Code Modules
ModularMeshes(Runtime)
Number of C++ Classes
6
Network Replicated
Works with any default replication
Supported Development Platforms
Windows, Mac
Supported Target Build Platforms
Windows, Linux, Mac, Android, iOS
[Consoles require manual compiling]
代码模块
ModularMeshes(运行时)
C++类数
6
网络复制
适用于任何默认复制
支持的开发平台
Windows,Mac
支持的目标构建平台
Windows,Linux,Mac,Android,iOS
[控制台需要手动编译]




🙋♂️Discord Support
In many modern games, character models consist of multiple modular parts. For example, this is required when using characters that the player can customize individually. So the base model alone is made up of separate body, arms, legs, head and hands etc. all with custom clothing and individual materials. And it may also have unlockable add-ons like sunglasses. Or the character is very detailed(Like MetaHumans) where it makes sense to split it up.
This is where the Modular Mesh Toolkit will assist your project and greatly speed up the process of working with these modular parts. The system is very flexible and not restricted to one specific case. It can be used for customizable characters and also for things like modular weapons. It features a number of very straightforward Blueprint Nodes that can be easily integrated into new and existing projects.
Features
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Easy to use Component for managing Modular Mesh Parts.
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Works with any default Character Blueprint.
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Identify Modular Meshes using Gameplay Tags.
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Support for ‘Master Pose’, ‘Copy Pose’ and ‘Retarget Pose’ Animation.
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Auto create Material Instances for all Modular Meshes.
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Compatible with ‘Advanced Locomotion’ and others.
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Attach any Actor as Modular Mesh Add-on.
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Support for LOD Sync.
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Ongoing Updates and Support.
📃文件
📺视频教程
⚙️示例项目
🙋♂️不和谐支持
在许多现代游戏中,角色模型由多个模块化部分组成。 例如,当使用玩家可以单独自定义的角色时,这是必需的。 因此,基础模型单独由单独的身体,手臂,腿,头部和手等组成。 所有与定制服装和个人材料. 它也可能有可解锁的附加组件,如太阳镜。 或者角色很详细(像 元人类)把它分开是有意义的。
这就是模块化网格工具包将帮助您的项目,并大大加快使用这些模块化部件的过程。 该系统非常灵活,不限于一个特定的情况。 它可以用于可定制的角色,也可以用于模块化武器等。 它具有许多非常简单的蓝图节点,可以轻松集成到新项目和现有项目中。
特征
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易于使用的组件,用于管理模块化网格部件。
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适用于任何默认角色蓝图。
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使用Gameplay标签识别模块化网格体。
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支持”主姿势”、”复制姿势”和”重定位姿势”动画。
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为所有模块化网格体自动创建材质实例。
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与”高级运动”和其他兼容。
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将任何Actor附加为模块化网格加载项。
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支持LOD同步。
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持续更新和支持。

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