Bake Morph Targets, Combine Morph Targets, Copy Morph Targets, all without leaving the editor.

烘焙变形目标,组合变形目标,复制变形目标,所有这些都不需要离开编辑器。

Code Modules:

  •  MorphToolsRuntime – Runtime
  •  MorphToolsEditor – Editor

Number of Blueprints: 0

Number of C++ Classes: 20+

Network Replicated: NO

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://kostenickj.com/docs/morphtools

Example Project 424 and below: https://www.dropbox.com/s/v8p151s6zscesmg/MorphToolsExample.zip?dl=0

Example Project 425 Only: https://www.dropbox.com/s/eq29ymjx0qgw40k/MorphToolsExample_425AndUp.zip?dl=0

Example Project 426 Only: https://www.dropbox.com/s/nwrnm4tp10693d0/MorphToolsExample_426AndLater.7z?dl=0

Example Project UE5 and 5.1 Only: https://drive.google.com/file/d/1oYvCzNwwykItDenuom0XgoyLI5J81DrL/view?usp=sharing

Example Project: Starting in 5.2 the example map and assets is bundled with the plugin, no need to download a separate project.

代码模块:

  •  MorphToolsRuntime-运行时
  •  MorphToolsEditor-编辑

蓝图数目: 0

C++类数: 20+

网络复制:没有

支持的开发平台:Win64

支持的目标构建平台:Win64

文件: https://kostenickj.com/docs/morphtools

示例项目424及以下: https://www.dropbox.com/s/v8p151s6zscesmg/MorphToolsExample.zip?dl=0

仅示例项目425: https://www.dropbox.com/s/eq29ymjx0qgw40k/MorphToolsExample_425AndUp.zip?dl=0

仅示例项目426: https://www.dropbox.com/s/nwrnm4tp10693d0/MorphToolsExample_426AndLater.7z?dl=0

仅限示例项目UE5和5.1: https://drive.google.com/file/d/1oYvCzNwwykItDenuom0XgoyLI5J81DrL/view?usp=sharing

示例项目:从5.2开始,示例地图和资产与插件捆绑在一起,无需下载单独的项目。






ATTENTION: this plugin will soon be deprecated in favor of Morph Tools V2. Please Contact me on discord and I will get you a free copy of V2 when it releases!

Bake Morph Targets, Combine Morph Targets and Copy Morph Targets. All without leaving the editor.

See Detailed explanation of all features here: https://kostenickj.com/docs/morphtools

Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1635226-morph-tools-plugin

Discord Server: https://discord.gg/B8sNvGX

NOTE: starting form the 5.2 version the example map and assets are bundled with the plugin!

NOTE: I can only support the 2 most recent engine versions.

Editor:

  1. Bake and remove morph targets from skeletal meshes. Increase performance.
  2. Create morph presets
  3. Custom Morph Tools Asset editor
  • COPY MORPHS from one mesh to another – Based on vertex proximity.
  • COMBINE morphs – Combine multiple morph targets into a single morph target. Save RAM.

see: Editor Documentation

Runtime:

  1. Bake and remove morph targets from skeletal meshes. Increase performance.
  2. Save and load the baked mesh to disc
  3. Set morphs based on a morph preset
  • presets can be constructed at runtime or in the Morph Tools Editor

see: Runtime Documentation

注意:这个插件很快就会被弃用,转而使用Morph Tools V2。 请与我联系 不和谐 当它发布时,我会给你一个免费的V2副本!

烘烤变形目标,组合变形目标和复制变形目标。 所有这些都没有离开编辑。

请参阅此处所有功能的详细说明: https://kostenickj.com/docs/morphtools

支持线程: https://forums.unrealengine.com/unreal-engine/marketplace/1635226-morph-tools-plugin

不和谐服务器:https://discord.gg/B8sNvGX

注意:从5.2版本开始,示例地图和资源与插件捆绑在一起!

注意:我只能支持2个最新的引擎版本。

编辑:

  1. 烘烤 和 移走 骨架网格体中的变形目标。 提高性能。
  2. 创建变形预设
  3. 自定义变形工具资源编辑器
  • 复制变形 从一个网格到另一个网格-基于顶点接近。
  • 联合收割机 变形-将多个变形目标组合成一个变形目标. 保存RAM。

见: 编辑文档

运行时间:

  1. 烘烤 和 移走 骨架网格体中的变形目标。 提高性能。
  2. 储蓄 和 负荷/负荷 烤网到圆盘
  3. 设置变形 基于变形预设
  • 预设可以在运行时或在变形工具编辑器中构建

见: 运行时文档

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