Features:

Optimized pile meshes

Tileable base materials

Easy to use

Texture Sizes:

4096×4096 Textures

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated

Vertex Count: 8000 to 10000 for small meshes, 12000 to 30000 for medium, and 30000 to 45000 for large meshes.

LODs: 3

Number of Meshes: 23

Number of Materials: 10

Number of Textures: 46

特征:

优化桩网

可倾斜的基础材料

易于使用

纹理尺寸:

4096×4096纹理

缩放到史诗骨架: 是的

碰撞: 是,自动生成

顶点计数: 小网孔8000~10000,中网孔12000~30000,大网孔30000~45000。

Lod: 3

网格数: 23

材料数量: 10

纹理数量: 46










Preview video with the assets: https://www.youtube.com/watch?v=F7JcVjqN3nE&feature=youtu.be

Piles and heaps of generic clutter to detail your scenes. Highly optimized, contains LODs, and easy to use. All base materials are tileable, interchangeable and makes use of parallax occlusion mapping, and dithered opacity with vertex colors to blend in with the ground. You can use these base materials with your custom meshes, or even in a landscape material system too.

使用资源预览视频: https://www.youtube.com/watch?v=F7JcVjqN3nE&feature=youtu.be

成堆成堆的通用杂乱来详细说明你的场景. 高度优化,包含Lod,易于使用。 所有基材都是可倾斜的,可互换的,并利用视差遮挡映射,以及具有顶点颜色的抖动不透明度与地面混合。 您可以将这些基础材质与自定义网格体一起使用,甚至可以在地形材质系统中使用。

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