Features:
- Optimize Tick overhead for every Object
- Choose where and how your Objects Tick. For Networked Applications, this can result in massive performance improvements.
- Dictate an order of Execution for your Tick objects! This way, you can guarantee objects’ tick processing
- Implement Ticking for Both Blueprints and C++!
- Implement Ticking for UObjects at a Blueprint Level
Code Modules:
- CM_Tick_Module, RunTime
Number of Blueprints: 5
Number of C++ Classes: 10
Network Replicated: Is Multiplayer Compatible
Supported Development Platforms: All
Supported Target Build Platforms: All
Important/Additional Notes: N/A
特征:
- 优化每个对象的Tick开销
- 选择对象的位置和方式。 对于联网应用程序,这可能会导致大量的性能改进。
- 为您的Tick对象指定执行顺序! 这样,您就可以保证对象的刻度处理
- 实现蓝图和C++的滴答!
- 在蓝图级别实现UObjects的滴答
代码模块:
- CM_Tick_Module,运行时
蓝图数目:5
C++类数:10
网络复制:是多人兼容
支持的开发平台:全部
支持的目标构建平台:全部
重要/附加说明:N/A
Update: The product is now Free on the marketplace!
What does this plugin do? It allows users to reroute ticking and add more control to how their objects tick. It can also add support for any object with access to a world to tick, not just actors and components. More in the docs and information below!
UPDATE 1.5 [Jan 2024): Reworked the ticking framework and greatly expanded and simplified workflow, setup, and implementation
UPDATE 1.1 (Nov 2nd 2020): added the ability to Tick Groups Individually, and exposed Subsystem Tick Functions to Blueprint! Please Check Warnings and Comments in both the documentation and Functions for execution Details.
Update 1.5 overall changes:
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Automated default ticking and reworked the base framework to be far more expandable and developer friendly
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Significantly reduced implementation requirements
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Added Project Settings and dynamic group resizing
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Significantly expanded tick group functionality and exposure to blueprints
Optimize your ticking worlds, add ticking support to any object, and more!
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Youtube Preview (v1.0 and v1.1)
更新:该产品现在是免费的市场!
这个插件做什么? 它允许用户重新路由滴答声,并为他们的对象如何滴答添加更多控制。 它还可以添加对任何可以访问世界的对象的支持,而不仅仅是actor和组件。 更多信息请参阅下面的文档和信息!
更新1.5[2024年1月]:重新设计了滴答框架,大大扩展和简化了工作流、设置和实现
更新1.1(2020年11月2日):增加了单独蜱组的能力,并暴露子系统蜱功能蓝图! 请检查文档和函数中的警告和注释以获取执行详细信息。
更新1.5整体变化:
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自动默认滴答和重写基础框架,使其更具可扩展性和开发人员友好性
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显着降低实施要求
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添加了项目设置和动态组调整大小
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显着扩展了蜱组功能和对蓝图的暴露
优化您的滴答世界,添加滴答支持任何对象,以及更多!
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Youtube预览 (v1.0和v1.1)
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