Bake Morph Targets, Combine Morph Targets, Copy Morph Targets, all without leaving the editor.
烘焙变形目标,组合变形目标,复制变形目标,所有这些都不需要离开编辑器。
Code Modules:
- MorphToolsRuntime – Runtime
- MorphToolsEditor – Editor
Number of Blueprints: 0
Number of C++ Classes: 20+
Network Replicated: NO
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://kostenickj.com/docs/morphtools
Example Project 424 and below: https://www.dropbox.com/s/v8p151s6zscesmg/MorphToolsExample.zip?dl=0
Example Project 425 Only: https://www.dropbox.com/s/eq29ymjx0qgw40k/MorphToolsExample_425AndUp.zip?dl=0
Example Project 426 Only: https://www.dropbox.com/s/nwrnm4tp10693d0/MorphToolsExample_426AndLater.7z?dl=0
Example Project UE5 and 5.1 Only: https://drive.google.com/file/d/1oYvCzNwwykItDenuom0XgoyLI5J81DrL/view?usp=sharing
Example Project: Starting in 5.2 the example map and assets is bundled with the plugin, no need to download a separate project.
代码模块:
- MorphToolsRuntime-运行时
- MorphToolsEditor-编辑
蓝图数目: 0
C++类数: 20+
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64
文件: https://kostenickj.com/docs/morphtools
示例项目424及以下: https://www.dropbox.com/s/v8p151s6zscesmg/MorphToolsExample.zip?dl=0
仅示例项目425: https://www.dropbox.com/s/eq29ymjx0qgw40k/MorphToolsExample_425AndUp.zip?dl=0
仅示例项目426: https://www.dropbox.com/s/nwrnm4tp10693d0/MorphToolsExample_426AndLater.7z?dl=0
仅限示例项目UE5和5.1: https://drive.google.com/file/d/1oYvCzNwwykItDenuom0XgoyLI5J81DrL/view?usp=sharing
示例项目:从5.2开始,示例地图和资产与插件捆绑在一起,无需下载单独的项目。
ATTENTION: this plugin will soon be deprecated in favor of Morph Tools V2. Please Contact me on discord and I will get you a free copy of V2 when it releases!
Bake Morph Targets, Combine Morph Targets and Copy Morph Targets. All without leaving the editor.
See Detailed explanation of all features here: https://kostenickj.com/docs/morphtools
Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1635226-morph-tools-plugin
Discord Server: https://discord.gg/B8sNvGX
NOTE: starting form the 5.2 version the example map and assets are bundled with the plugin!
NOTE: I can only support the 2 most recent engine versions.
Editor:
- Bake and remove morph targets from skeletal meshes. Increase performance.
- Create morph presets
- Custom Morph Tools Asset editor
- COPY MORPHS from one mesh to another – Based on vertex proximity.
- COMBINE morphs – Combine multiple morph targets into a single morph target. Save RAM.
see: Editor Documentation
Runtime:
- Bake and remove morph targets from skeletal meshes. Increase performance.
- Save and load the baked mesh to disc
- Set morphs based on a morph preset
- presets can be constructed at runtime or in the Morph Tools Editor
注意:这个插件很快就会被弃用,转而使用Morph Tools V2。 请与我联系 不和谐 当它发布时,我会给你一个免费的V2副本!
烘烤变形目标,组合变形目标和复制变形目标。 所有这些都没有离开编辑。
请参阅此处所有功能的详细说明: https://kostenickj.com/docs/morphtools
支持线程: https://forums.unrealengine.com/unreal-engine/marketplace/1635226-morph-tools-plugin
不和谐服务器:https://discord.gg/B8sNvGX
注意:从5.2版本开始,示例地图和资源与插件捆绑在一起!
注意:我只能支持2个最新的引擎版本。
编辑:
- 烘烤 和 移走 骨架网格体中的变形目标。 提高性能。
- 创建变形预设
- 自定义变形工具资源编辑器
- 复制变形 从一个网格到另一个网格-基于顶点接近。
- 联合收割机 变形-将多个变形目标组合成一个变形目标. 保存RAM。
见: 编辑文档
运行时间:
- 烘烤 和 移走 骨架网格体中的变形目标。 提高性能。
- 储蓄 和 负荷/负荷 烤网到圆盘
- 设置变形 基于变形预设
- 预设可以在运行时或在变形工具编辑器中构建
见: 运行时文档
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