Features:

  • Hand-crafted great sword combat animations
  • 4 stances of great sword animations
  • 2 styles of attack animations: one-handed and two-handed
  • Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
  • Playable character with great sword combat based on UE Third Person template for animation demonstration purpose
  • Hitbox system for hurt/damage animations testing
  • Debug Vector mode for directional animation blendspaces testing

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 585 + 36 poses

Animation types: Root Motion, In-place

Number of Characters: 2 (UE4 Mannequin, UE5 Manny)

Supported Development Platforms:

Windows: Yes

MacOS: Yes

Custom Bones: 1 (weapon_r)

Additional Notes:

  • Some animations may not be used in the character blueprint. See animation list for more detail.
  • This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
  • Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
  • The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.

特征:

  • 手工制作的大剑战斗动画
  • 4大剑动画的立场
  • 2种风格的攻击动画:单手和双手
  • 运动动画,包括步行,慢跑,跑步,躲避,滚动,跳跃等。
  • 基于UE第三人称模板的大剑战斗可玩角色 作动画示范用途
  • 用于伤害/伤害动画测试的Hitbox系统
  • 用于定向动画混合空间测试的调试矢量模式

装备史诗骨架:是的

包括IK骨头:是的

动画数量:585+36个姿势

动画类型:根运动,就地

字符数:2(UE4人体模型,UE5Manny)

支持的开发平台:

Windows:是的

MacOS:是的

自定义骨骼:1(weapon_r)

其他注意事项:

  • 某些动画可能无法在角色蓝图中使用。 见 动画列表 有关更多细节。
  • 这个包是一个动画包,所有包含的蓝图系统都是为了演示这个包应该如何工作。
  • 你的角色必须有 武器骨头 为了使武器动画在你的角色上正确播放。 请参阅如何在我的 不和谐频道.
  • 包中包含的重定向设置可以用作示例,尽管可能需要进行一些调整以使其适合您的角色。

Video Trailer

Update 1

Update 2

Animation List

Demo v.1.02.3

Email : space.bar.anim@gmail.com

Discord : https://discord.gg/N22PxcWTKT

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Update notes

1.02.3 (2024-10-24)

  • Fixed missing root motion of 1H-B_Jog_Loop

  • Fixed shoulder twist bones of 1H-A_Jog_Start/Stop, Guard_Jog_Start/Loop/Stop

1.02.1-1.02.2 (2024-09-24)

  • Improved pre-retargeted UE5 animations (only on UE5.3 or above)

  • Applied micro adjustment on some animations

1.02 (2024-09-10)

  • Improved overall locomotion animations

  • Added new animations: crouch, slide, directional jump, sprint, 180 turn-in-place

  • Added looping spin attack

  • Improved overall shoulders/clavicles area of most animations

QoL update (2024-03-11)

  • Added UE5 skeleton with retargeted animations (only on UE5.3 or above)

  • Added IKRig and IKRetargeter

  • Implemented Enhanced Input

  • Changed project type to asset pack (can now add to project instead of creating a new one)

  • Restructured folders and renamed files to be more organized

1.01.3 (2023-07-26)

  • Fixed initial rotation of root motion on turn-in-place animations.

1.01.2 (2022-05-18)

  • Applied root motion into basic locomotion animations including Walk, Jog, Run, Brake, Idle_to_Jog for all stance Note: Disable force root lock and enable root motion for each newly updated animations to switch from in-place to root motion.

1.01.1 (2022-05-13)

  • Fixed charged attack functionality to work properly

1.01 (2022-05-12)

  • Added new 63 animations

  • Added aim offset poses for all stances

  • Added new functions into the character blueprint (air attack, charged attack)

  • Changed default dodge animations

  • Changed jump primary attack to air attack (was plunge attack)

  • Added jump secondary attack to plunge attack

1.00.1 (2022-01-24)

  • Fixed missing animation keys of 1H_Hurt_Variations_06_Seq

  • Corrected animation display name texts in Demonstration level

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This package includes essential animations for a character with great sword combat style, with a playable character blueprint. Recommended for an action RPG game.

This package contains 2 styles of great sword animation : one-handed(1H), two-handed(2H)

Each style has 2 stances : normal(A), battle(B)

So there are 4 main stances in this package : 1H-A, 1H-B, 2H-A, 2H-B

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Looking for a framework to use with these animations? Check out the Flexible Combat System one of the top rated frameworks on the marketplace LINK

视频预告片

更新1

更新2

动画列表

示范 v.1.02.3

电邮 : space.bar.anim@gmail.com

不和谐 : https://discord.gg/N22PxcWTKT

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更新说明

1.02.3 (2024-10-24)

  • 修正1h-B_Jog_Loop的缺失根运动

  • 1h的固定肩扭骨-A_jog_start/Stop,Guard_Jog_Start/Loop/Stop

1.02.1-1.02.2 (2024-09-24)

  • 改进了预重定位UE5动画(仅适用于UE5.3或更高版本)

  • 在某些动画上应用了微调整

1.02 (2024-09-10)

  • 改进整体运动动画

  • 增加了新的动画:蹲伏,滑动,方向跳跃,冲刺,180转到位

  • 增加了循环旋转攻击

  • 改善大多数动画的整体肩部/锁骨区域

QoL更新(2024-03-11)

  • 添加了具有重定位动画的UE5骨架(仅适用于UE5.3或更高版本)

  • 增加了IKRig和IKRetargeter

  • 实现了增强的输入

  • 将项目类型更改为资产包(现在可以添加到项目而不是创建新项目)

  • 重组的文件夹和重命名的文件,以更有组织

1.01.3 (2023-07-26)

  • 固定在原地旋转动画上根运动的初始旋转.

1.01.2 (2022-05-18)

  • 将根运动应用到基本运动动画中,包括所有姿势的步行、慢跑、跑步、刹车、Idle_to_Jog 注意:禁用强制根锁定,并为每个新更新的动画启用根运动,以从就地切换到根运动。

1.01.1 (2022-05-13)

  • 固定充电攻击功能正常工作

1.01 (2022-05-12)

  • 增加了新的63动画

  • 为所有姿势添加瞄准偏移姿势

  • 在角色蓝图中增加了新功能(空袭、冲锋攻击)

  • 更改默认闪避动画

  • 将跳跃初级攻击改为空中攻击(是暴跌攻击)

  • 加入跳跃二次攻击暴跌攻击

1.00.1 (2022-01-24)

  • 修复缺少1h_hurt_variations_06_seq的动画键

  • 在演示级别中更正动画显示名称文本

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这个软件包包括一个伟大的剑战斗风格的角色的基本动画,与一个可玩的角色蓝图。 推荐用于动作RPG游戏.

这个包包含2种风格的大剑动画:单手(1h),双手(2H)

每种风格都有2种姿态:正常(A),战斗(B)

所以在这个包中有4个主要的立场:1H-A,1H-B,2H-A,2H-B

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寻找与这些动画一起使用的框架? 看看灵活的战斗系统,市场上最受好评的框架之一 连结

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