Escape into a world of magic and muscle with this fantasy human collection pack, featuring eight head and skin variations, unique outfits, and customizable blueprint options for endless variety!

逃入一个魔法和肌肉的世界与这个幻想的人类收集包,具有八个头和皮肤变化,独特的服装,和定制的蓝图选择无穷无尽的变化!

Static Meshes: 5

Skeletal Meshes: 112

Blueprints: 5 Parent, 1 Component, 20 Child

Levels: 10

LODs: Yes

Rigged to Epic skeleton/IK: (Yes, third-person controller demo included. Includes UE5 retargeting & control rig)

Animated: (Yes, third-person demo setup using starter content)

Number of Animations: 16 (Third person demo content included), 6 Animation Blueprints

Vertex counts of characters: ~36,000 – 90,000 per Human depending on hair/outfit

Number of Materials and Material Instances: 8 Master, 12 Function, 75 Instances

Number of Textures: 150 (including eye variations and master swatches)

Texture Resolutions: 4k textures, 2k masks, 2k detail, scale down to any size in engine

This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.

Check out some of our other fantasy assets!

Male Dwarf Collection | Male Mercenary | Sorceress | Male Elves Collection

静态网格体: 5

骨骼网格: 112

蓝图: 5家长,1组件,20孩子

水平: 10

Lod: 是的

装备到史诗骨架/IK: (是的,包括第三人称控制器演示。 包括UE5重定位和控制钻机)

动画: (是的,使用初学者内容的第三人称演示设置)

动画数量: 16张(含第三人称演示内容)、6张动画蓝图

字符的顶点计数: ~36,000-90,000每人取决于头发/装备

材质和材质实例数: 8个主控,12个函数,75个实例

纹理数量: 150(包括眼睛变化和主色板)

纹理分辨率: 4k纹理,2k蒙版,2k细节,缩小到引擎中的任何大小

这个包利用了Epic提供的数字人类样本中的一些内容,以获得更逼真的结果。

看看我们的其他一些幻想资产!

男性矮人集合 | 男性佣兵 | 女巫 | 男精灵系列










This fantasy human asset provides you with two Human outfit sets, as well as an array of eight heads, eight racial types, five weapons, muscular blendshapes, live-link blendshapes, and endless customization options.

Creating a Fantasy game? This pack features a plethora of features along with this modular asset pack. 8 unique head and hair variations, additionally, all pieces have high-quality physics assets, the hair will bob, the outfit will sway. Cloth physics have also been configured where appropriate.

These characters are entirely modular and include 8 layers of mask control to create or randomise the colour and style to your own personal taste! High-quality master materials are included, for high-quality skin, hair, and eye rendering!

This asset was produced in collaboration with Polydin Studio.

Need assistance? Send me a message!

Discord support

Email: support@yarrawah.com

Features:

  • 1 Male Human Body
  • 8 Unique Male Human Heads
  • 8 Male Skin Variations
  • 2 Unique Hair and Beard Types
  • 1 Male Blacksmith Outfit
  • 1 Male Knight Outfit
  • Complex and Dynamic Outfits – Chaos Cloth Physics are preconfigured, and where appropriate, additional bones have been added with their own physics asset’s e.g. shoelaces bounce, hair bobs, capes swap, potions jiggle.
  • Full 52-Blend Shape Live Link Support
  • UE5 ready, with retargeting UE5 Assets included + IK Retargeted Demo
  • 5 Weapons

Levels & Blueprints

BP_AI

This blueprint works with included animation blueprints and post-processing animation blueprints, to enable dynamic character simulation. Hair will sway, potions and belts will move realistically, and cloth simulations have been configured using proxy meshes for AAA quality cloth simulations with no clipping or artefacts.

BPC_OutfitController

This blueprint is included in all of Yarrawah’s modular character asset’s. It’s a flexible component based system that allows you to randomly generate characters. Rewritten and updated for 2023, this system supports seed based randomization, and allows you to dynamically spawn characters with random outfits, heads, hair, weapons and morph pose positions. It also supports UE5 retargeting with a working demo map pre-configured.

Custom Third-Person Map

A demo map using UE5’s IK retargeting system is included, showcasing the third-person animations.

Overview Map

This map contains all of the unique skeletal meshes included in this pack.

BP_AI

This features basic character avoidances using RVO avoidance system, and has pre-configured BPC_OutfitControllers setup, for dynamic character randomization out of the box.

这种幻想的人类资产为您提供 人装套装, 以及一系列的 人头, 种族类型, 武器,肌肉blendshapes,live-link blendshapes和无尽的自定义选项。

创造一个幻想游戏? 此包具有过多的功能以及此模块化资产包。 8独特的头部和头发变化,此外,所有的作品都有高品质的物理资产,头发会鲍勃,服装会摇摆。 布物理也被配置在适当的地方.

这些字符是完全模块化的,包括8层面具控制创建或随机的颜色和风格,以您自己的个人口味! 包括高质量的主材料,用于高质量的皮肤,头发和眼睛渲染!

这项资产是与 Polydin工作室.

需要帮助吗? 给我捎个口信!

不和谐支持

电邮: support@yarrawah.com

特征:

  • 1男性人体
  • 8个独特的男性人头
  • 8男性皮肤变化
  • 2种独特的头发和胡须类型
  • 1男铁匠装
  • 1男骑士装
  • 复杂和动态的服装-混沌布物理是预先配置的,在适当的情况下,额外的骨骼已经添加了他们自己的物理资产,例如鞋带反弹,头发波布,披风交换,药水抖动。
  • 全52混合形状活链接支持
  • Ue5就绪,包括重新定位UE5资产+IK重新定位演示
  • 5武器

关卡和蓝图

BP_AI

此蓝图可与包含的动画蓝图和后处理动画蓝图配合使用,以启用动态角色模拟。 头发会摇摆,药水和皮带会真实地移动,布料模拟已经配置使用代理网格为AAA质量布料模拟,没有剪辑或人工制品。

BPC_OutfitController

此蓝图包含在Yarrawah的所有模块化角色资源中。它是一个灵活的基于组件的系统,允许您随机生成角色。 该系统为2023年重写和更新,支持基于种子的随机化,并允许您动态生成具有随机服装,头部,头发,武器和变形姿势位置的角色。 它还支持UE5重新定位与工作演示地图预先配置。

自定义第三人称地图

包括使用UE5的IK重定向系统的演示地图,展示了第三人称动画。

概览地图

此地图包含此包中包含的所有独特骨架网格体。

BP_AI

这具有使用RVO避免系统的基本字符避免,并具有预先配置的BPC_OutfitControllers设置,用于动态字符随机化。

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