- Determine the hardware and its performance capability
- UI text and graph elements for FPS, FPS by Frametime, CPU and GPU Usage
- Launch other Programs
- Native file dialog to select files and directories
- CPU and GPU score to set graphics settings
- AES encryption and decryption
- Different directory and file blueprint nodes
- Primarily for Blueprint projects but include C++ Source for C++ Projects
- Documentation
- Support: unrealmarketplace@virtualbird.de (ENG,GER). Usually e-mails are answered within 24 hours.
- 确定硬件及其性能
- UI文本和图形元素的FPS,FPS按帧时间,CPU和GPU使用
- 启动其他程序
- 用于选择文件和目录的本机文件对话框
- Cpu和GPU分数来设置图形设置
- AES加密和解密
- 不同的目录和文件 蓝图节点
- 主要用于蓝图项目,但包括C++项目的C++源代码
- 文件
- 支援服务: unrealmarketplace@virtualbird.de (ENG,GER)。 通常电子邮件会在24小时内回复。
Documentation,Support thread, Old reviews and questions, unrealmarketplace@virtualbird.de
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You can read out a lot of hardware information. Some automatically as text or graph. For some hardware information like CPU/GPU utilization, Powershell is run in the background.
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Other programs can be started via Blueprints. For example, you can also run the ping command or start all possible .exe files.
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I took benchmark values for CPUs and GPUs from the Internet and converted them down to a scale from 0 to 100. Based on this score, you can automatically set graphics settings or calculate the hardware requirements.
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With this plugin you can open the Windows file dialog to choose a file or directory.
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There are various file functions.
Wind64 Demo (exe File). Demo Project 4.26, 5.1 and newer. Video of Epic’s Elemental demo with widgets from the demo project.
Windows only for now. Other platforms may be added later. If you have any bugs or questions please contact me. I always try to solve all problems as soon as possible. See reviews of my plugins.
See Documentation for examples in the form of screenshots and videos.
Nativization is not tested and may cause problems.
Changelog (5.1, 5.2, 5.3)
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(02/01/2024) Version 1.4: CPU load reduced.
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(01/28/2024) Version 1.3: Stability update.
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(01/22/2024) Version 1.2: “getFPS” and “CPU usage by Unreal” added. Stability improvements.
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(03/10/2023) Version 1.1: Async event functions added. These are easier to implement in Blueprints than delegates. GPU utilization for the Unreal process added. Hardware database updated. Bugfixes and optimizations.
文件,支持线程, 旧的评论和问题, unrealmarketplace@virtualbird.de
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可以读出很多硬件信息。 一些自动作为文本或图形。 对于一些硬件信息,如CPU/GPU利用率,Powershell在后台运行。
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其他程序可以通过蓝图启动。 例如,您也可以运行ping命令或启动所有可能的。exe文件。
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我从互联网上获取了Cpu和Gpu的基准值,并将它们转换为从0到100的比例。 根据此分数,您可以自动设置图形设置或计算硬件要求。
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使用此插件,您可以打开Windows文件对话框以选择文件或目录。
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有 各种文件功能.
Wind64演示 (exe文件)。 示范项目 4.26, 5.1 而且更新。 短片 史诗的元素演示与小部件从演示项目.
Windows只为现在。 其他平台可能会在以后添加。 如果您有任何错误或问题,请与我联系。 我总是试图尽快解决所有问题。 见 评论我的插件.
见 文件 对于截图和视频形式的例子。
原生化未经测试,可能会导致问题。
更新日志 (5.1, 5.2, 5.3)
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(02/01/2024)版本1.4:CPU负载减少.
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(01/28/2024)版本1.3:稳定性更新.
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(01/22/2024)版本1.2:”getFPS”和”Cpu使用率由虚幻”添加。 稳定性改进。
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(03/10/2023)版本1.1:增加异步事件功能。 这些在蓝图中比委托更容易实现。 添加了虚幻进程的GPU利用率。 硬件数据库更新。 错误修正和优化。
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