Features:

  •  Merge multiple skeletal meshes in to a single one
  •  Pick all the skeletal meshes from an actor in the scene
  • Incredibly easy to use
  •  Merge skeletons

Code Modules:

  •  SkeletalMeshMerger (Editor)
  • Runtime Merger (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 5

Network Replicated: No, not needed

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, PS5, PS4, XBOX ONE, VR

Documentation

Support: Discord

特征:

  •  将多个骨架网格体合并为一个
  •  从场景中的actor中挑选所有骨架网格体
  • 非常容易使用
  •  合并骨架

代码模块:

  •  SkeletalMeshMerger(编辑)
  • 运行时合并(Runtime)

蓝图数目:3

C++类数:5

网络复制:不,不需要

支持的开发平台:Windows、Mac

支持的目标构建平台:Windows,Mac,Linux,Android,IOS,PS5,PS4,XBOX ONE,VR

文件编制

支援服务: 不和谐








1.2 Update 9/2023:

  • Added QuickLaunch Button

1.1 Update :

  • Fixed a crash when merging meshes with overlapping UV
  • Added runtime Merge Wrapper

NEW 5.4 has a bug when creating LODs on a merged mesh, a quick workaround can be found here !

Easily merge multiple Skeletal Meshes in to a single one and save it as a separate asset.

Super quick workflow, select multiple skeletal meshes from the content browser or directly from an actor in the scene, choose the final path and merge them in to a single asset directly in Unreal.

Reducing the number of skeletal meshes in your game will also improve the framerate of your scene without any sacrifice in terms of quality.

Assemble your modular characters and merge them with a single click.

EASY TO USE: Just open the Global Merge Editor widget, select your assets, choose the name of the newly created assets

and that’s it!

Easily achieve a lot of animated characters on screen with the best performance possible!

Tutorial

Used in most of the demos seen for ACF to achieve stunning visuals in large battles.

Made with the support of Pug Life Studio, check their Mesh Morpher tool.

Supports any skeleton.

1.2更新9/2023:

  • 新增QuickLaunch按钮

1.1更新 :

  • 修复了使用重叠UV合并网格时的崩溃
  • 添加运行时合并包装器

新的 5.4在合并网格上创建Lod时有一个错误,可以找到一个快速的解决方法 这里 !

轻松地将多个骨架网格体合并到一个网格体中,并将其保存为单独的资源。

超级快速的工作流程,从内容浏览器或直接从场景中的actor中选择多个骨架网格体,选择最终路径并直接在虚幻中将它们合并到单个资源中。

减少游戏中骨架网格体的数量也将提高场景的帧速率,而不会在质量方面做出任何牺牲。

组装您的模块化字符,并与一个单一的点击合并它们。

易于使用:只需打开全局合并编辑器小部件,选择您的资产,选择新创建的资产的名称

就这样!

轻松实现了很多动画人物在屏幕上以最好的性能可能!

教程

在大多数看到的演示中使用 ACF,ACF 在大型战斗中实现令人惊叹的视觉效果。

在帕格生活工作室的支持下制作,检查他们的 网格变形器 工具。

支持任何骨架。

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