Example projects :

* Main DragonIK Example Project

* DragonIK+VRE VR Full body IK Example Project

discord support channel : https://discord.gg/XdBWW2U

[Contact me if having doubts or questions]

[Note : New updates are only available in every last 3 engine versions.]

Features:

  •  Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
  • An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
  • One of the best VR focused tools to get high quality VR character IK solving with tons of examples and community support.
  • DragonIK Physanims, an advanced and unique feature to easily get high quality physical animations and hit reactions. An alternative to engine’s in-built physical animation system.

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)

Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.

示例项目 :

* 主要DragonIK示例项目

* DragonIK+VRE VR全身Ik示例项目

不和谐支持渠道 : https://discord.gg/XdBWW2U

[如有疑问或疑问,请与我联系]

[注意:新的更新仅适用于最近3个引擎版本。]

特征:

  •  为四足动物,双足动物,蜘蛛和蛇类型的动物提供足部和脊柱IK。
  • 一个先进的通用全体瞄准/看求解器,修改任何字符瞄准目标。
  • 一个最好的VR重点工具,以获得高品质的VR角色ik解决与大量的例子和社区支持。
  • DragonIK Physanims,一个先进而独特的功能,可以轻松获得高质量的物理动画和命中反应。 一个替代引擎的内置物理动画系统.

蓝图数目: 3个动画蓝图(Dragon_SpineSolver,Dragon_FootSolver,Dragon_AimSolver)

C++类数: 3主要类(AnimGraphNode_DragonFeetSolver。cpp,AnimGraphNode_DragonSpineSolver.cpp和AnimGraphNode_DragonAimSolver。cpp)和一个静态支持类[DragonIK_Library]

网络复制: 是的

支持的开发平台: PC,Mac和Linux

支持的目标构建平台: PC,Mac,Linux,iOS和Android。 其他平台需要测试。










Discord support channel : https://discord.gg/XdBWW2U

[Contact me here if you need any doubts cleared before purchase, or require support]

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ABOUT

The purpose of Dragon-IK plugin is to save time and energy for achieving realistic and smooth IK solutions for various types of characters/animals. Achieve incredible animation results during gameplay using a battle tested suite of versatile tools, that is also easy to use. All features use a diverse range of procedural animation manipulation techniques that can accommodate diverse gameplay use cases.

[LEGACY REVIEWS AND QUESTIONS FROM OLD MARKETPLACE]

DragonIK Showcase Video

Using DragonIK For VR full body avatar

[NEW FEATURE] DragonIK Physanim system to easily achieve physical animations!

Downloadable Demo Exe

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PLUGIN FEATURES

  • Quadruped Foot Placement IK – [Wolves , horses etc]

  • Biped Foot Placement IK – [T-Rex , birds , humans etc]

  • Spider Foot Placement IK – [Multi-legged creatures such as spiders and scorpions etc]

  • Snake IK – [Snakes & Worms etc]

  • Multi-bone Aim Solver – Character’s entire body chain can aim towards a target during any animation. Any forward facing animation can aim towards any target location. Replacing the need of custom aim offsets for any character or creature!

  • Speed WarpingDynamically modify the exaggeration of animations like walking and running.

  • Twistable Arm IK – An advanced two bone IK solver but with twist-able bones and an auto pole handling algorithm. Perfect for VR-IK arms and gameplay grabbing purposes.

  • DragonIK Physanim ComponentAn advanced and easy to use physical animation system. This acts as an improved alternative to UE5’s inbuilt physical animation and physics control component.

  • Physical Weapons componentThis lets your character hold and swing physics driven weapons. This can work for any kind of weapons (guns,pistols,swords,books etc) and can be grabbed by any kind of character or creature.

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ADDITIONAL POINTS

  • Everything is designed to be easy and quick to use.

  • Multiple official example projects in Github for learning purposes.

  • All features are multiplayer ready.

  • Developed in C++, but usage via the convenience of blueprints.

  • Constantly updated for bug fixes as well as new features.

  • Receive personal support from myself via discord for resolving any issues or doubts.

[The plugin will not enforce the per-seat requirement set out by FAB for code plugins. Any project will only require one valid license.]

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DOCUMENTATION

https://dragonik.eternalmonke.com/

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TUTORIAL VIDEOS (more videos are inside the Eternal Monke youtube channel) –

Human IK tutorial playlist

Quadruped IK tutorial

Quadruped Aim Solving

Snake IK tutorial

Spider IK tutorial

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EXAMPLE PROJECTS

[Note : New plugin updates are only available in every last 3 engine versions.]

不和谐支持渠道 : https://discord.gg/XdBWW2U

[如果您需要在购买前清除任何疑问,或需要支持,请与我联系]

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关于

Dragon-IK插件的目的是节省时间和精力,为各种类型的角色/动物实现逼真流畅的IK解决方案。 使用经过战斗测试的多功能工具套件,在游戏过程中实现令人难以置信的动画效果,这也很容易使用。 所有功能都使用各种不同的过程动画处理技术,可以适应不同的游戏使用案例。

[旧市场的遗留评论和问题]

DragonIK展示视频

使用DragonIK进行VR全身头像

[新功能]DragonIK Physanim系统轻松实现物理动画!

可下载的演示Exe

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插件功能

  • 四足足放置IK – [狼,马等]

  • 双足脚放置IK – [霸王龙,鸟类,人类等]

  • 蜘蛛脚放置IK – [多足生物,如蜘蛛和蝎子等]

  • 蛇IK – [蛇&蠕虫等]

  • 多骨瞄准求解器 – 角色的整个身体链可以在任何动画中瞄准目标. 任何前向动画都可以瞄准任何目标位置。 取代任何角色或生物的自定义目标偏移的需要!

  • 速度翘曲动态修改像走路和跑步这样的动画的夸张。

  • 可扭转臂IK -一个先进的两个骨ik求解器,但具有扭曲能力的骨骼和自动杆处理算法。 完美的VR-IK武器和游戏抓取目的.

  • DragonIK物理组件一个先进和易于使用的物理动画系统. 这是UE5内置物理动画和物理控制组件的改进替代品。

  • 实物武器部分这可以让你的角色持有和摆动物理驱动的武器。 这可以适用于任何类型的武器(枪支,手枪,剑,书籍等),并且可以被任何类型的角色或生物抓住。

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额外积分

  • 一切的设计都是为了方便和快速使用。

  • Github中的多个官方示例项目用于学习目的。

  • 所有功能都已准备好多人游戏。

  • 在C++中开发,但通过蓝图的方便使用。

  • 不断更新bug修复以及新功能。

  • 通过discord获得我自己的个人支持,以解决任何问题或疑虑。

[该插件不会强制执行FAB对代码插件规定的每个座位要求。 任何项目只需要一个有效的许可证。]

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文件

https://dragonik.eternalmonke.com/

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教程视频 (更多视频在永恒的蒙克youtube频道内) –

人ik教程播放列表

四足IK教程

四足目标求解

蛇IK教程

蜘蛛IK教程

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示例项目

[注意:新的插件更新仅在最近的3个引擎版本中可用。]

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