GENERAL:

Rigged:(Yes)

Rigged: to UE5 Skeleton, Manny:(Yes) – First Version

Rigged: to MH skeleton:(Yes) – New Version

Morph: (No)

Animated:(Yes)

Cloth Simulation (yes)

Number of Animations: (First version – UE 5.0)

Bat – 30

Sword – 29

Pistol (Starter Pack) – 3

Rifle (Starter Pack) – 55

Shotgun (Starter Pack) – 5

Number of Animations:(5) (New version – UE 5.1)

Animation types (Root Motion/In-place):(No)

Number of characters: 1

Geometry Outfit

LOD 0

– Polys: 52,142

– Tris: 100,852

– Verts: 52,817

Geometry only body

LOD 0

– Polys: 22,372

– Tris: 44,744

– Verts: 23,099

Geometry only hair

LOD 0

– Polys: 18,350

– Tris: 36,700

– Verts: 39,918

Number of PBR Materials and Material Instances: 21 (Clothes with man)

Number of Textures: 49 (Clothes with man)

Texture Resolutions:

– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Documentation:(No)

Important/Additional Notes:(No)

一般事务:

操纵:(是)

Rigged:to UE5Skeleton,Manny:(Yes)-第一版

装备:到mh骨架:(是的)-新版本

变形:(不)

动画:(是)

布料模拟(是)

动画数量:(第一版-UE5.0)

蝙蝠-30

剑-29

手枪(起动包)-3

步枪(起动包)-55

散弹枪(初学者包)-5

动画数量:(5)(新版本-UE5.1)

动画类型(根运动/就地):(否)

字符数:1

几何装备

LOD0

-Polys:52,142

-Tris:100,852

-垂直:52,817

仅几何体

LOD0

-Polys:22,372

-Tris:44,744

-Verts:23,099

几何只有头发

LOD0

-Polys:18,350

-Tris:36,700

-Verts:39,918

PBR材料和材料实例数:21(衣服与人)

纹理数量:49(与男人的衣服)

纹理分辨率:

-8192×8192(使用虚幻引擎中的纹理大小限制使其变小)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:(否)

重要/附加说明:(否)










How to avoid overlaps of clothing with the body when using Metahuman

IMORTANT !

There are 2 versions of this character:

1. (First version – UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin – UE5 Skeleton)

2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)

This is not a Metahuman’s body and face. This is our creation.

But this body has exactly the same shape as the Metahuman’s body (Normal/Average)

So you can put this Outfit on your Male Metahuman (Normal/Average)

The difference between the first version and the new version

Download the version you need. Enjoy :)

Play (First version – UE 5.0)

PLAY/MODULAR (New version – UE 5.1-5.2)

Live Link Face (Both Version)

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones

– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

– The project has 8k textures, which can affect fps

– Use the texture size limitations in the Unreal Engine to make them smaller 

– PBR Materials

– All objects, textures and materials have their own names

– Model is built to real-world scale

– Units used: cm

– Doesn’t have Default names 

– Doesn’t have NGons

– Doesn’t have Overlapping Vertices

– Doesn’t have Overlapping Faces

– Doesn’t have Overlapping UV Faces

– Doesn’t have Missing textures

使用Metahuman时如何避免衣服与身体重叠

IMORTANT!

这个角色有2个版本:

1. (第一个版本-UE5.0)身体具有与Manny(UE5人体模型-UE5骨架)相同的比例,高度和形状

2. (新版本-UE5.1-5.2)100%与男性Metahuman(正常/平均身体-Mh骨架)兼容

这不是一个Metahuman的身体和脸。 这是我们的创造。

但这个身体与元人类的身体形状完全相同(正常/平均)

所以你可以把这件衣服放在你的男性Metahuman(正常/平均)上

第一个版本和新版本的区别

下载您需要的版本。 享受:)

游戏 (第一版-UE5.0)

播放/模块化 (新版本-UE5.1-5.2)

活链接面 (两个版本)

使用的插件:

实时链接

实时链路控制钻机

苹果ARKit

苹果ARKit脸部支持

将UE4重新定位到UE5的一些教程

这些不是我们的视频,但它们非常有帮助:

基本 

Ik骨头

-项目使用HDRIBackdrop插件。 激活它以正确显示项目。 

-该项目有8k纹理,这可能会影响fps

-使用虚幻引擎中的纹理大小限制使它们更小 

-PBR材料

-所有物体,纹理和材料都有自己的名字

-模型是建立在现实世界的规模

-使用单位:cm

-没有默认名称 

-没有NGons

-没有重叠的顶点

-没有重叠的面孔

-没有重叠的UV面

-没有缺失的纹理

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