Features:
- Handmade polygonal fur with powerful material;
- 35 animations;
- 2 versions of Skeletal Meshes for different levels of optimization;
- 4k body Textures;
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 35 (30 FPS)
Move
- Idle
- Walk_Forward
- Run_Forward
- Turn_90_Left_onSpot
- Turn_90_Right_onSpot
- Turn_90_Left_onSpot_Combat
- Turn_90_Right_onSpot_Combat
non-Combat
- Rest (start/loop/stop)
- Rest_2
- Howl
Combat
- Idle_Combat
- Taunt
- Attack_1_light
- Attack_2_light
- Attack_3_strong (RM)
- Attack_4_strong (RM)
- Attack_4_strong (start/loop/stop)
- Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
- Combat_Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
- Death
Number of characters: 3;
- Fur_full: 16.2k vertices (LOD1 – 12.2k, LOD2 – 8.5k, LOD3 – 4.6k);
- No_Fur: 3.2k vertices (LOD1 – 0.9k, LOD2 – 10.6k, LOD3 – 0.25k);
Number of Materials and Material Instances: 3x Master Materials, 21x Material Instances;
Number of Textures:
- Body: 4x 4k textures (2x Albedo, Normal, ORM);
- Eye: 1x 1k Albedo;
- Fur: 6x 4k/2k textures (Alpha, Root, Normal), 1x 512 Normal;
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One
特征:
- 手工制作的多边形毛皮与强大的材料;
- 35动画;
- 2个版本的骨架网格体,用于不同级别的优化;
- 4k身体纹理;
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:35(30FPS)
移动
- 闲置
- 向前走
- Run_Forward
- Turn_90_Left_onSpot
- Turn_90_Right_onSpot
- Turn_90_Left_onSpot_Combat
- Turn_90_Right_onSpot_Combat
非战斗
- 休息(启动/循环/停止)
- 休息_2
- 嚎叫
战斗
- Idle_Combat
- 嘲讽
- 攻击_1_光
- 攻击_2_光
- 攻击_3_strong(RM)
- 攻击_4_strong(RM)
- Attack_4_strong(启动/循环/停止)
- Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
- Combat_Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
- 死亡
字符数:3;
- Fur_full:16.2k顶点(LOD1-12.2k,LOD2-8.5k,LOD3-4.6k);
- No_Fur:3.2k顶点(LOD1-0.9k,LOD2-10.6k,LOD3-0.25k);
材质和材质实例数:3x主材质,21x材质实例;
纹理数量:
- 身体:4x4k纹理(2x反照率,正常,ORM);
- 眼睛:1x1k反照率;
- 毛皮:6x4k/2k纹理(阿尔法,根,正常),1×512正常;
支持的开发平台:PC、Mac、Linux、PS4、XBox One
| OTHER ROG ASSETS | ROADMAP | YOUTUBE (ANIMATIONS) |
SAVE 40% (59.99$ >>> 35.99$) with our ROG Creatures Pack
Updated to version 2.0:
- we equipped our creatures with planned animations;
- improved more than 40 existing ones;
- optimized materials and textures;
We created this wolf for filling forest biomes. Available in 2 colors: gray & white.
All mobs have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.
About the fur:
Polygonal fur is fully handmade. It’s a very painstaking work :)
Wolf fur is optimized, so the full version has only 16k triangles. So there are 2 versions of SK_Creature (full & with out fur), which are suitable for different levels of optimization.
Full_Fur is splited into 8 material slots for easy color customization.
About the LODs:
By default, configured auto-generated LODs are used, but you can reimport (for example):
for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;
for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;
| 其他ROG资产 | 路线图 | YOUTUBE的 (动画)|
储蓄40% (59.99$ >>> 35.99$) 与我们的 ROG生物包
更新至版本2.0:
- 我们为我们的生物配备了计划好的动画;
- 改进了现有的40多个;
- 优化的材质和纹理;
我们创造了这种狼来填充森林生物群落。 有2种颜色可供选择: 灰色和白色.
所有的小怪都有一组最佳的动画,混合空间,动画蓝图,物理资源等. 尽可能简化它们在您的项目中的实现。
关于毛皮:
多边形毛皮完全手工制作。 这是一项非常艰苦的工作:)
狼皮进行了优化,所以完整版只有16k三角形。 所以有2个版本的SK_Creature(full&with out fur),适用于不同级别的优化。
Full_Fur分为8个材质槽,便于颜色定制。
关于Lod:
默认情况下,使用配置的自动生成Lod,但您可以重新导入(例如):
对于SK_Creature_Fur_Full LOD1使用SK_Creature_Fur_Top的LOD0;
对于SK_Creature_Fur_Top LOD2/3使用LOD1/2SK_Creature_No_Fur等;
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