General Features
- Data-Driven settings, no code required for plugin setup
- Modular Settings framework
- Full blueprint Support
- Full Widget, Component, and Listener system for easy integration
- Modular Widget Framework, Dynamic Widget Generation
- JSON-based settings, extensive JSON additional features
- Advanced support for SaveGame Properties
- Platform Settings, System Settings, and now with Steam Deck Support
Graphic Settings Features
- Scalability Settings
- Resolution and Window settings
- Monitor Switching
Sound Setting Features
- Sound class and Mix control
- Sound device switching
Input Setting Features
- Dynamic Rebinding
- Multi-input profile
- Rebinding keys with modifiers
- Display data for Keys (text and textures)
- Enhanced input rebinding
- Controller Detection and Auto-Switching Support
Game Setting Features
- Make your own game settings and save them to disk
Code Modules:
- CM_Engine_Options [Runtime]
- UniversalOptions (Runtime)
- UniversalOptionsEditor (Editor)
Number of Blueprints: 78 (v1), 75+ (v2)
Number of C++ Classes (v1 and v2): 180+ classes & structs, 60+ enumerators
Network Replicated: Features are Network Adequate. The system works locally on a Game Instance Subsystem
Supported Development Platforms: Windows, Linux, Mac, IOS, Android
Supported Target Build Platforms: Windows, Linux, Mac, IOS, Android
一般特征
- 数据驱动设置,插件设置不需要代码
- 模块化设置框架
- 完整的蓝图支持
- 完整的小部件、组件和侦听器系统,便于集成
- 模块化Widget框架,动态Widget生成
- 基于JSON的设置,广泛的JSON附加功能
- 高级支持SaveGame属性
- 平台设置,系统设置,现在与蒸汽甲板支持
图形设置功能
- 可伸缩性设置
- 分辨率和窗口设置
- 监视器切换
声音设置功能
- 声音类和混音控制
- 声音设备切换
输入设置功能
- 动态重新绑定
- 多输入配置文件
- 使用修饰符重新绑定键
- 显示键的数据(文本和纹理)
- 增强的输入重新绑定
- 控制器检测和自动切换支持
游戏设置功能
- 制作自己的游戏设置并将其保存到磁盘
代码模块:
- CM_Engine_Options[运行时]
- 通用操作(运行时)
- UniversalOptionsEditor(编辑)
蓝图数量:78(v1),75+(v2)
C++类数(v1和v2):180+类和结构,60+枚举器
网络复制:功能是网络足够的。 该系统在游戏实例子系统上本地工作
支持的开发平台:Windows,Linux,Mac,IOS,Android
支持的目标构建平台:Windows,Linux,Mac,IOS,Android
V2 Release Date: December 2022
V2.1 Release Date: January 2023
V2.2 Release Date: July 2023
V2.3 Release Date: April 2024
Now With platform-sensitive settings and overrides for even more flexibility!
As new significant features get added on and on, the price may increase in the future. Get it now, and enjoy the updates to come!
Documentation: Link [V2 and V1]
Youtube Playlist (Overviews, Updates, Implementation) [V1]
Example Project[V1.0]
Example Project[V2.1]
Approach Game Settings in an entirely new way. Powered by Data Assets and Modular Framework, Universal Options gives you the power, ease of setup, and flexibility that your game needs. Easily set up your settings, your widgets, and even game settings that can affect your gameplay! Ready to Plug and play with your Main Menu, options system houses a full environment for all your graphic, sound/audio, input, and game settings! Switch Monitors/Screens, Output Headphones/Speakers/Devices, rebind standard and enhanced input key mappings, and much more. Professionally made, ready to power your full projects!
V2发布日期:2022年12月
V2.1发布日期:2023年1月
V2.2发布日期:2023年7月
V2.3发布日期:2024年4月
现在与平台敏感的设置和复盖更大的灵活性!
随着新的重要功能不断增加,价格可能会在未来上涨。 现在得到它,并享受更新来!
文档:链接 [V2和V1]
示例项目[V1.0]
示例项目[V2.1]
以全新的方式处理游戏设置。 Universal Options由数据资产和模块化框架提供支持,为您提供游戏所需的强大功能、轻松设置和灵活性。 轻松设置您的设置,您的小部件,甚至游戏设置,可以影响您的游戏! 准备好即插即用您的主菜单,选项系统为您的所有图形,声音/音频,输入和游戏设置提供了一个完整的环境! 切换监视器/屏幕,输出耳机/扬声器/设备,重新绑定标准和增强的输入键映射,等等。 专业制作,准备为您的完整项目提供动力!
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