Features:
- Teleport players: Allows to teleport any player regardless of their class, it is a universal system without class dependencies.
- Teleport objects: Allows to teleport any object or actor, except if it contains a Projectile Movement [Available in future versions].
- Fluid teleportation system: The player does not perceive that he has been teleported, the continuity of space makes this illusion possible.
- Automated Render Targets (RT) generation system: The assets necessary for the generation of portals such as RTs and the respective materials are generated dynamically at the beginning of the game.
- Recursive Rendering: Portals can render the content of other portals infinitely.
- Optimization Camera Culling: Includes an optimization system that determines when portal cameras should be on or off to improve project performance.
- Elliptical Shader: Allows the world to be deformed into spherical and cylindrical shapes.
Code Modules:
- Portal system (Runtime)
Number of Blueprints: 1
Number of C++ Classes: 1
Material function: 1
Material parameter collection: 1
Input: Keyboard and Mouse using new input system “Input Mapping”
Network Replicated: No
Supported Lumen: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link the documentation
特征:
- 传送玩家: 允许传送任何玩家,不管他们的类,它是一个没有类依赖的通用系统。
- 传送物体: 允许传送任何物体或actor,除非它包含弹丸运动[在未来版本中可用]。
- 流体传送系统: 玩家没有感知到他已经被传送,空间的连续性使这种幻觉成为可能。
- 自动渲染目标(RT)生成系统: 生成门户(如RTs)所需的资产和相应的材料是在游戏开始时动态生成的。
- 递归渲染: 门户网站可以无限渲染其他门户网站的内容。
- 优化相机剔除: 包括一个优化系统,该系统确定何时应该打开或关闭门户相机,以提高项目性能。
- 椭圆着色器: 允许世界变形成球形和圆柱形。
代码模块:
- 门户系统 (运行时)
蓝图数目:1
C++类数:1
材料功能:1
材料参数采集:1
输入:键盘和鼠标使用新的输入系统”输入映射”
网络复制:没有
支持的流明:没有
支持的开发平台:Windows
支持的目标构建平台:Windows
文件:连结 文件
Video Gameplay:
Non Euclidean System is a tool designed in Unreal Engine 5 for the creation of non-euclidean spaces, specifically for video games in order to help studios develop their non-Euclidean themed games, such as Portal. The tool has been developed 100% in C++ because it is more optimal for the compiler.
With this asset you will be able to create video games such as Portal, Manifold Garden, Rouge Noir, Antichamber, the mythical infinite corridor of P.T., and many other games with optical illusion mechanics.
All the information related to the use of this tool can be found in the documentation.
The assets shown in the Elliptic video are not included in the project.
视频游戏:
非欧几里德系统是一个 工具 设计于 虚幻引擎5 为创造 非欧几里德空间,专门用于视频游戏,以帮助工作室开发他们的非欧几里德主题游戏,如门户网站。 该工具已开发100%在 C++ 因为它对编译器来说更优化。
有了这个资产,你将能够创建视频游戏,如门户,歧管花园,胭脂黑,Antichamber,P.T.的神话无限走廊,和许多其他游戏与光学错觉力学。
所有与使用此工具有关的资料,可在 文件.
椭圆视频中显示的资源不包括在项目中。
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