Code Modules:
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ScreenSpaceFogScattering (Runtime)
Current Version: 1.13
Number of C++ Classes: 2
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
Documentation: https://dmkarpukhin.com/screen-space-fog-scattering/documentation
代码模块:
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屏幕保护程序(运行时)
当前版本:1.13
C++类数:2
支持的开发平台:Win64、Mac、Linux
支持的目标构建平台:Win64、Mac、Linux
文件: https://dmkarpukhin.com/screen-space-fog-scattering/documentation
Exclusive 10% discount can be found HERE.
Showcase Trailer | Support Discord | Documentation
Screen Space Fog Scattering (SSFS) is a new post process shader that enhances the look of Exponential Height Fog by adding the simulation of light scattering, making the result much more natural looking. The effect adds the necessary feel of a dense fog and it can be a great final touch on the mood of your scenes.
Using the engine classes, the plugin safely injects the shader into the rendering pipeline ensuring that it’s compatible with all other default post process effects.
On/Off Screenshots Comparisons
Features:
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Applies automatically on any scene or blueprint that’s using “Exponential Height Fog”
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The intensity of the effect is also dependent on “Exponential Height Fog” settings
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Support for Volumetric Fog
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Support for Sky Atmosphere
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No additional setup required (besides installing the plugin)
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Compatible with all default post process effects
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Fixed and small performance cost
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Lightweight
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屏幕空间雾散射(SSFS)是一种新的后处理着色器,通过添加光的模拟来增强指数高度雾的外观 散射,使结果更加自然. 效果增加了浓雾的必要感觉,它可以是一个伟大的最后触摸你的场景的情绪。
使用引擎类,插件可以安全地将着色器注入渲染管道,确保它与所有其他默认后期处理效果兼容。
特征:
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自动应用于使用”指数高度雾”的任何场景或蓝图
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效果的强度也取决于”指数高度雾”设置
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支持体积雾
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支持天空气氛
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不需要额外的设置(除了安装插件)
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兼容所有默认后处理效果
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固定和小性能成本
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轻量级
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