Rigged: (No)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 101
Animation types (In-place): 101
Number of characters: 1
Vertex counts of characters: Basemesh 8587
Number of Materials and Material Instances: 5 main (Body, Eye, Eyelash, Jaw, Fur)
Number of Textures: 93
Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Eyelash 1024×1024, Jaw 512×512, Fur 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1
操纵:(不)
装备史诗骨架:(不)
如果装备到史诗骨架上,IK骨骼包括在内:(不)
动画:(是)
动画数量:101
动画类型(就地):101
字符数:1
字符的顶点数:Basemesh8587
材料和材料实例数量:5个主要(身体,眼睛,睫毛,下巴,毛皮)
纹理数量:93
纹理分辨率:(身体4096×4096,眼睛1024×1024,睫毛1024×1024,下巴512×512,毛皮1024×1024)
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加说明:项目版本5.0.3,5.1需要桥接插件
Rendered in Unreal.
1 Basemesh, 12 Tails, 19 Manes, 15 Leg fur, 2 Beard, 4 horns.
Skeletal parts: tails, mane, leg fur, beard, horns.
Modular: Skeletal meshes parts for create various Blueprints.
Blueprints: few for demonstration.
Static mesh: 4 horns.
Material instance you wash the “twist” settings, body RGB masks are made (hoof body muzzle).
Animations: 101, check video preview. ( attacks, runs, walks, turns, deaths, etc)
PBR textures (Metallic/Roghness)
在虚幻中渲染。
1个底毛,12个尾巴,19个鬃毛,15个腿毛,2个胡须,4个角。
骨骼部分: 尾巴,鬃毛,腿毛,胡须,角。
模块化设计: 骨架网格体用于创建各种蓝图。
蓝图: 很少有人示范。
静态网格: 4角。
材质实例 你洗”扭曲”设置,身体RGB口罩制成(蹄体枪口)。
动画: 101、查看视频预览。 (攻击,跑步,散步,转弯,死亡等)
PBR 纹理(金属/粗糙度)
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