GENERAL:

Rigged:(Yes)

Rigged: to MH skeleton:(Yes)

Morph: (Yes)

Animated:(No) Only Demo

Cloth Simulation (No)

Number of Animations:(Demo)

Animation types (Root Motion/In-place):(No)

Number of characters: 1

Geometry Outfit

LOD 0

– Polys: 35,312

– Tris: 69,935

– Verts: 35,390

Geometry only body

LOD 0

– Polys: 22,672

– Tris: 45,328

– Verts: 23,383

Geometry only hair

LOD 0

– Polys: 35,154

– Tris: 70,308

– Verts: 72,296

Number of PBR Materials and Material Instances: 18

Number of Textures: 41

Texture Resolutions:

– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Documentation:(No)

Important/Additional Notes:(No)

一般事务:

操纵:(是)

装备:至mh骨架:(是的)

变形:(是的)

动画:(否)仅演示

布料模拟(No)

动画数量:(演示)

动画类型(根运动/就地):(否)

字符数:1

几何装备

LOD0

-Polys:35,312

-Tris:69,935

-Verts:35,390

仅几何体

LOD0

-Polys:22,672

-Tris:45,328

-Verts:23,383

几何只有头发

LOD0

-Polys:35,154

-Tris:70,308

-Verts:72,296

PBR材质和材质实例数:18

纹理数量:41

纹理分辨率:

-8192×8192(使用虚幻引擎中的纹理大小限制使其变小)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:(否)

重要/附加说明:(否)










How to avoid overlaps of clothing with the body when using Metahuman

– 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)

 This is not a Metahuman’s body and face. This is our creation.

 But this body has exactly the same shape as the Metahuman’s body (Normal/Average)

 So you can put this Outfit on your Male Metahuman (Normal/Average)

PLAY/MODULAR

Live Link Face

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

DETAILS:

– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

– The project has 8k textures, which can affect fps

– Use the texture size limitations in the Unreal Engine to make them smaller 

– PBR Materials

– All objects, textures and materials have their own names

– Model is built to real-world scale

– Units used: cm

– Doesn’t have Default names 

– Doesn’t have NGons

– Doesn’t have Overlapping Vertices

– Doesn’t have Overlapping Faces

– Doesn’t have Overlapping UV Faces

– Doesn’t have Missing textures

使用Metahuman时如何避免衣服与身体重叠

-100%与男性Metahuman兼容(正常/平均身体-Mh骨架)

 这不是一个Metahuman的身体和脸。 这是我们的创造。

 但这个身体与元人类的身体形状完全相同(正常/平均)

 所以你可以把这件衣服放在你的男性Metahuman(正常/平均)上

播放/模块化

活链接面

使用的插件:

实时链接

实时链路控制钻机

苹果ARKit

苹果ARKit脸部支持

详情:

-项目使用HDRIBackdrop插件。 激活它以正确显示项目。 

-该项目有8k纹理,这可能会影响fps

-使用虚幻引擎中的纹理大小限制使它们更小 

-PBR材料

-所有物体,纹理和材料都有自己的名字

-模型是建立在现实世界的规模

-使用单位:cm

-没有默认名称 

-没有NGons

-没有重叠的顶点

-没有重叠的面孔

-没有重叠的UV面

-没有缺失的纹理

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