. These black feathers are not tail feathers. These are secondary feathers. When closing the wing, these go out of the gap of secondary-coverts and scapulars. Such features were reproduced by animations.In order to express the bend of flight feathers, two bones were used per flight feather. Hence the number of bones became many(bones count:205). Please be careful, When your environment is limited about the number of bones.In-place animations are contained Animations/InPlaece folder.Skeletal Mesh(Characters/RedCrownedCraneMiddlePoly) have two LODs. The LOD1 of this mesh is same as Characters/RedCrownedCraneLowPoly.A Blueprint for a simple random behavior(Blueprints/BP_CraneCharacter) is included as an example of use. This is using the root motion. This Blueprint is used in Maps/Demonstration. This is merely a random behavior as following. 1. Fly to the center. 2. Glide and landing. 3. Random behavior on the ground.
Technical Details
Scaled to Epic skeleton:NoRigged:Yes
Rigged to Epic skeleton:NoAnimated:Yes
Number of characters:1
Vertex counts of characters:RedCrownedCraneLowPoly:2062
RedCrownedCraneMiddlePoly:7162
Texture Resolutions:Tex_RedCrownedCraneBodyB.png(Base color):4096×4096
Tex_RedCrownedCraneBodyM.png(Opacity mask):2048×2048
Tex_RedCrownedCraneBodyN.png(Normal):4096×4096
Tex_RedCrownedCraneBodyR.png(Roughness):1024×1024
Tex_RedCrownedCraneFeatherB.png(Base color):2048×2048
Tex_RedCrownedCraneFeatherM.png(Opacity mask):1024×1024
Tex_RedCrownedCraneFeatherN.png(Normal):2048×2048
Number of Animations:73Animation types (Root Motion/In-place):Both(73Animations+23In-place variation of walk and run)
Engine Compatibility:UE4.9-UE4.16Intended Platform:Windows, OS XPlatforms Tested:Windows, OS XDocumentation Included:No
预览: https://www.youtube.com/watch?v=dyP68vADMLM
当丹顶鹤行走时,在尾巴附近看到黑色的羽毛。 这些黑色羽毛不是尾羽。 这些是次级羽毛。 当关闭机翼时,这些从次要复盖物和肩胛骨的间隙中出来。 这些特征由animations.In 为了表达飞行羽毛的弯曲,每个飞行羽毛使用两根骨头。 因此,骨头的数量变得很多(骨头计数:205)。 请小心,当您的环境对骨骼的数量有限时。就地动画包含动画/InPlaece文件夹。骨架网格体(Characters/RedCrownedCraneMiddlePoly)有两个Lod。 此网格的LOD1与Characters/RedCrownedCraneLowPoly相同。简单随机行为的蓝图(Blueprints/BP_CraneCharacter)作为使用示例包含在内。 这是使用根运动。 此蓝图用于地图/演示。 这只是一个随机的行为,如下所示。 1. 飞到中心。 2. 滑行和着陆。 3. 地面上的随机行为。
技术细节
缩放到史诗骨架:NoRigged:是的
装备史诗骨架:无生命:是的
字符数:1
字符的顶点数:RedCrownedCraneLowPoly:2062
RedCrownedCraneMiddlePoly:7162
纹理分辨率:Tex_RedCrownedCraneBodyB。png(底色):4096×4096
Tex_RedCrownedCraneBodyM。png(不透明度蒙版):2048×2048
Tex_RedCrownedCraneBodyN.png(正常):4096×4096
Tex_RedCrownedCraneBodyR.png(粗糙度):1024×1024
Tex_RedCrownedCraneFeatherB。png(底色):2048×2048
Tex_RedCrownedCraneFeatherM。png(不透明度蒙版):1024×1024
Tex_RedCrownedCraneFeatherN。png(正常):2048×2048
动画数量:73种动画类型(根运动/就地):两者(73种动画+23种步行和跑步的就地变化)
引擎兼容性:UE4.9-UE4.16平台:Windows,OSXPLATFORMS测试:Windows,OSXDOCUMENTATION包括:No
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