Simple Procedural Walk is entirely written in C++ as a custom Animation Blueprint Node that you can use in your Blueprints.

Current limitations:

  • Only Character & Pawn Actors are supported.
  • Resizing the Characters & Pawns actors or meshes can have imprecise results.

Features:

  • Single configurable Animation Blueprint node.
  • Use any number of legs (2 and 2+).
  • Advanced Solver looks for footholds when no ground is available.
  • Body gets animated as well (location & rotation).
  • Easy to integrate with your existing Characters & Pawns.
  • Support for moving and rotating platforms.
  • 40+ parameters to customize your walk cycle.
  • Callback Events (from an interface) for foosteps & other effects.
  • Compatible with Control Rig.
  • Beta support for third party code & plugins that implement custom gravity (which involve capsule rotation).
  • Entirely written in C++ for performance optimization.

Code Modules:

  •  SimpleProceduralWalk (Runtime)
  •  SimpleProceduralWalkEditor (UncookedOnly)

Number of Blueprints: 4 example creatures characters & 4 AnimBP in the example project

Number of Meshes: 4 example creatures in the example project

Number of C++ Classes: 2

Network Replicated: No, animations will be computed locally on every client

[CHANGELOG]

For direct support join our: Discord Channel

简单的过程步行完全是用c++作为自定义编写的 动画蓝图节点 你可以在蓝图中使用。

目前的限制:

  • 只有 性格 & 典当 演员得到支持。
  • 调整角色和Pawn actor或网格体的大小可能会产生不精确的结果。

特征:

  • 单个可配置动画蓝图节点。
  • 使用任意数量的腿(2和2+)。
  • 高级求解器在没有地面时寻找立足点.
  • 身体得到动画以及(位置和旋转)。
  • 易于集成与您现有的字符和典当。
  • 支持移动和旋转平台。
  • 40+参数自定义您的步行周期。
  • Foosteps和其他效果的回调事件(来自接口)。
  • 与控制钻机兼容。
  • 对实现自定义重力(涉及胶囊旋转)的第三方代码和插件的Beta支持。
  • 完全用c++编写,用于性能优化。

代码模块:

  •  SimpleProceduralWalk(运行时)
  •  SimpleProceduralWalkEditor(UncookedOnly)

蓝图数量:示例项目中的4个示例生物角色和4个AnimBP

网格数:示例项目中的4个示例生物

C++类数:2

网络复制:不,动画将在每个客户端本地计算

[更新日志]

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[TRAILER VIDEO]

[TUTORIAL VIDEOS]

[DOCS]

[DISCORD]

DEMO PROJECT: (>= 4.27)

LATEST VERSION: 1.6.6

Do you have a Character with NO ANIMATIONS? Do you want to add more realistic ones to your characters?

Let Simple Procedural Walk animate your Characters easily!

NEW: You can now drive your animations with Control Rig if you prefer to do so: just follow this guide!

Simple Procedural Walk is a plugin that allows to procedurally animate Characters’ Skeletal Meshes so that they appear to be walking.  It is particularly targeted at robotic or insectoid creatures, though it can be used in many other scenarios as well. Note though that while it can animate bipeds such as Mechs, it’s not intended to be used with organic characters such as humans or dogs, as their movements are in general better rendered with data coming from motion captures.

Procedural animation means that the walk cycle is computed in real-time. Contrary to more classical pre-recorded animation cycles, you do not need to have an animation for your mesh. Procedural animations allow for a more realistic interaction with the surroundings, as the legs and feet adapt to the surroundings and to the changes in characters’ movement.

IMPORTANT: setting up procedural animations takes a little effort and constant tweaking until you are satisfied with the results. It is also advised that you have a good understanding of how meshes need to be set in order to work seamlessly with the plugin. Please ensure that you fully review the documentation and the videos before purchase.

[预告片视频]

[教程视频]

[文件]

[不和谐]

演示项目:(>= 4.27)

最新版本: 1.6.6

你有一个没有动画的角色吗? 你想为你的角色添加更真实的吗?

让简单的程序步行动画您的角色轻松!

新:如果您愿意,现在可以使用Control Rig来驱动动画:只需 遵循本指南!

Simple Procedural Walk是一个插件,允许对角色的骨架网格体进行程序动画处理,使其看起来像是在行走。  它特别针对机器人或昆虫生物,尽管它也可以用于许多其他场景。 请注意,虽然它可以为机械等两足动物制作动画,但它并不打算用于人类或狗等有机角色,因为它们的运动通常可以通过来自运动捕捉的数据更好地呈现。

程序动画 意味着步行周期是实时计算的。 与更经典的预先录制的动画周期相反, 您不需要为您的网格设置动画. 程序动画允许与周围环境进行更真实的交互,因为腿和脚适应周围环境和角色运动的变化。

重要提示:设置过程动画需要一点努力和不断的调整,直到您对结果满意为止。 它也建议你有一个很好的了解如何 网格需要设置 以便与插件无缝地工作。 请确保您充分审查 文件视频 购买前。

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