GENERAL:
Rigged:(Yes)
Rigged: to MH skeleton:(Yes)
Morph: (Yes)
Animated:(No) Only Demo
Cloth Simulation (No)
Number of Animations:(Demo)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
– Polys: 35,312
– Tris: 69,935
– Verts: 35,390
Geometry only body
LOD 0
– Polys: 22,672
– Tris: 45,328
– Verts: 23,383
Geometry only hair
LOD 0
– Polys: 35,154
– Tris: 70,308
– Verts: 72,296
Number of PBR Materials and Material Instances: 18
Number of Textures: 41
Texture Resolutions:
– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
一般事务:
操纵:(是)
装备:至mh骨架:(是的)
变形:(是的)
动画:(否)仅演示
布料模拟(No)
动画数量:(演示)
动画类型(根运动/就地):(否)
字符数:1
几何装备
LOD0
-Polys:35,312
-Tris:69,935
-Verts:35,390
仅几何体
LOD0
-Polys:22,672
-Tris:45,328
-Verts:23,383
几何只有头发
LOD0
-Polys:35,154
-Tris:70,308
-Verts:72,296
PBR材质和材质实例数:18
纹理数量:41
纹理分辨率:
-8192×8192(使用虚幻引擎中的纹理大小限制使其变小)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:(否)
重要/附加说明:(否)





How to avoid overlaps of clothing with the body when using Metahuman
– 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
DETAILS:
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
– The project has 8k textures, which can affect fps
– Use the texture size limitations in the Unreal Engine to make them smaller
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default names
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
-100%与男性Metahuman兼容(正常/平均身体-Mh骨架)
这不是一个Metahuman的身体和脸。 这是我们的创造。
但这个身体与元人类的身体形状完全相同(正常/平均)
所以你可以把这件衣服放在你的男性Metahuman(正常/平均)上
使用的插件:
实时链接
实时链路控制钻机
苹果ARKit
苹果ARKit脸部支持
详情:
-项目使用HDRIBackdrop插件。 激活它以正确显示项目。
-该项目有8k纹理,这可能会影响fps
-PBR材料
-所有物体,纹理和材料都有自己的名字
-模型是建立在现实世界的规模
-使用单位:cm
-没有默认名称
-没有NGons
-没有重叠的顶点
-没有重叠的面孔
-没有重叠的UV面
-没有缺失的纹理

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