Features:
- Procedural Skeletal Mesh Dismemberment
- Works with any Skeletal Mesh no matter the type or number of limbs
- Automatically configures to your skeletal mesh.
- Highly Customizable Blood VFX + Blood Decal
- Built and Optimized in C++
- Easy to use. Everything is Exposed to Blueprints.
Module: DismembermentSystem [Runtime]
Number of C++ Classes: 6
Network Replicated: (Yes)
Supported Development Platforms: (Windows 64 bit)
Supported Target Build Platforms: (Windows 64 bit)
Documentation: https://app.milanote.com/1MQHr51cI5RJ2H?p=XmVzKYwdfSs
Important/Additional Notes:
- Works with Lyra
特征:
- 程序性骨骼网格肢解
- 适用于任何骨架网格体,无论肢体的类型或数量如何
- 自动配置到骨架网格体。
- 高度可定制的血液特效+血液贴花
- 在C++中构建和优化
- 易于使用。 一切都暴露在蓝图中。
模块:肢解系统[运行时]
C++类数:6
网络复制:(是)
支持的开发平台:(Windows64位)
支持的目标构建平台:(Windows64位)
文件: https://app.milanote.com/1MQHr51cI5RJ2H?p=XmVzKYwdfSs
重要/附加注意事项:
- 与莱拉合作
Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.
Includes Blood / Gore FX that can be easily interchanged for any other FX.
The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.
Built and Optimized in C++ for best possible performance.
程序上肢解骨骼网格的任何骨骼。 无需烘烤任何额外的网格。
包括血液/戈尔外汇,可以很容易地互换任何其他外汇。
该系统是高度可定制的。 它可以与任何角色,生物,动物或怪物一起工作,只要它们是骨骼网格。
在C++中构建和优化,以获得最佳性能。
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