Features:

  •  Server side lag compensation functions as per this article. (Engine 4.27 on)
  • Easy to get started or drop into an existing project. No c++ required.
  •  Bullet trace color denotes velocity for testing purposes. Credit to youtuber Dyslexci for this concept.
  •  Includes 3 materials with hit sounds & ak47 mesh with firing sound.

Code Modules: RMPP – Runtime module

Network Replicated: Yes

Supported Development Platforms: Windows64

Supported Target Build Platforms: Windows64

Documentation: Video Docs, Readme_UE5, Readme

Important/Additional Notes: Multiplayer blueprints are provided as an example only and are not a full multiplayer solution. Moving objects are overlap only in multiplayer as determistic path is impossible – locations are always slightly different on different machines. Simulation is computationally intensive, suggest limit of 50 players, ~1000 objects at a time. Destruction physics has limited replication in multiplayer.

特征:

  •  服务器端滞后补偿功能按 这篇文章。 (引擎4.27on)
  • 易于开始或投入现有项目。 不需要c++。
  •  子弹轨迹颜色表示用于测试目的的速度。 这一概念归功于youtuber Dyslexci。
  •  包括3个材料与打击声音和ak47网格与射击声音。

代码模块:RMPP-运行时模块

网络复制:是

支持的开发平台:Windows64

支持的目标构建平台:Windows64

文件: 视频文档, 自述_ue5, 自述

重要/附加说明:多人游戏蓝图仅作为示例提供,并非完整的多人游戏解决方案。 移动对象只在多人游戏中重叠,因为确定路径是不可能的-位置在不同的机器上总是略有不同。 模拟是计算密集型的,每次限制50个玩家,~1000个对象。 破坏物理在多人游戏中具有有限的复制。










Preview: youtube.com

Demo 122MB: Download Windows 64 (no purchase required)

Suitable for single or multiplayer games, use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters. Also great for physics games and archery.

  • No limit to the number of objects a bullet will penetrate.
  • Chance of penetration varies depending on impact angle, impact velocity, and material hit.
  • Capable of slow motion gameplay.
  • Can spawn exit particle effects and decals as well as regular bullet hit effects.
  • Deterministic flight path enables pre-calculation, client-side multiplayer.
  • Create your own flight path prediction graphic or use the one included.
  • Bullet tracer effect included
  • Arrows become lodged or bounce depending on material

预览: youtube.com

演示122MB: 下载Windows64 (无需购买)

适用于单人或多人游戏,使用物理创造身临其境的枪战,超越当前一代的第一人称射击游戏。 也非常适合物理游戏和射箭。

  • 子弹穿透的物体数量没有限制.
  • 穿透机会因冲击角度、冲击速度和材料撞击而异。
  • 能够慢动作游戏。
  • 可以产生退出粒子效果和贴花以及常规子弹击中效果。
  • 确定性飞行路径使预先计算,客户端多人游戏.
  • 创建您自己的飞行路径预测图形或使用一个包括.
  • 包括子弹追踪效果
  • 箭头会因材料而被卡住或反弹
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