Get one viking character, with eight head variations and flexible blueprint randomization!
获得一个维京字符,与八个头变化和灵活的蓝图随机!
Rigged: (Yes)
Rigged to Epic skeleton: (Yes including UE5 retargeting & control rig)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes, third-person demo setup using starter content)
Number of characters: 1
Vertex counts of characters: ~36,000 – 90,000 per Human depending on hair/outfit
Texture Resolutions: 4k textures, 2k masks, 1024 and below utility textures
This product supports Lumen for Unreal Engine 5.0+
操纵:(是)
装备到史诗骨架:(是的,包括UE5重定位和控制装备)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(是的,使用初学者内容的第三人称演示设置)
字符数:1
字符的顶点数:~36,000-90,000每人取决于头发/装备
纹理分辨率:4k纹理,2k蒙版,1024及以下实用纹理
本产品支持 管腔/管腔 对于虚幻引擎5.0+
This fantasy human asset collection pack provides you with an array of human characters, heads, weapons, outfits, and hairstyles.
Creating a Fantasy game? This pack features a plethora of features and modular assets. Four unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets, the hair will bob, the outfit will sway. Cloth physics have also been configured where appropriate.
These characters are entirely modular and include 8 layers of mask control to create or randomize the color and style to your own personal taste! High-quality master materials are included, for high-quality skin, hair and eye rendering!
📚GIF Examples📚
💬DISCORD💬
This asset was produced in collaboration with Polydin Studio.
FAQ
Why does it support 5.1+ only?
5.1 has deprecated a lot of blueprint functions, and fixed a bunch of retargeting tool errors that are present in 5.0. To maintain a richer feature set and more efficient update pipeline, we will no longer be supporting earlier engine versions.
Support
Discord – Need assistance? Send me a message!
Email – support@yarrawah.com
Key Features:
- 8 Unique Human Heads
- Full 52-Blend Shape Live Link Support
- UE5 ready, with retargeting UE5 Assets included + IK Retargeted Demo
- Complex and Dynamic outfits – Chaos Cloth Physics are preconfigured, and where appropriate, additional bones have been added with their own physics asset e.g. shoelaces bounce, hair bobs, capes swap, potions jiggle.
- 1 Mercenary Outfit
- 1 Human Body
- 1 Unique Hair and Beard Type
- 8 skin variations
- 5 Weapons
Levels & Blueprints
BP_AI
This blueprint works with included animation blueprints and post-processing animation blueprints, to enable dynamic character simulation. Hair will sway, potions and belts will move realistically, and cloth simulations have been configured using proxy meshes for AAA quality cloth simulations with no clipping or artefacts.
BPC_OutfitController
This blueprint is included in all of Yarrawah’s modular character asset’s. It’s a flexible component based system that allows you to randomly generate characters. Rewritten and updated for 2023, this system supports seed based randomization, and allows you to dynamically spawn characters with random outfits, heads, hair, weapons and morph pose positions. It also supports UE5 retargeting with a working demo map pre-configured.
Custom Third-Person Map
A demo map using UE5’s IK retargeting system is included, showcasing the third-person animations.
Overview Map
This map contains all of the unique skeletal meshes included in this pack.
AI Demo Map
This features basic character avoidances using RVO avoidance system, and has pre-configured BPC_OutfitControllers setup, for dynamic character randomization out of the box.
Morph Controller Map
This features a high quality character map, with an easy to use morph controller interface for the character morph targets.
这个幻想人类资产收集包为您提供了一系列人类角色,头部,武器,服装和发型。
创造一个幻想游戏? 此包具有过多的功能和模块化资产。 四个独特的头部和头发变化,以及五个高品质的武器资产。 所有的作品都有高品质的物理资产,头发会鲍勃,装备会摇摆。 布物理也被配置在适当的地方.
这些字符是完全模块化的,包括8层面具控制创建或随机的颜色和风格,以您自己的个人口味! 包括高品质的主材料,用于高品质的皮肤,头发和眼睛渲染!
📚GIF例子📚
💬不和谐💬
这项资产是与 Polydin工作室.
常见问题
为什么它只支持5.1+?
5.1已经弃用了很多蓝图函数,并修复了5.0中存在的一堆重定向工具错误。 为了保持更丰富的功能集和更高效的更新管道,我们将不再支持早期的引擎版本。
支援服务
不和谐 – 需要帮助吗? 给我捎个口信!
电邮 – support@yarrawah.com
主要特点:
- 8个独特的人头
- 全52混合形状活链接支持
- Ue5就绪,包括重新定位UE5资产+IK重新定位演示
- 复杂和动态的服装-混沌布物理是预先配置的,在适当的情况下,额外的骨骼已经添加了他们自己的物理资产,例如鞋带反弹,头发波布,披风交换,药水抖动。
- 1佣兵装
- 1人体
- 1独特的头发和胡须类型
- 8皮肤变化
- 5武器
关卡和蓝图
BP_AI
此蓝图可与包含的动画蓝图和后处理动画蓝图配合使用,以启用动态角色模拟。 头发会摇摆,药水和皮带会真实地移动,并且布料模拟已经配置使用代理网格进行AAA质量布料模拟,没有裁剪或人工制品。
BPC_OutfitController
此蓝图包含在Yarrawah的所有模块化角色资源中。它是一个灵活的基于组件的系统,允许您随机生成角色。 该系统为2023年重写和更新,支持基于种子的随机化,并允许您动态生成具有随机服装,头部,头发,武器和变形姿势位置的角色。 它还支持UE5重新定位与工作演示地图预先配置。
自定义第三人称地图
包括一个使用UE5的IK重定位系统的演示地图,展示了第三人称动画。
概览地图
此地图包含此包中包含的所有独特骨架网格体。
AI演示地图
这具有使用RVO避免系统的基本字符避免,并具有预先配置的BPC_OutfitControllers设置,用于动态字符随机化。
变形控制器地图
这一特点是一个高品质的字符地图,与一个易于使用的变形控制器接口的字符变形目标。
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