Best performing and very customizable Render Target Scopes on the Marketplace

市场上性能最佳且非常可定制的渲染目标范围

Features:

  • Optimized Scene Capture Component meant to yield the smallest performance hit possible with the best results
  • Massive Performance Gains when compared to default Render Targets and Scene Capture Component setups
  • Several Optimization options
  • Glass that blocks heat for thermals
  • Simulated Eyebox
  • Setup magnifications for variable zoom scopes
  • First and Second focal plane scope support (reticle scale with magnification)
  • Change reticles at runtime
  • Control your elevation and windage in MRAD or MOA adjustments
  • Easily put on anything you want, just replace your scene capture component with mine
  • Easily Start and Stop the scene capture component
  • Multiplayer support with example (only starts capturing on owning pawn)
  • Clear the scope with a flat color or a material when stopped capturing (for use with not aiming)
  • Easily adjustable Thermal Scope Example
  • Fully Customizable Materials for both scopes and thermals
  • Create Unique Reticles by altering the channel colors (Red/Green/Blue)
  • Control Reticle Illumination in the material
  • Much More!

Code Modules:

  •  AdvancedSightsAndScopes, Runtime

 

Number of Blueprints: 4

Number of C++ Classes: 1

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://docs.google.com/document/d/1Pt87LEwkMLBuQ7yFzh242jbiWwtBC05UrYwe_a81OdY/edit?usp=sharing

Support Email: sneakykittygamedev@gmail.com

特征:

  • 优化的场景捕获组件,旨在以最佳结果产生尽可能小的性能命中
  • 与默认渲染目标和场景捕获组件设置相比,性能大幅提升
  • 几个优化选项
  • 阻挡热量的玻璃
  • 模拟眼盒
  • 设置可变缩放范围的放大倍率
  • 第一和第二焦平面范围支持(带放大倍率的标度)
  • 在运行时更改标记
  • 在MRAD或MOA调整中控制海拔和风速
  • 轻松安装任何你想要的东西,只需用我的替换你的场景捕获组件
  • 轻松启动和停止场景捕获组件
  • 多人游戏支持与示例(只开始捕获拥有典当)
  • 在停止捕捉时用平坦的颜色或材料清除范围(用于不瞄准的情况下使用)
  • 易于调节的热范围示例
  • 完全可定制的范围和热材料
  • 通过改变通道颜色(红/绿/蓝)创建独特的网格
  • 控制材料中的标线照明
  • 更多!

代码模块:

  •  AdvancedSightsAndScopes,运行时

 

蓝图数目:4

C++类数:1

支持的开发平台:Win64

支持的目标构建平台:Win64

文件: https://docs.google.com/document/d/1Pt87LEwkMLBuQ7yFzh242jbiWwtBC05UrYwe_a81OdY/edit?usp=sharing

支援电邮:sneakykittygamedev@gmail.com










Disclaimer: If you already own the Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor then you already own the contents of this plugin, no need to purchase this plugin as well.

Documentation (Google Doc) / Tutorial Video / Support Discord

This plugin was not just meant to be for performance, it also include a ton of customization (also shown in the documentation) for optimization, magnification, materials, reticles, zeroing, and more!

What is this plugin:

This plugin overhauls the default Scene Capture Component 2D and gives it a lot more features focused on scopes along with a lot of optimizations done to suite it. It was made to fix a common problem I see in peoples projects and in products on the marketplace. That problem is Picture in Picture scopes that perform horribly with little to no effort put towards performance. On top of that I wanted to make setup and use easy to simulate the functions of a real life optic and thermals so things like zeroing for windage and elevation, glass blocking thermals from seeing heat, changing magnification, simulated eyebox, and more is all supported right out of the box and easy to use! From testing in various scenes, you can see the performance gain when comparing my render target scopes to the competition. If you look at the documentation you can see screenshots of performance comparisons. There you can see the default render target setup running at 180fps. Once I switch over to my setup the frame rate jumps all the way up to 247fps with the disabled render target framerate at 260fps!

免责声明:如果你已经拥有 终极多人FPS框架与运行时多人关卡编辑器 那么你已经拥有这个插件的内容,不需要购买这个插件。

文档(Google Doc) / 教程视频 / 支持不和谐

这个插件不仅仅是为了性能,它还包括大量的定制(也显示在文档中),用于优化,放大,材料,光栅,归零等等!

这个插件是什么:

该插件对默认场景捕获组件2D进行了大修,并为其提供了更多专注于范围的功能,以及对其进行了大量优化。 它是为了解决我在人们的项目和市场上的产品中看到的一个常见问题。 这个问题是画中画的范围,在很少甚至没有努力去表现的情况下表现得非常糟糕。 最重要的是,我想使设置和使用容易模拟现实生活中的光学和热的功能,所以像归零风和海拔,玻璃阻挡热看到热,改变放大率,模拟眼盒,以及更多的东西都支持开箱即用,易于使用! 通过在各种场景中进行测试,您可以看到将我的渲染目标范围与竞争对手进行比较时的性能提升。 如果您查看文档,您可以看到性能比较的屏幕截图。 在那里,您可以看到默认的渲染目标设置以180fps运行。 一旦我切换到我的设置,帧速率一直跳到247fps,禁用渲染目标帧速率为260fps!

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