Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of animations: 0
Animated: No
Animation Types (Root Motion / In-place): 0
Number of characters: 1
Number of character vertices:
- Base body ⁓ 13000
- cap 4705 all (5)
- hair ⁓ 23000 all (3)
- trousers ⁓ 8100 all (5)
- shirt ⁓ 17000 all (5)
- shoes ⁓ 8100 all (4)
- beard ⁓ 5000 all (3)
Number of materials and copies of materials: 8(UV) materials for the character / 28 Ins materials
Number of textures: 69
Texture Resolution: 512-4k
Supported development platforms: pk
Windows: Yes
Documentation: Unreal Documentation Master Pose Component
Important / Additional notes:
- clothes cannot be worn on the body, clothes are inserted instead of the body
- The upper part of the clothes (torso) and the upper part of the pants should be connected (a component of the master pose).
- pants with a belt are better not to use custom textures
- vest not compatable with hoodie
操纵:是的
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画数量:0
动画:没有
动画类型(根运动/就地):0
字符数:1
字符顶点数:
- 底身¥13000
- 第4705章全部(5)
- 头发⁓23000全部(3)
- 长裤⁓8100全(5)
- 衬衫⁓17000全(5)
- 鞋⁓8100全(4)
- 胡子¥5000全部(3)
材料和材料的副本数量:8(UV)材料的字符/28Ins材料
纹理数量:69
纹理分辨率:512-4k
支持的开发平台:pk
Windows:是的
文件: 虚幻文档主姿势组件
重要/附加注意事项:
- 衣服不能穿在身上,衣服插入而不是身体
- 衣服的上半部分(躯干)和裤子的上半部分应该连接(主姿势的一个组成部分)。
- 带腰带的裤子最好不要使用自定义纹理
- 背心不能与 连帽衫
The update added –
1 set of clothes (hoodie, pants, cap)
3 body skin (9 textures albedo,rougness,normal)
different options for the position of hats on the head.
- Carefully read the description and watch the video before buying, so that there are no questions later
- A zombie consisting of a modular body, 1 body (10 or 11 parts)
- 6 basic body textures
- 52 morphs of the face for emotions and ears, nose enlargement, crooked nose
- dirt, blood, meat can be customized by yourself using masks (watch the video)
- you can customize the colors of almost everything (clothes) and mix the main color with custom textures
- clothes are also divided into dismemberment (watch the video)
- clothes cannot be worn on the body, clothes are inserted instead of the body
- body parts each have their own physics asset, parts of clothes are attached to them (the heel has one physicist asset with shoes, for example)
- The upper part of the clothes (torso) and the upper part of the pants should be connected (a component of the master pose).
- There are no dismemberment settings in the asset. There is no system for combining parts, just a demonstration in the asset. You will need to configure everything yourself.
- Modular – 5 cap, 5 shirts (2 split), 5 pants (3 split), 3 hair, 3 beards, 4 shoes (watch the video)
- using 1 UV for shirts, caps, shoes, trousers, beards. You can create an Ins material for each garment
- in the scene, select cine camera actor 1 and simulation
更新添加 –
1套衣服(连帽衫,裤子,帽子)
3身体皮肤(9纹理反照率,粗糙度,正常)
帽子在头上的位置不同的选项。
- 购买前仔细阅读说明并观看视频,以便以后没有问题
- 由一个模块化的身体组成的僵尸,1个身体(10个或11个部分)
- 6基本身体纹理
- 52变形的脸的情绪和耳朵,鼻子扩大,歪鼻子
- 污垢,血液,肉可以自己使用面具定制(观看视频)
- 您可以自定义几乎所有东西(衣服)的颜色,并将主色与自定义纹理混合
- 衣服也分为肢解(观看视频)
- 衣服不能穿在身上,衣服插入而不是身体
- 每个身体部位都有自己的物理资产,衣服的部分附着在它们上面(例如,脚跟有一个物理资产与鞋子)
- 衣服的上半部分(躯干)和裤子的上半部分应该连接(主姿势的一个组成部分)。
- 资产中没有肢解设置。 没有用于组合部件的系统,只是资产中的演示。 您需要自己配置所有内容。
- 模块化-5帽,5衬衫(2分裂),5裤子(3分裂),3头发,3胡须,4鞋子(观看视频)
- 使用1UV衬衫,帽子,鞋子,裤子,胡须。 您可以为每件衣服创建一个Ins材料
- 在场景中,选择cine camera actor1和simulation
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