Code Modules:

  •  NarrativeNavigator (Runtime Module)
  •  NarrativeNavigatorEditor (Editor Module)

Number of Blueprints: 18

Number of C++ Classes: 14

Network Replicated: Yes

Supported Development/Target Build Platforms: Windows/Android/Mac/IOS/Linux

代码模块:

  •  NarrativeNavigator(运行时模块)
  •  NarrativeNavigatorEditor(编辑器模块)

蓝图数目:18

C++类数:14

网络复制:是

支持的开发/目标构建平台:Windows/Android/Mac/IOS/Linux










Learn more at our website, narrativetools.io:

WEBSITE

GET STARTED WITH NAVIGATOR:

QUICK START VIDEO GUIDE

WRITTEN DOCUMENTATION

DISCORD SUPPORT CHANNEL

TRY NARRATIVE BEFORE YOU BUY:

NARRATIVE PLAYABLE DEMO

THE SOLUTION YOU CAN TRUST

Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative Navigator is created by Reuben Ward aka Reubs, a developer with over a decade of Unreal Engine experience and a YouTube dev community of over 400,000 subscribers. If Narrative Navigator doesn't work for your game, a refund can be provided.

A POWERFUL NAVIGATION SYSTEM

Great on its own or with other Narrative Plugins, Narrative Navigator offers Compasses, World Maps, Minimaps, 3D Positioned Markers, and more. Simply add a Navigation Component to your controller, add your navigation widgets need to your HUD, and you're away – any actors with Marker Components on them will appear on your maps.

INTEGRATES WITH ALL YOUR NARRATIVE TOOLS

Narrative Navigator is excellent on its own – but where it really steals the show is how it improves the rest of your Narrative Tools. Included is an event your quests and dialogues can use to easily add Map Markers to quest objectives, NPCs, pickups, whatever you need.

MADE FOR ANY PROJECT

Most systems on the marketplace look flashy and great, but in practise are a nightmare to use. They often require you to use their entire unreal project and build your game on top of it – not very practical.

Because Narrative tools are all built as Plugins, you can drop them into any game, even if you started your project months ago. Narrative tools are built by real game developers and we're not interested in just making flashy looking plugins – we actually really care about making them easy to use.

BUILT IN UI

Don't waste time making your own Navigation UI, our expert UI designer has created a full set of Navigation tools for you to use.

ALL THE SUPPORT YOU NEED

Narrative Navigator is a powerful system but don't worry – there is a Quick Start Guide to help you get set up. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers.

MULTIPLAYER/ONLINE SUPPORT

Even though maps are a local feature, Narrative Navigation works great with multiplayer games. If your replicated actor has a marker component on it, every player will see it in the game.

EASILY CUSTOMIZABLE

We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! We understand that every game is different and instead we make extensibility the top priority, meaning Narrative will work for any game.

在我们的网站了解更多,narrativetools.io:

网站

从导航器开始:

快速入门视频指南

书面文件

不和谐支持渠道

在购买之前尝试叙事:

叙事可玩演示

您可以信赖的解决方案

叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供帮助和答案。 Narrative Navigator由Reuben Ward aka Reubs创建,Reubs是一位拥有十多年虚幻引擎经验的开发人员,拥有超过40万订阅者的YouTube开发社区。 如果Narrative Navigator不适用于您的游戏,则可以提供退款。

强大的导航系统

伟大的本身或与其他叙事插件,叙事导航提供指南针,世界地图,小地图,3d定位标记,等等。 只需将导航组件添加到控制器,将导航小部件添加到HUD,您就可以离开-任何带有标记组件的actor都将显示在地图上。

与你所有的叙事工具集成

Narrative Navigator本身就很出色-但它真正窃取节目的地方在于它如何改进你的叙事工具的其余部分。 包括一个事件,你的任务和对话可以使用轻松添加地图标记的任务目标,Npc,皮卡,任何你需要的。

为任何项目而设

市场上的大多数系统看起来华丽而伟大,但实际上使用起来是一场噩梦。 他们经常要求您使用他们的整个虚幻项目并在其之上构建您的游戏-不是很实用。

因为叙事工具都是作为插件构建的,所以即使你几个月前开始了你的项目,你也可以把它们放到任何游戏中。 叙事工具是由真正的游戏开发人员构建的,我们对制作华而不实的插件不感兴趣-我们实际上非常关心使它们易于使用。

内置UI

不要浪费时间制作自己的导航UI,我们的专家UI设计师已经创建了一整套导航工具供您使用。

所有你需要的支持

叙事导航器是一个强大的系统,但不要担心-有一个 快速入门指南 帮你做好准备。 还需要更多帮助吗? 叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供答案。

多人/在线支持

尽管地图是本地功能,但叙事导航在多人游戏中效果很好。 如果复制的actor上有一个marker组件,每个玩家都会在游戏中看到它。

易于定制

我们都尝试过提供数百种功能的臃肿插件,但当我们尝试将它们添加到我们的游戏中时,才意识到这些臃肿的插件实际上使开发变得更加困难! 我们知道每个游戏都是不同的,相反,我们将可扩展性作为首要任务,这意味着叙事将适用于任何游戏。

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