Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes (Epic Third Person Animation used for demo purposes)
Number of characters: 8
Vertex counts of characters: Vertex : 69.000
Number of Materials and Material Instances: 22 Material 27 Material Instance
Number of Textures: 58
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Thank you for watching, you can write to me, I will answer all questions. Available for freelance!
操纵:是的
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画:是(用于演示目的的史诗第三人称动画)
字符数:8
字符的顶点计数:顶点:69.000
材质和材质实例数:22个材质27个材质实例
纹理数量:58
纹理分辨率:4K
支持的开发平台:
Windows:是的
Mac:是的
重要/附加说明:感谢您的观看,您可以写信给我,我会回答所有问题。 可供自由职业者使用!
VIDEO PREVIEW
Tutorial – Add Metahuman Head and Animations
Low-Poly Rigged PBR Modular Character – Female Robot R68
-
Epic Skeleton Rig UE4 (Without additional bones)
-
Tested and Ready for Retargeting Mannequin UE4 to Manny for UE 5 (Watch the video)
-
52 Blendshapes / Morph Targets / Facial Expressions
-
For UE5 you can add your Metahuman Head (Watch the video)
-
Modular Structure (16 Separated Skeletal Meshes)
Customizable Materials:
8 Hair + Сolor setting
2 Eye (Human and Robot) + Color and Emission Setting
8 Head – Human, Cyber (Black + Gold), Robot (Black + Gold) + Standard Custom Color And Floral + Space Patterns
Body Outside (Body_1,Body_2) – Standard Custom Color, Floral + Space Patterns, Opacity
Body Inside(Body_3) – Black, Gold and Emission Color
You can mix them however you like. In the video, I analyze each material in detail.
4K Textures :
-
BaseColor
-
OcclusionRoughnessMetallic
-
Normal
-
Emisson
Vertex : 69.000
UPDATE
– Add UE5 Version
– Add Render Scene
– Improved hair shader
– Fixed mask for Metahuman
视频预览
教程-添加元人头和动画
低聚操纵PBR模块化字符-女性机器人R68
-
史诗骨架装备UE4(没有额外的骨骼)
-
测试并准备重新定位人体模型UE4到曼尼为UE5(观看视频)
-
52Blendshapes/变形目标/面部表情
-
对于UE5,你可以添加你的元人头(观看视频)
-
模块化结构(16个分离的骨架网格)
可定制材料:
8头发+颜色设置
2眼(人和机器人)+颜色和发射设置
8头-人,Cyber(黑色+金色),机器人(黑色+金色)+标准定制颜色和花卉+空间图案
身体外部(Body_1,Body_2)-标准自定义颜色,花卉+空间图案,不透明度
车身内部(车身_3)-黑色、金色及发射色
你可以随意混合它们。 在视频中,我详细分析了每个材料。
4k纹理 :
-
底色,底色
-
OcclusionRoughnessMetallic缧
-
正常
-
埃米森
顶点:69.000
更新资料
-添加UE5版本
-添加渲染场景
-改进的头发着色器
-Metahuman的固定面具
评论(0)