VIDEO

Rigged: (No)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 101

Animation types (In-place): 101

Number of characters: 1

Vertex counts of characters: Basemesh 8587

Number of Materials and Material Instances: 5 main (Body, Eye, Eyelash, Jaw, Fur)

Number of Textures: 93

Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Eyelash 1024×1024, Jaw 512×512, Fur 1024×1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1

短片

操纵:(不)

装备史诗骨架:(不)

如果装备到史诗骨架上,IK骨骼包括在内:(不)

动画:(是)

动画数量:101

动画类型(就地):101

字符数:1

字符的顶点数:Basemesh8587

材料和材料实例数量:5个主要(身体,眼睛,睫毛,下巴,毛皮)

纹理数量:93

纹理分辨率:(身体4096×4096,眼睛1024×1024,睫毛1024×1024,下巴512×512,毛皮1024×1024)

支持的开发平台:

视窗:(是)

Mac:(是)

文件: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

重要/附加说明:项目版本5.0.3,5.1需要桥接插件










Rendered in Unreal.

1 Basemesh, 12 Tails, 19 Manes, 15 Leg fur, 2 Beard, 4 horns.

Skeletal parts: tails, mane, leg fur, beard, horns.

Modular: Skeletal meshes parts for create various Blueprints.

Blueprints: few for demonstration.

Static mesh: 4 horns.

Material instance you wash the “twist” settings, body RGB masks are made (hoof body muzzle).

Animations: 101, check video preview. ( attacks, runs, walks, turns, deaths, etc)

PBR textures (Metallic/Roghness)

在虚幻中渲染。

1个底毛,12个尾巴,19个鬃毛,15个腿毛,2个胡须,4个角。

骨骼部分: 尾巴,鬃毛,腿毛,胡须,角。

模块化设计: 骨架网格体用于创建各种蓝图。

蓝图: 很少有人示范。

静态网格: 4角。

材质实例 你洗”扭曲”设置,身体RGB口罩制成(蹄体枪口)。

动画: 101、查看视频预览。 (攻击,跑步,散步,转弯,死亡等)

PBR 纹理(金属/粗糙度)

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