Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes (Epic Third Person Animation used for demo purposes)

Number of characters: 8

Vertex counts of characters: Vertex : 69.000

Number of Materials and Material Instances: 22 Material 27 Material Instance

Number of Textures: 58

Texture Resolutions: 4K

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Thank you for watching, you can write to me, I will answer all questions. Available for freelance!

操纵:是的

装备史诗骨架:是的

如果被装配到史诗骨架上,IK骨骼包括在内:是的

动画:是(用于演示目的的史诗第三人称动画)

字符数:8

字符的顶点计数:顶点:69.000

材质和材质实例数:22个材质27个材质实例

纹理数量:58

纹理分辨率:4K

支持的开发平台:

Windows:是的

Mac:是的

重要/附加说明:感谢您的观看,您可以写信给我,我会回答所有问题。 可供自由职业者使用!










VIDEO PREVIEW
Tutorial – Add Metahuman Head and Animations

Low-Poly Rigged PBR Modular Character – Female Robot R68

  • Epic Skeleton Rig UE4 (Without additional bones)

  • Tested and Ready for Retargeting Mannequin UE4 to Manny for UE 5 (Watch the video)

  • 52 Blendshapes / Morph Targets / Facial Expressions

  • For UE5 you can add your Metahuman Head (Watch the video)

  • Modular Structure (16 Separated Skeletal Meshes)

Customizable Materials:

8 Hair + Сolor setting

2 Eye (Human and Robot) + Color and Emission Setting

8 Head – Human, Cyber (Black + Gold), Robot (Black + Gold) + Standard Custom Color And Floral + Space Patterns

Body Outside (Body_1,Body_2) – Standard Custom Color, Floral + Space Patterns, Opacity

Body Inside(Body_3) – Black, Gold and Emission Color

You can mix them however you like. In the video, I analyze each material in detail.

4K Textures :

  • BaseColor

  • OcclusionRoughnessMetallic

  • Normal

  • Emisson

Vertex : 69.000

UPDATE

– Add UE5 Version

– Add Render Scene

– Improved hair shader

– Fixed mask for Metahuman

视频预览
教程-添加元人头和动画

低聚操纵PBR模块化字符-女性机器人R68

  • 史诗骨架装备UE4(没有额外的骨骼)

  • 测试并准备重新定位人体模型UE4到曼尼为UE5(观看视频)

  • 52Blendshapes/变形目标/面部表情

  • 对于UE5,你可以添加你的元人头(观看视频)

  • 模块化结构(16个分离的骨架网格)

可定制材料:

8头发+颜色设置

2眼(人和机器人)+颜色和发射设置

8头-人,Cyber(黑色+金色),机器人(黑色+金色)+标准定制颜色和花卉+空间图案

身体外部(Body_1,Body_2)-标准自定义颜色,花卉+空间图案,不透明度

车身内部(车身_3)-黑色、金色及发射色

你可以随意混合它们。 在视频中,我详细分析了每个材料。

4k纹理 :

  • 底色,底色

  • OcclusionRoughnessMetallic缧

  • 正常

  • 埃米森

顶点:69.000

更新资料

-添加UE5版本

-添加渲染场景

-改进的头发着色器

-Metahuman的固定面具

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。