Features:

  • Minimaps based on tile grids

  • Capture tile images in editor

  • Dynamic grid switching (interiors)

  • Dynamic tile loading

  • Blips (Replicated)

  • Circle or Rectangle zones

  • GPS draw route support (no route calculation; only draw support)

Code Modules:

  •  TileBasedMinimap (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 11

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android

特征:

  • 基于瓷砖网格的小地图

  • 在编辑器中捕获平铺图像

  • 动态电网切换(内部)

  • 动态瓷砖加载

  • 光点(复制)

  • 圆形或矩形区域

  • GPS绘制路线支持(没有路线计算;只有绘制支持)

代码模块:

  •  TileBasedMinimap(运行时)

蓝图数目:3

C++类数:11

网络复制:是

支持的开发平台:Win64

支持的目标构建平台:Win64、Android










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🔗 | Demo | Example Project | Quickstart | Docs | API Reference | Changelog | Forum | Discord |

💥 | Packaging Fix | <<< follow this if your game crashes after packaging

Note: the plugin is still compatible with UE 5.0 & 5.1. Users need to download a newer version and recompile it or get verified to recieve a link.

Latest Update: v2.1.1 – 06.08.24

Tile Based Minimap (TBM) lets you create ingame maps of your levels based on prerendered images of your level that are taken in editor and then broken into tiles that are loaded dynamically during gameplay. TBM also has many perks that other minimap systems on the market might not be able to hold up with, such as…

  • The system is straightforward; it allows you to render top down images of your level within the unreal editor, allowing you to use them directly or export them into an image editing software.

  • The system is simple; It lets you easilly create blips and icons for your objects using data tables & a single function from the provided subsystem. Multiple widgets can source the blip’s information at once!

  • The system is customizable; it comes with a handy minimap widget that allows you to easily change the shape, rotation mode (either fixed or dynamic rotation), zoom, tilt and an optional overridable tile texture path per minimap (different textures for the same grid).

  • The system is dynamic; it allows you to create multiple grids in the same level and the system will dynamically switch between them based on the player location (perfect for interiors or varying heights!).

  • The system gives you options on replication; The blips can be replicated either statically or dynamically thanks to the Blip Replicator component. Client blips have the ability to bind to their client-side source if it exists, or use the replicated values if it does not.

  • The system is optimized; it’s not required to use any actors for the blips. Blip tansform is sourced directly from scene components. Blip/Tile UI calculations can be done directly through the material (for non interactable widgets)

  • The system gets around; it takes an array of locations within the world and draws a route on the grid based on them, similar to how a GPS would create a route for the player to follow.

  • The system is illustrative; it features the ability to mark locations on the map, from placing icons and symbols to plotting out entire zones.

  • The system hates pixel jittering as much as you do; it comes with optional material based transformations for both the grids and blips at the cost of interaction, therefore greatly reducing the jitter!

  • The system is smooth; you can add scale and opacity controls to blips based on their distance so they can smoothly fade in and out based on their distance to the border of the minimap.

  • The system is endless; the whole plugin is exposed to blueprints, allowing you to customize it with the only limit being your imagination!

Still have doubts? No worries, check out the example project to see the system in action!

🎥 | 演示游戏 | 插件展示 | V2更新展示 | V2基础教程 | (旧V1)教程 |

🔗 | 示范 | 示例项目 | 快速入门 | 文件 | 空气污染指数参考 | 更新日志 | 论坛 | 不和谐 |

💥 | 包装固定 /<<<如果您的游戏在打包后崩溃,请按照此操作

:该插件仍然与UE5.0和5.1兼容。 用户需要下载一个较新的版本并重新编译它或得到验证以获得一个链接。

最新更新:v2.1.1-06.08.24

基于瓷砖的小地图(TBM) 允许您根据在编辑器中拍摄的关卡的预渲染图像创建关卡的游戏内地图,然后分解为在游戏过程中动态加载的图块。 TBM还有许多市场上其他小地图系统可能无法承受的好处,例如。..

  • 该系统非常简单;它允许您在虚幻编辑器中渲染关卡的自上而下的图像,允许您直接使用它们或将它们导出到图像编辑软件中。

  • 该系统很简单;它允许您使用数据表和提供的子系统中的单个功能轻松地为对象创建光点和图标。 多个小部件可以源昙花一现的信息一次!

  • 该系统是可定制的;它配备了一个方便的小地图小部件,允许您轻松更改形状,旋转模式 (固定或动态旋转),缩放,倾斜和一个可选的复盖瓷砖纹理路径每小地图 (同一网格的不同纹理).

  • 该系统是动态的;它允许您在同一级别中创建多个网格,系统将根据玩家位置在它们之间动态切换 (非常适合室内或不同高度!).

  • 系统为您提供了复制选项;借助Blip Replicator组件,可以静态或动态复制blip。 如果客户端源存在,则客户端blip可以绑定到其客户端源,如果不存在,则可以使用复制的值。

  • 系统已经过优化;不需要为光点使用任何actor。 Blip tansform直接来自场景组件。 Blip/Tile UI计算可以直接通过材质完成(对于不可交互的小部件)

  • 该系统四处走动;它需要世界内的一系列位置,并根据它们在网格上绘制路线,类似于GPS如何为玩家创建路线。

  • 该系统是说明性的;它具有在地图上标记位置的能力,从放置图标和符号到绘制整个区域。

  • 系统和你一样讨厌像素抖动;它为网格和光点提供了可选的基于材质的转换,以交互为代价,因此大大减少了抖动!

  • 该系统是平滑的;您可以根据它们的距离为blips添加缩放和不透明度控制,以便它们可以根据它们到小地图边框的距离平滑地淡入和淡出。

  • 该系统是无止境的;整个插件都暴露在蓝图中,允许您自定义它,唯一的限制是您的想象力!

还有疑问? 不用担心,请查看示例项目以查看系统的运行情况!

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