Features:
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Procedural cover generation from level geometry
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Blueprint API to access the generated cover data
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Multi-threaded dynamic runtime generation of covers
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Behavior tree library to implement cover mechanics for an AI
Code Modules:
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AICoverSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 17
Network Replicated: No (Not needed for AI)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, (others not tested)
Important/Additional Notes:
The plugin does not provide ready-working AI – you must implement the game-specific mechanics yourself. Check the example project for basics.
特征:
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从水平几何生成程序封面
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蓝图API来访问生成的封面数据
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盖的多线程动态运行时生成
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为AI实现复盖机制的行为树库
代码模块:
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AICoverSystem(运行时)
蓝图数目:0
C++类数:17
网络复制:没有(AI不需要)
支持的开发平台:Windows
支持的目标构建平台:Windows,(其他未测试)
重要/附加注意事项:
该插件不提供现成的AI-您必须自己实现特定于游戏的机制。 检查示例项目的基础知识。
The framework can be used to implement cover mechanics for an AI. It analyzes the level geometry to generate cover information that the AI can use in its decision-making. The system is fully procedural and dynamic – no hand-placing is required. Furthermore, the system can adapt to changes in level geometry, so movable objects can be used as a cover. The build process is executed in a separate worker thread, allowing non-blocking runtime generation.
The plugin introduces a set of tools that can be used to implement cover mechanics for your AI, including new behavior tree nodes and environment queries.
The system is implemented in C++ to get the advantage of multi-threading and compact entity memory for faster performance.
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Documentation: Online PDF
Cover mechanics example project: Download Here
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What is new? (Update 1.4)
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Added partitioning support.
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Added support for static cover bakes.
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New threading model.
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Note that the update is available only for UE 5.3, please check the updated documentation.
该框架可用于实现AI的复盖机制。 它分析关卡几何以生成AI可以在其决策中使用的封面信息。 该系统是完全程序化和动态的-不需要手工放置. 此外,该系统可以适应水平几何形状的变化,因此可移动物体可以用作复盖物。 构建过程在单独的工作线程中执行,允许非阻塞运行时生成。
该插件引入了一组工具,可用于为您的AI实现复盖机制,包括新的行为树节点和环境查询。
该系统以C++实现,以获得多线程和紧凑实体内存的优势,以实现更快的性能。
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文件: 在线PDF
封面力学示例项目: 从这里下载
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什么是新的? (更新1.4)
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添加了分区支持。
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增加了对静态封面烘烤的支持。
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新的线程模型。
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请注意,此更新仅适用于UE5.3,请查看更新的文档。
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