Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Number of animations: 0

Animated: No

Animation Types (Root Motion / In-place): 0

Number of characters: 1

Number of character vertices:

  • Base body ⁓ 13000
  • cap 4705 all (5)
  • hair ⁓ 23000 all (3)
  • trousers ⁓ 8100 all (5)
  • shirt ⁓ 17000 all (5)
  • shoes ⁓ 8100 all (4)
  • beard ⁓ 5000 all (3)

Number of materials and copies of materials: 8(UV) materials for the character / 28 Ins materials

Number of textures: 69

Texture Resolution: 512-4k

Supported development platforms: pk

Windows: Yes

Documentation: Unreal Documentation Master Pose Component

Important / Additional notes:

  • clothes cannot be worn on the body, clothes are inserted instead of the body
  • The upper part of the clothes (torso) and the upper part of the pants should be connected (a component of the master pose).
  • pants with a belt are better not to use custom textures
  • vest not compatable with hoodie

操纵:是的

装备史诗骨架:是的

如果被装配到史诗骨架上,IK骨骼包括在内:是的

动画数量:0

动画:没有

动画类型(根运动/就地):0

字符数:1

字符顶点数:

  • 底身¥13000
  • 第4705章全部(5)
  • 头发⁓23000全部(3)
  • 长裤⁓8100全(5)
  • 衬衫⁓17000全(5)
  • 鞋⁓8100全(4)
  • 胡子¥5000全部(3)

材料和材料的副本数量:8(UV)材料的字符/28Ins材料

纹理数量:69

纹理分辨率:512-4k

支持的开发平台:pk

Windows:是的

文件: 虚幻文档主姿势组件

重要/附加注意事项:

  • 衣服不能穿在身上,衣服插入而不是身体
  • 衣服的上半部分(躯干)和裤子的上半部分应该连接(主姿势的一个组成部分)。
  • 带腰带的裤子最好不要使用自定义纹理
  • 背心不能与 连帽衫










The update added –

1 set of clothes (hoodie, pants, cap)

3 body skin (9 textures albedo,rougness,normal)

different options for the position of hats on the head.

  • Carefully read the description and watch the video before buying, so that there are no questions later
  • A zombie consisting of a modular body, 1 body (10 or 11 parts)
  • 6 basic body textures
  • 52 morphs of the face for emotions and ears, nose enlargement, crooked nose
  • dirt, blood, meat can be customized by yourself using masks (watch the video)
  • you can customize the colors of almost everything (clothes) and mix the main color with custom textures
  • clothes are also divided into dismemberment (watch the video)
  • clothes cannot be worn on the body, clothes are inserted instead of the body
  • body parts each have their own physics asset, parts of clothes are attached to them (the heel has one physicist asset with shoes, for example)
  • The upper part of the clothes (torso) and the upper part of the pants should be connected (a component of the master pose).
  • There are no dismemberment settings in the asset. There is no system for combining parts, just a demonstration in the asset. You will need to configure everything yourself.
  • Modular – 5 cap, 5 shirts (2 split), 5 pants (3 split), 3 hair, 3 beards, 4 shoes (watch the video)
  • using 1 UV for shirts, caps, shoes, trousers, beards. You can create an Ins material for each garment
  • in the scene, select cine camera actor 1 and simulation

更新添加 –

1套衣服(连帽衫,裤子,帽子)

3身体皮肤(9纹理反照率,粗糙度,正常)

帽子在头上的位置不同的选项。

  • 购买前仔细阅读说明并观看视频,以便以后没有问题
  • 由一个模块化的身体组成的僵尸,1个身体(10个或11个部分)
  • 6基本身体纹理
  • 52变形的脸的情绪和耳朵,鼻子扩大,歪鼻子
  • 污垢,血液,肉可以自己使用面具定制(观看视频)
  • 您可以自定义几乎所有东西(衣服)的颜色,并将主色与自定义纹理混合
  • 衣服也分为肢解(观看视频)
  • 衣服不能穿在身上,衣服插入而不是身体
  • 每个身体部位都有自己的物理资产,衣服的部分附着在它们上面(例如,脚跟有一个物理资产与鞋子)
  • 衣服的上半部分(躯干)和裤子的上半部分应该连接(主姿势的一个组成部分)。
  • 资产中没有肢解设置。 没有用于组合部件的系统,只是资产中的演示。 您需要自己配置所有内容。
  • 模块化-5帽,5衬衫(2分裂),5裤子(3分裂),3头发,3胡须,4鞋子(观看视频)
  • 使用1UV衬衫,帽子,鞋子,裤子,胡须。 您可以为每件衣服创建一个Ins材料
  • 在场景中,选择cine camera actor1和simulation
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