Features:
- 83 Facial Morph Targets (ARKit/TongueTwists/Phonemes)
- Free weapon included
- Body and Facial ARKit abled Control Rig on Evelynn
- Highly Customizable shaders
- Rigged Modularity on the clothing
- Dynamic Procedural Animations
- Complex Playable Blueprint (Windwalker Echo adapted)
- Optimized geometry
- IK-Foot Placement built-in on the Echo blueprint
and more.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 35
Animation types (Root Motion/In-place): Walk, Jog, Run, In-Place, Turn Around (Windwalker Echo and UE5 Manny retargeted), Facial Animation example, and Pose Drivers
Vertex counts of characters:
- Evelynn V4 Full Body: 133.995
- Sniper: 172.613
Number of Materials and Material Instances:
- Evelynn V4 Full Body: 18
- Sniper: 3
Number of Textures:
- Evelynn V4 Full Body: 119
- Sniper: 19
Texture Resolutions: 256×256 to 4096×4096
DISCLAIMER:
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Documentation:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
特征:
- 83面部变形目标(ARKit/TongueTwists/音素)
- 包括免费武器
- 身体和面部ARKit abled控制钻机上Evelynn
- 高度可定制的着色器
- 服装上的模块化设计
- 动态过程动画
- 复杂的可玩蓝图(风行者回声改编)
- 优化几何
- 回声蓝图上内置的IK英尺放置
还有更多。
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画:是的
动画数量:35
动画类型(根运动/原地):步行、慢跑、跑步、原地、转身(Windwalker Echo和ue5Manny重定向)、面部动画示例和姿势驱动程序
字符的顶点计数:
- Evelynn V4全身:133.995
- 狙击手:172.613
材质和材质实例数:
- Evelynn V4全身:18
- 狙击手:3
纹理数量:
- Evelynn V4全身:119
- 狙击手:19
纹理分辨率:256×256至4096×4096
免责声明:
本产品支持适用于虚幻引擎5.0+的Lumen
本产品支持Nanite for Unreal Engine5.0+
文件:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
VIDEO TRAILER | ARTSTATION POST
Introducing Evelynn V4, a triple-A high-quality character with deep procedural, hand-made customization. With thousands of possible changes on her, procedural physics animated simulations, and an in-depth overview level, she comes with several features that are a MUST for any game developer.
With this character, you’ll have:
-
Over 80 Facial and Body Morph Targets (ARKit/Tongue Twists/Phonemes)
-
Adapted body and facial Control Rig that works with ARKit Morph Targets
-
IK Foot Placement built-in at the Playable Blueprint
-
Procedural animations built-in at the Post Process Animation Blueprint (Hair, Clothes, and more)
-
Several textures for changes in her looks
-
Deeply customizable shaders on the whole model
-
Rigged to Unreal Engine standard, with IK and extra bones on everything that can be simulated
-
Adapted to work properly in the same way as Epic’s Windwalker Echo (She also has a secondary UE third-person BP with no IK applied to it)
-
2 levels included: A Beauty scene for Character Rendering and an Overview Level with all the features
-
1 free weapon ready to be used that shares the same master material as the clothing
-
Clean folder structure with proper naming and following UE standards
and more.
Stay tuned for upcoming updates and patches over this model.
All feedback is deeply appreciated. Feel free to ask any questions.
Contact Information: Artstation | Facebook | Twitter
Want to support me? Pay me a Ko-fi!
DISCLAIMER:
This product use UDIM’s. Don’t forget to turn on virtual support texture to see the model correctly.
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Documentation:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine
Plugins needed to function properly:
-
LiveLinkControlRig
-
LiveLink
-
LiveLinkCamera
-
AppleARKit
-
AppleARKitFaceSupport
-
HairStrands
Additional Bones Included of all my characters can be found HERE
介绍情况 伊芙琳V4,一个三A高品质的字符与深度程序,手工定制。 与 数千人 在她可能的变化,程序物理动画模拟,和一个深入的概述水平,她有几个特点,是一个 必须 对于任何游戏开发者。
有了这个角色,你就会有:
-
超过80个面部和身体变形目标(ARKit/舌头扭曲/音素)
-
适用于ARKit Morph目标的身体和面部控制设备
-
Ik脚放置内置在可玩蓝图
-
在后期处理动画蓝图中内置的过程动画(头发、衣服等)
-
几种纹理改变她的外表
-
整个模型上可深度定制的着色器
-
装配到虚幻引擎标准,在所有可以模拟的东西上有IK和额外的骨骼
-
适应以与Epic的Windwalker Echo相同的方式正常工作(她还有一个次要的UE第三人称BP,没有应用IK)
-
包括两个级别:一个角色渲染的美丽场景和一个包含所有功能的概述级别
-
1件免费武器准备使用,与服装共用相同的主材料
-
使用正确的命名并遵循UE标准,清洁文件夹结构
还有更多。
请继续关注此模型的即将到来的更新和补丁。
我们非常感谢所有的反馈。 随时问任何问题。
想支持我吗? 给我一个 高菲!
免责声明:
本产品使用UDIM的,别忘了打开虚拟支撑纹理,才能正确看到模型。
本产品支持适用于虚幻引擎5.0+的Lumen
本产品支持Nanite for Unreal Engine5.0+
文件:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine
正常运行所需的插件:
-
LiveLinkControlRig的
-
利维林克
-
利弗林克卡梅拉
-
阿普尔基特
-
Applearkitfaces支持
-
发带,发带
包括我所有角色的额外骨骼可以找到 这里
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