Features:

  •  Multi-grid inventory
  •  Fully replicated
  • Top down and third person mode
  • AI, companion AI & Friendly AI
  • Ground and flying mounts
  • Faction and guild system (PVP can be enabled)
  •  Easy crafting blueprint setup
  • Easy vendor blueprint setup
  • Skills and skill tree
  • Quests
  • Chat window (General, Party, Guild)
  • Looting (Harvesting, containers, drops)
  • Trading between players, and dueling
  • Party invite (Party share exp)
  • Context menu for player and items
  • Outline system for highlighting items
  • Data table system for pickups, vendors, crafting stations, skills and containers.

Number of Blueprints: (9 blueprint components, 6 characters, 22 pickup blueprints, 5 data tables, 1 save blueprint,

25 structs, 10 enumerations, 15 materials, 1 game mode, 1 player controller, 4 interfaces, 1 drag and drop operation BP.)

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Mac

Documentation: https://youtu.be/Dq-G2QAAdIU

Important/Additional Notes: Please contact me at trafalgamer@gmail.com for help or information.

特征:

  •  多网格库存
  •  完全复制
  • 自上而下和第三人称模式
  • Ai,同伴AI和友好AI
  • 地面和飞行坐骑
  • 派系和公会系统(可启用PVP)
  •  轻松制作蓝图设置
  • 简单的供应商蓝图设置
  • 技能和技能树
  • 任务
  • 聊天窗口(一般,党,公会)
  • 抢劫(收获,容器,滴剂)
  • 玩家之间的交易,和决斗
  • 聚会邀请(聚会分享exp)
  • 播放器和项目的上下文菜单
  • 突出显示项目的大纲系统
  • 数据表系统的皮卡,供应商,各具特色的站,技能和容器.

蓝图数量:(9个蓝图组件,6个角色,22个拾取蓝图,5个数据表,1个保存蓝图,

25结构,10枚举,15材料,1游戏模式,1玩家控制器,4接口,1拖放操作BP。)

输入:键盘,鼠标

网络复制:是

支持的开发平台:Windows、Linux、Mac

支持的目标构建平台:Windows、Linux、Mac

文件:https://youtu.be/Dq-G2QAAdIU

重要/额外注意事项:请与我联络trafalgamer@gmail.com 寻求帮助或信息。










This is a multiplayer action RPG system using a multi-grid inventory system.

Preview

Documentation

Tutorial | Other Videos

Download Demo

Discord

This is an action rpg system that offers multiple features such as jigsaw inventory style, skills, AI, crafting, vendors and more.

Top down and third person modes available.

Pickups and skills can easily be added using data table where you can modify all your items in one place, pickups can have stats and random stats, these can be randomized when an item is looted off the ground, from a container or crafted, you have access to settings which control how these stats are generated.

Buffs and debuffs can be applied from your and AI attacks, and can also be applied by any actor for example a zone where you take fire damage over time and have your movement slowed.

The player and AI have an attribute system which can contribute to your player and AI strength, stats from items are added to your attributes. You add more stats, and control what they do when added or remove from the character.

AI can easily be setup, it can have multiple attack that depend on range, cooldown and health percentage.

Upon death AI can drop random items, there's an AI spawner which can spawn AI after a certain delay.

There are multiple settings you can modify for example what kind of debuffs the AI attack apply, AI can be configured so it doesn't like melee attack etc

Boss for example will be stunned when health reaches 75%, 50% and 25%.

Quests are also available you can use a widget quest creator to easily make your quest dialogues, quests you can do right now are, kill x amount, collect x amount and talk to someone, more will come, you can specify as many requirement and rewards as you need, reweds can be exp, skill points, gold and items.

Skill tree is also available, you use the tree creator to make massive trees and customize it to buff certain abilities, add extra stats etc

There's a blueprint spawner that can spawn items at random, it is also the base class of the harvesting blueprint.

The harvesting blueprint can be configured several ways for example spawn something when the game starts, spawn something upon interacting, or taking damage. There's also a delay interaction feature which requires holding the interaction button for some time before executing the interaction, it can be useful to simulate opening some chest for example.

Other features:

Player can trade items, Duel. You can right click other players to show the context menu.

Context menu added to items for quick actions.

Items can have mods for example adding gems to weapons in order to get more stat.

Note:

4.26 received a big update so we strongly recommend using 4.26+ to benefit from the latest updates.

Please watch the tutorial video to get an idea about how easy it is to work with this system, I'm currently working on more documentation for the new update so if you can't understand something please don't hesitate to contact me.

这是一个使用多网格库存系统的多人动作RPG系统。

预览

文件

教程 | 其他影片

下载示范

不和谐

这是一个动作rpg系统,提供多种功能,如拼图库存风格,技能,AI,各具特色,供应商等。

自上而下和第三人称模式可用。

拾音器和技能可以很容易地添加使用数据表,您可以在一个地方修改您的所有项目,拾音器可以有统计和随机统计,这些可以随机化,当一个项目被掠夺离地面,从一个容器或制作,您可以访问控制这些统计如何生成的设置。

Buff和debuffs可以从你和AI攻击中应用,也可以由任何actor应用,例如随着时间的推移你受到火焰伤害并减慢你的移动速度的区域。

玩家和AI有一个属性系统,可以为您的玩家和AI力量做出贡献,物品的统计数据会添加到您的属性中。 您可以添加更多的统计信息,并控制他们在添加或从角色中删除时所做的事情。

AI可以很容易地设置,它可以有多个攻击,取决于范围,冷却时间和健康百分比。

死亡时AI可以掉落随机物品,有一个AI产卵器可以在一定的延迟后产卵AI。

有多种设置可以修改,例如AI攻击应用什么样的减益,AI可以配置,所以它不喜欢近战攻击等

例如,当生命值达到75%,50%和25%时,Boss会被惊呆。

任务也是可用的,你可以使用一个小部件任务的创造者,轻松地让你的任务对话,你现在可以做的任务是,杀死x量,收集x量并与某人交谈,更多的将来,你可以指定你需要的许多要求和奖励,reweds可以是exp,技能点,黄金和物品。

技能树也是可用的,你使用树的创造者来制作大量的树,并自定义它来增强某些能力,添加额外的统计信息等

有一个蓝图生成器可以随机生成项目,它也是收获蓝图的基类。

收获蓝图可以通过多种方式进行配置,例如在游戏开始时生成某些东西,在交互时生成某些东西,或者受到伤害。 还有一个延迟交互功能,它需要在执行交互之前按住交互按钮一段时间,例如模拟打开一些胸部是很有用的。

其他功能:

玩家可以交易物品,决斗。 您可以右键单击其他玩家以显示上下文菜单。

上下文菜单添加到快速操作的项目。

物品可以有mods,例如为武器添加宝石以获得更多的属性。

注:

4.26收到了一个大的更新,所以我们强烈建议使用4.26+从最新的更新中受益。

请观看教程视频,以了解使用此系统是多么容易,我目前正在为新的更新编写更多文档,因此如果您无法理解某些内容,请不要犹豫与我联系。

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