Features:
- Modular Extraction based on Material and/or Bone.
- UV Island Filtering: Employ UVFilter to selectively include mesh vertices based on UV islands.
- Advanced Root Transform Controls: Fine-tune mesh positioning, rotation, and scaling with precision.
- Math Operators for mesh manipulation: +, -, ~, &, and |.
- Inherit LODs, Morph Targets and Cloth Asset from the base mesh.
Code Modules:
- MakeModularSkeletalMesh (Editor)
Number of Blueprints: 1
Number of C++ Classes: 1
Supported Platforms: Windows, MacOS
Important/Additional Notes:
- This is NOT a merging tool. You can only utilize the Math Operators on the same mesh.
Disclaimer: assets show in the images are not included.
特征:
- 基于材料和/或骨的模块化提取。
- UV岛过滤:使用UVFilter选择性地包含基于UV岛的网格顶点。
- 高级根变换控件:精确微调网格定位、旋转和缩放。
- 网格操作的数学运算符:+、-、~、&和/。
- 从基础网格体继承Lod、变形目标和布料资源。
代码模块:
- MakeModularSkeletalMesh(编辑)
蓝图数目:1
C++类数:1
支持的平台:Windows、MacOS
重要/附加注意事项:
- 这是 不是 一个合并工具。 您只能在同一网格上使用数学运算符。
免责声明:图像中显示的资产不包括在内。
With Make Modular Skeleton Mesh Subsystem, you can effortlessly modify, extract, and combine parts of skeletal meshes directly within the UE editor, streamlining your asset creation process and unleashing new levels of creativity.
借助Make Modular Skeleton Mesh子系统,您可以直接在UE编辑器中轻松修改、提取和组合骨架网格体的部分,从而简化资源创建过程并释放新的创造力。
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