Features:

  •  Perfect Projectiles – A projectile that will perfectly align with the crosshairs no matter what.
  •  Quick and easy-to-setup recoil for all weapon types.
  •  Explosion Shrapnel Simulation – Simulate realistic explosion shrapnel with a single node, can be used in any actor, pawn, or character.
  • Supports multiple types of shooting such as projectiles and line trace mechanics.
  • Highly optimized code written in c++ but designed specifically for blueprints.
  • Lots of options for polish including decals(bullet holes), layers of sound effects, layers of particle effects, easy camera shakes, quick recoil setup, etc. (Please see documentation for a full list)
  • Hover tool tips on all variables and nodes to help you understand how it all works with ease.
  • Supports Wall Penetration features based on physical material.
  • Supports Chaos Destruction and has a destruction shader for low performance platforms.
  • Native support for automatic, grenades with realistic and simple shrapnel simulation, shotguns, and single shot weapons for both line trace and projectiles.

Code Modules:

  •  Runtime

Number of Blueprints: 5

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows 64 bit, and MacOS

Supported Target Build Platforms: Windows, Mac, Android, IOS

Documentation: Written Documentation

特征:

  •  完美射弹-无论发生什么,都能与十字准线完美对齐的射弹。
  •  快速和易于设置的反冲所有武器类型.
  •  爆炸弹片模拟-用单个节点模拟逼真的爆炸弹片,可用于任何actor,pawn或角色。
  • 支持多种类型的射击,如射弹和线迹力学。
  • 高度优化的代码用c++编写,但专门为蓝图设计。
  • 大量的抛光选项,包括贴花(弹孔),声音效果层,粒子效果层,轻松相机抖动,快速反冲设置等。 (请参阅文档以获取完整列表)
  • 将工具提示悬停在所有变量和节点上,以帮助您轻松了解它是如何工作的。
  • 支持基于物理材料的墙壁穿透功能。
  • 支持混沌破坏,并具有低性能平台的破坏着色器。
  • 本机支持自动手榴弹与现实和简单的弹片模拟,猎枪和单发武器线跟踪和射弹。

代码模块:

  •  运行时间

蓝图数目:5

C++类数:1

网络复制:没有

支持的开发平台:Windows64位和MacOS

支持的目标构建平台:Windows,Mac,Android,IOS

文件: 书面文件










🔗 Quick Links

📚 Support Discord

📄 Written Documentation

📺 Youtube Tutorial V1

📺 Youtube Tutorial V2

🎮 Playable Demo(From Screenshots)

⚡ V2 Supports Unreal Engine 5.0-Current, V1 Supports Unreal Engine 4.26-4.27

🔥About

With the Ultimate Shooting System, you can quickly set up highly optimized shooting mechanics with multiple layers of polish in just minutes. Built-in C++ for fast performance, it’s designed for seamless integration with Blueprints.

This system keeps your code clean by condensing complex, polished shooting mechanics into a set of simple nodes. Each node offers variations for different weapon types and use cases, such as shotguns, automatic weapons, line traces, projectiles, and shrapnel simulation for explosions. Additionally, each node is highly customizable through the component details panel.

✅ Features:

  • Perfect Projectiles: Projectiles that align perfectly with the crosshairs, no matter the situation.

  • Quick and Easy Recoil Setup:Effortless recoil configuration for all weapon types.

  • Multiple Shooting Mechanics: Supports a variety of shooting methods, including projectiles and line trace mechanics.

  • Optimized for Performance: Highly optimized C++ code designed for seamless integration with Blueprints.

  • Polish Options: Numerous options for added polish, such as decals (bullet holes), layers of sound effects, particle effects, and quick recoil setup. (Refer to the documentation for a full list.)

  • Hover Tooltips: Hover tooltips on all variables and nodes provide clear explanations, making it easy to understand how everything works.

  • Native Support for Various Weapons: Supports automatic weapons, grenades with simple shrapnel simulation, shotguns, and single-shot weapons for both line trace and projectile mechanics.

  • Wall Penetration Support: Ability to shoot through multiple walls based on weapon type.

  • Chaos Destruction Support: Optimized destruction shader for low-performance platforms, supporting Chaos destruction for enhanced realism.

Important Disclaimer: The V2 Update is for 5.0+, UE4 is not supported due to lacking chaos physics capabilities. Assets from screenshots are not included with plugin files. UE4 remains on V1 feature set.

▪快速链接

▪支持不和谐

▪书面文件

▪Youtube教程V1

▪Youtube教程V2

▪可玩演示(从截图)

⚡V2支持虚幻引擎 5.0-电流, V1支持虚幻引擎 4.26-4.27

🔥约

终极射击系统,您可以在短短几分钟内快速设置具有多层抛光的高度优化的拍摄机制。 内置C++,可实现快速性能,专为与蓝图无缝集成而设计。

这个系统通过将复杂的、抛光的射击机制浓缩成一组简单的节点来保持代码的清洁。 每个节点都为不同的武器类型和用例提供了变体,例如霰弹枪,自动武器,线迹,射弹和爆炸的弹片模拟。 此外,每个节点都可以通过组件详细信息面板进行高度自定义。

✅功能:

  • 完美的弹丸: 无论情况如何,都能与十字准线完美对齐的投射物。

  • 快速简便的反冲设置:轻松的后坐力配置为所有武器类型.

  • 多种射击机制: 支持多种射击方法,包括射弹和线迹力学。

  • 优化性能: 高度优化的C++代码,专为与蓝图无缝集成而设计。

  • 波兰选项: 添加抛光的许多选项,如贴花(弹孔),声音效果层,粒子效果和快速反冲设置。 (有关完整列表,请参阅文档。)

  • 悬停工具提示: 悬停在所有变量和节点上的工具提示提供了清晰的解释,使其易于理解一切是如何工作的。

  • 各种武器的原生支持: 支持自动武器,具有简单弹片模拟的手榴弹,霰弹枪和单发武器,用于线迹和射弹力学。

  • 墙面穿透支撑: 能够根据武器类型通过多个墙壁射击。

  • 混沌破坏支援: 针对低性能平台优化的破坏着色器,支持混沌破坏以增强真实感。

重要免责声明: V2更新为5.0+,由于缺乏混沌物理功能,UE4不受支持。 来自屏幕截图的资源不包含在插件文件中。 UE4保留在V1功能集上。

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