Code Modules:
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AudioSystem – Runtime
Number of C++ Classes: 4
Network Replicated: No (Client side only)
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Android
Documentation: comments, videos
E-mail: support_ue4@meromon.com
The last update [v1.1] was on September 21, 2023 – Patch notes
代码模块:
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音频系统-运行时
C++类数:4
网络复制:没有(仅客户端)
支持的开发平台:Windows、Mac、Linux
支持的目标构建平台:Windows、Mac、Android
文件:评论, 短片
电邮:support_ue4@meromon.com
上次更新[v1.1]是在2023年9月21日 – 补丁说明
This plugin allows you to customize the music and sounds in different parts of your map. You can specify what plays while the player is walking, during combat, or other in-game situations. After adding the plugin to your game, you gain access to the following components:
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ASAudioComponent: This audio component offers slightly advanced functionality.
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MainAudioComponent: It’s an actor that you simply place on each level and customize. It contains multiple ASAudioComponents and provides functions for playing, stopping, pausing, and more on these audio components.
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AudioZone: This actor represents an area on your level. When a player enters or leaves it, the music and sounds being played are replaced, providing dynamic audio experiences.
DemoVideo / Build(Win64) – Legacy demo
Features:
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Crossfade
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Playlist
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3D Random Sounds
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Combat Music
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Audio Zones
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Code Commented
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Easy to use and setup
此插件允许您自定义地图不同部分的音乐和声音。 您可以指定玩家行走时、战斗时或其他游戏中的情况。 将插件添加到游戏后,您可以访问以下组件:
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ASAudioComponent: 此音频组件提供稍微高级的功能。
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主要成分: 这是一个演员,你只需放置在每个级别和自定义。 它包含多个ASAudioComponents,并提供在这些音频组件上播放,停止,暂停等功能。
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[医]音频地带: 此actor表示关卡上的一个区域。 当玩家进入或离开它时,正在播放的音乐和声音被替换,提供动态音频体验。
特征:
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交叉淡入淡出
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播放列表
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3d随机声音
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战斗音乐
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音频区域
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代码注释
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易于使用和设置
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