Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 56
Animation types (In-place): 56
Number of characters: 1 character (2 basemesh with/without ice)
Vertex counts of characters: 16977
Number of Materials and Material Instances: 3 Materials (Body, Eye, Ice)
Number of Textures: 42
Texture Resolutions: (Body 4096×4096, Ice 1024×1024, Eye 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1
操纵:(是)
装备史诗骨架:(不)
如果装备到史诗骨架上,IK骨骼包括在内:(不)
动画:(是)
动画数量:56
动画类型(就地):56
字符数:1个字符(2个带/不带冰的底数)
字符顶点数:16977
材料和材料实例数:3种材料(身体,眼睛,冰)
纹理数量:42
纹理分辨率:(身体4096×4096,冰1024×1024,眼睛1024×1024)
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加说明:项目版本5.0.3,5.1需要桥接插件
Rendered in UE4.
No VFX.
Animations: 56.
Blend shapes: Eye closed, Breath.
Materials: Body, Ice, Eye.
Texture skins: 2 (ice/realistic)
Material instance: RGB mask (R-edges, G-basecolor, B-jaw), hue shift.
PBR textures (Metallic/Roghness).
在UE4中渲染。
没有特效。
动画: 56.
混合形状: 闭上眼睛,呼吸。
资料: 身体,冰,眼睛。
纹理皮肤: 2(冰/现实)
材质实例: RGB蒙版(R-边缘,G-basecolor,B-下巴),色调偏移。
PBR 纹理(金属/粗糙度)。
评论(0)