Features:
- An AI-powered driver that produces realistic animation.
- 5 Driver profiles (Precision, Racer, Frantic, Slowpoke, Sunday Driver)
- Profile strength setting to fine tune how the driver should behave
- 3 Vehicles included (Sedan, Box Truck and 4×4)
- MPH and KPH support
- PhysX and Chaos vehicle Support
- Automatic training for precise control of all vehicles
Code Modules:
- RushHour (Runtime)
- RushhourPhysicsInterfaces (Runtime)
- RushHourEditor (Editor)
- RushHourTraining (Runtime)
Number of Blueprints: 22
Number of C++ Classes: 35
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://www.gdcorner.com/products/RushHour.html
Input INI: https://rushhourresources.s3.amazonaws.com/v1.4.0/DefaultInput.ini
Example Project RH 1.4: https://rushhourresources.s3.amazonaws.com/v1.4.0/RH_Chaos_Demo_1.4.zip
(Old) Example Project 5.0+: https://www.dropbox.com/s/jhazyqahpmz4uaq/RH_Chaos_Demo_V1_3_0.zip?dl=1
Important/Additional Notes: I have a version that works for 4.25 as well. If you require 4.25 support, please contact support via email or discord with proof of purchase, and the 4.25 version can be supplied.
特征:
- 一个AI驱动的驱动程序,产生现实的动画.
- 5驱动程序配置文件(精密,赛车手,疯狂,Slowpoke,周日驱动程序)
- 配置文件强度设置,用于微调驱动程序的行为方式
- 包括3辆车(轿车、箱式货车及4×4)
- MPH和KPH支持
- 物理和混沌车辆支持
- 自动训练,精确控制所有车辆
代码模块:
- RushHour(运行时)
- RushhourPhysicsInterfaces(运行时)
- RushHourEditor(编辑)
- RushHourTraining(运行时)
蓝图数目:22
C++类数:35
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64
文件: https://www.gdcorner.com/products/RushHour.html
输入INI: https://rushhourresources.s3.amazonaws.com/v1.4.0/DefaultInput.ini
示例项目RH1.4: https://rushhourresources.s3.amazonaws.com/v1.4.0/RH_Chaos_Demo_1.4.zip
(旧)示例项目5.0+: https://www.dropbox.com/s/jhazyqahpmz4uaq/RH_Chaos_Demo_V1_3_0.zip?dl=1
重要/附加说明:我有一个适用于4.25的版本。 如果您需要4.25支持,请通过电子邮件或discord与购买证明联系支持,并且可以提供4.25版本。
Rush Hour is a new way to quickly animate cars and other wheeled vehicles in Unreal Engine 4 & 5. It's a little like instructing a stunt driver to perform in your scene. An AI will pilot your vehicle (Chaos and PhysX wheeled vehicles) around your path. The simulated vehicle makes the animation look realistic and authentic.
The AI driver supports several driving profiles, such as frantic, racer, precision, and slowpoke. You can refine the animation in several ways. You can choose a profile strength, such as making it more or less frantic. You can set a speed at each waypoint and add an action (stop, stop and wait, continue).
Rush Hour 1.5 Now Available with new Trucks And Trailers system!
Release Walkthrough Video: https://www.youtube.com/watch?v=cKyNdTYD0E4
Release Notes: https://www.gdcorner.com/documentation/rushhour/releasenotes/2024-02-09-Version-1.5.0.html
Input INI: https://rushhourresources.s3.amazonaws.com/v1.4.0/DefaultInput.ini
Features
– Physically simulated animation allowing excellent realistic motion directly within Unreal
– AI Driver capable of driving most Chaos Vehicles
– Vehicle importer allowing vehicles to be prepped and imported in minutes.
– Handbrake Hints allowing powerslides
– Multiple driver profiles like Racer, Frantic, Sunday driver allowing more control over driving behaviour
– Cornering force and driver profile strength values allow simple behaviour tweaking
– Automatic training & tuning, no hand tweaking internal AI values required.
– Convoy spawner allows simple setup of background vehicles
Compatibility
– Supports most Chaos Vehicles
– Compatibility Tested with lyoshko vehicles
Videos
Trailer: https://www.youtube.com/watch?v=domP9beWhS8
Sizzle Reel: https://www.youtube.com/watch?v=Kz2571xhFVc
Inside Unreal Episode: https://www.youtube.com/watch?v=WoTj356MHzY
Inferno Highlight Video: https://www.youtube.com/watch?v=dHaNZKxB9XA
Creating An Animation: https://www.youtube.com/watch?v=H2gtUBgdvyE
Importing a Chaos Vehicle: https://www.youtube.com/watch?v=D5Yt90k7Xww
Rush Hour is an Epic MegaGrant Recipient!
Announcement Video: https://www.youtube.com/watch?v=oLmzXz_xdcw
Documentation: https://www.gdcorner.com/products/RushHour.html
Roadmap: https://open.codecks.io/rushhour/decks/47-public-rush-hour-roadmap
Description
Rush Hour dramatically speeds up the time it takes to create vehicle animations in Unreal. It eliminates the painful and slow back and forth. You can animate entirely within Unreal. There's no need to export your environment to another tool, create your animation, and finally bring that back.
Rush Hour creates incredibly realistic driving behavior. The driving profiles are heavily tuned to create a natural look. Attempting to drive the vehicle yourself with a gamepad produces twitchy and unrealistic driving. The vehicle movement looks like someone is driving in a video game. A single mistake can mean having to repeat the drive over and over again, which is incredibly time-consuming. Rush Hour improves all of these aspects.
The driving is believable and consistent, so repeated runs are very similar. However, you can record a sequence to guarantee repeatable animation and add the ability to scrub through a timeline.
The accelerated workflow and the high-quality driving produced by Rush Hour will allow you to animate the bulk of the vehicle sequences quickly. If there are particular maneuvers you want to include in a sequence/video that can't be produced or achieved with Rush Hour, you can mix and match other animations with recorded Rush Hour animations. This way, you can focus your valuable time on your special maneuvers, either through recording yourself driving or using other tools & approaches.
Rush Hour supports both PhysX and Chaos physics engines.
Orbital Market page: https://orbital-market.com/product/rush-hour-vehicle-animator
高峰时间是一种在虚幻引擎4和5中快速动画汽车和其他轮式车辆的新方法。 这有点像指示特技司机在你的场景中表演。 AI将在您的路径周围驾驶您的车辆(Chaos和PhysX轮式车辆)。 模拟车辆使动画看起来逼真和真实。
AI驱动程序支持多种驾驶配置文件,如frantic,racer,precision和slowpoke。 您可以通过多种方式优化动画。 您可以选择配置文件强度,例如使其或多或少疯狂。 您可以在每个航点设置速度并添加操作(停止,停止和等待,继续)。
高峰时间1.5现在可与新的卡车和拖车系统!
发布演练视频: https://www.youtube.com/watch?v=cKyNdTYD0E4
发行通知书: https://www.gdcorner.com/documentation/rushhour/releasenotes/2024-02-09-Version-1.5.0.html
输入INI: https://rushhourresources.s3.amazonaws.com/v1.4.0/DefaultInput.ini
特征
-能够驾驶大多数混乱车辆的AI驱动程序
– 手刹提示允许滑行
– 卡车和拖车系统
-多个驱动程序配置文件,如赛车,疯狂,周日司机允许更多的控制驾驶行为
-转弯力和驾驶员轮廓强度值允许简单的行为调整
兼容性
-支持大多数混乱车辆
-兼容性测试 lyoshko车辆
短片
拖车/拖车: https://www.youtube.com/watch?v=domP9beWhS8
[医]嘶嘶声卷筒: https://www.youtube.com/watch?v=Kz2571xhFVc
不真实的情节: https://www.youtube.com/watch?v=WoTj356MHzY
地狱突出视频: https://www.youtube.com/watch?v=dHaNZKxB9XA
创建动画: https://www.youtube.com/watch?v=H2gtUBgdvyE
进口混乱车辆: https://www.youtube.com/watch?v=D5Yt90k7Xww
高峰时间是一个史诗般的MegaGrant收件人!
公告短片: https://www.youtube.com/watch?v=oLmzXz_xdcw
文件: https://www.gdcorner.com/products/RushHour.html
路线图: https://open.codecks.io/rushhour/decks/47-public-rush-hour-roadmap
资料描述
高峰时间大大加快了在虚幻引擎中创建车辆动画所需的时间。 它消除了痛苦和缓慢的来回。 您可以完全在虚幻引擎中制作动画。 不需要将环境导出到其他工具,创建动画,最后将其带回来。
高峰时间创造了令人难以置信的现实驾驶行为。 驾驶配置文件进行了大量调整,以创造一个自然的外观。 试图用游戏手柄自己驾驶车辆会产生抽搐和不切实际的驾驶。 车辆运动看起来像有人在视频游戏中驾驶。 一个错误可能意味着必须一遍又一遍地重复驱动器,这是非常耗时的。 高峰时段改善了所有这些方面。
驾驶是可信的和一致的,所以重复运行是非常相似的。 但是,您可以录制一个序列,以保证可重复的动画,并添加擦洗时间线的能力。
加速的工作流程和高峰时间产生的高质量驾驶将允许您快速动画大部分车辆序列。 如果您希望在序列/视频中包含无法使用高峰时段制作或实现的特定操作,则可以将其他动画与录制的高峰时段动画混合并匹配。 通过这种方式,您可以将宝贵的时间集中在您的特殊操作上,通过记录自己的驾驶或使用其他工具和方法。
高峰时段同时支持物理引擎和混沌物理引擎.
轨道市场网页: https://orbital-market.com/product/rush-hour-vehicle-animator
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