Features:

  • Procedural cover generation from level geometry

  • Blueprint API to access the generated cover data

  • Multi-threaded dynamic runtime generation of covers

  • Behavior tree library to implement cover mechanics for an AI

Code Modules:

  •  AICoverSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 17

Network Replicated: No (Not needed for AI)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, (others not tested)

Important/Additional Notes:

The plugin does not provide ready-working AI – you must implement the game-specific mechanics yourself. Check the example project for basics.

特征:

  • 从水平几何生成程序封面

  • 蓝图API来访问生成的封面数据

  • 盖的多线程动态运行时生成

  • 为AI实现复盖机制的行为树库

代码模块:

  •  AICoverSystem(运行时)

蓝图数目:0

C++类数:17

网络复制:没有(AI不需要)

支持的开发平台:Windows

支持的目标构建平台:Windows,(其他未测试)

重要/附加注意事项:

该插件不提供现成的AI-您必须自己实现特定于游戏的机制。 检查示例项目的基础知识。










The framework can be used to implement cover mechanics for an AI. It analyzes the level geometry to generate cover information that the AI can use in its decision-making. The system is fully procedural and dynamic – no hand-placing is required. Furthermore, the system can adapt to changes in level geometry, so movable objects can be used as a cover. The build process is executed in a separate worker thread, allowing non-blocking runtime generation.

The plugin introduces a set of tools that can be used to implement cover mechanics for your AI, including new behavior tree nodes and environment queries.

The system is implemented in C++ to get the advantage of multi-threading and compact entity memory for faster performance.

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Cover System Preview Video

Documentation: Online PDF

Cover mechanics example project: Download Here

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Discord

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What is new? (Update 1.4)

  • Added partitioning support.

  • Added support for static cover bakes.

  • New threading model.

  • Note that the update is available only for UE 5.3, please check the updated documentation.

该框架可用于实现AI的复盖机制。 它分析关卡几何以生成AI可以在其决策中使用的封面信息。 该系统是完全程序化和动态的-不需要手工放置. 此外,该系统可以适应水平几何形状的变化,因此可移动物体可以用作复盖物。 构建过程在单独的工作线程中执行,允许非阻塞运行时生成。

该插件引入了一组工具,可用于为您的AI实现复盖机制,包括新的行为树节点和环境查询。

该系统以C++实现,以获得多线程和紧凑实体内存的优势,以实现更快的性能。

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封面系统预览视频

文件: 在线PDF

封面力学示例项目: 从这里下载

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不和谐

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什么是新的? (更新1.4)

  • 添加了分区支持。

  • 增加了对静态封面烘烤的支持。

  • 新的线程模型。

  • 请注意,此更新仅适用于UE5.3,请查看更新的文档。

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