




Features:
- Hand-crafted great sword combat animations
- 4 stances of great sword animations
- 2 styles of attack animations: one-handed and two-handed
- Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
- Playable character with great sword combat based on UE Third Person template for animation demonstration purpose
- Hitbox system for hurt/damage animations testing
- Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 585 + 36 poses
Animation types: Root Motion, In-place
Number of Characters: 2 (UE4 Mannequin, UE5 Manny)
Supported Development Platforms:
Windows: Yes
MacOS: Yes
Custom Bones: 1 (weapon_r)
Additional Notes:
- Some animations may not be used in the character blueprint. See animation list for more detail.
- This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
- Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
- The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.
特征:
- 手工制作的大剑战斗动画
- 4大剑动画的立场
- 2种风格的攻击动画:单手和双手
- 运动动画,包括步行,慢跑,跑步,躲避,滚动,跳跃等。
- 基于UE第三人称模板的大剑战斗可玩角色 作动画示范用途
- 用于伤害/伤害动画测试的Hitbox系统
- 用于定向动画混合空间测试的调试矢量模式
装备史诗骨架:是的
包括IK骨头:是的
动画数量:585+36个姿势
动画类型:根运动,就地
字符数:2(UE4人体模型,UE5Manny)
支持的开发平台:
Windows:是的
MacOS:是的
自定义骨骼:1(weapon_r)
其他注意事项:
- 某些动画可能无法在角色蓝图中使用。 见 动画列表 有关更多细节。
- 这个包是一个动画包,所有包含的蓝图系统都是为了演示这个包应该如何工作。
- 你的角色必须有 武器骨头 为了使武器动画在你的角色上正确播放。 请参阅如何在我的 不和谐频道.
- 包中包含的重定向设置可以用作示例,尽管可能需要进行一些调整以使其适合您的角色。
Demo v.1.02.3
Email : space.bar.anim@gmail.com
Discord : https://discord.gg/N22PxcWTKT
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Update notes
1.02.3 (2024-10-24)
-
Fixed missing root motion of 1H-B_Jog_Loop
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Fixed shoulder twist bones of 1H-A_Jog_Start/Stop, Guard_Jog_Start/Loop/Stop
1.02.1-1.02.2 (2024-09-24)
-
Improved pre-retargeted UE5 animations (only on UE5.3 or above)
-
Applied micro adjustment on some animations
1.02 (2024-09-10)
-
Improved overall locomotion animations
-
Added new animations: crouch, slide, directional jump, sprint, 180 turn-in-place
-
Added looping spin attack
-
Improved overall shoulders/clavicles area of most animations
QoL update (2024-03-11)
-
Added UE5 skeleton with retargeted animations (only on UE5.3 or above)
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Added IKRig and IKRetargeter
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Implemented Enhanced Input
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Changed project type to asset pack (can now add to project instead of creating a new one)
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Restructured folders and renamed files to be more organized
1.01.3 (2023-07-26)
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Fixed initial rotation of root motion on turn-in-place animations.
1.01.2 (2022-05-18)
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Applied root motion into basic locomotion animations including Walk, Jog, Run, Brake, Idle_to_Jog for all stance Note: Disable force root lock and enable root motion for each newly updated animations to switch from in-place to root motion.
1.01.1 (2022-05-13)
-
Fixed charged attack functionality to work properly
1.01 (2022-05-12)
-
Added new 63 animations
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Added aim offset poses for all stances
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Added new functions into the character blueprint (air attack, charged attack)
-
Changed default dodge animations
-
Changed jump primary attack to air attack (was plunge attack)
-
Added jump secondary attack to plunge attack
1.00.1 (2022-01-24)
-
Fixed missing animation keys of 1H_Hurt_Variations_06_Seq
-
Corrected animation display name texts in Demonstration level
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This package includes essential animations for a character with great sword combat style, with a playable character blueprint. Recommended for an action RPG game.
This package contains 2 styles of great sword animation : one-handed(1H), two-handed(2H)
Each style has 2 stances : normal(A), battle(B)
So there are 4 main stances in this package : 1H-A, 1H-B, 2H-A, 2H-B
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Looking for a framework to use with these animations? Check out the Flexible Combat System one of the top rated frameworks on the marketplace LINK
示范 v.1.02.3
电邮 : space.bar.anim@gmail.com
不和谐 : https://discord.gg/N22PxcWTKT
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更新说明
1.02.3 (2024-10-24)
-
修正1h-B_Jog_Loop的缺失根运动
-
1h的固定肩扭骨-A_jog_start/Stop,Guard_Jog_Start/Loop/Stop
1.02.1-1.02.2 (2024-09-24)
-
改进了预重定位UE5动画(仅适用于UE5.3或更高版本)
-
在某些动画上应用了微调整
1.02 (2024-09-10)
-
改进整体运动动画
-
增加了新的动画:蹲伏,滑动,方向跳跃,冲刺,180转到位
-
增加了循环旋转攻击
-
改善大多数动画的整体肩部/锁骨区域
QoL更新(2024-03-11)
-
添加了具有重定位动画的UE5骨架(仅适用于UE5.3或更高版本)
-
增加了IKRig和IKRetargeter
-
实现了增强的输入
-
将项目类型更改为资产包(现在可以添加到项目而不是创建新项目)
-
重组的文件夹和重命名的文件,以更有组织
1.01.3 (2023-07-26)
-
固定在原地旋转动画上根运动的初始旋转.
1.01.2 (2022-05-18)
-
将根运动应用到基本运动动画中,包括所有姿势的步行、慢跑、跑步、刹车、Idle_to_Jog 注意:禁用强制根锁定,并为每个新更新的动画启用根运动,以从就地切换到根运动。
1.01.1 (2022-05-13)
-
固定充电攻击功能正常工作
1.01 (2022-05-12)
-
增加了新的63动画
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为所有姿势添加瞄准偏移姿势
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在角色蓝图中增加了新功能(空袭、冲锋攻击)
-
更改默认闪避动画
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将跳跃初级攻击改为空中攻击(是暴跌攻击)
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加入跳跃二次攻击暴跌攻击
1.00.1 (2022-01-24)
-
修复缺少1h_hurt_variations_06_seq的动画键
-
在演示级别中更正动画显示名称文本
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这个软件包包括一个伟大的剑战斗风格的角色的基本动画,与一个可玩的角色蓝图。 推荐用于动作RPG游戏.
这个包包含2种风格的大剑动画:单手(1h),双手(2H)
每种风格都有2种姿态:正常(A),战斗(B)
所以在这个包中有4个主要的立场:1H-A,1H-B,2H-A,2H-B
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寻找与这些动画一起使用的框架? 看看灵活的战斗系统,市场上最受好评的框架之一 连结

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