Code Modules:
- AutoSettingsCore (Runtime)
- AutoSettings (Runtime)
- AutoSettingsInput (Runtime)
Network Replicated: N/A
Supported Platforms: Win64
Supported Target Build Platforms: Win64
代码模块:
- AutoSettingsCore(运行时)
- 自动设置(运行时)
- AutoSettingsInput(运行时)
网络复制:N/A
支持平台:Win64
支持的目标构建平台:Win64
Drag into your UI and turn any console command into a setting.
Auto Settings is a comprehensive and highly configurable game options and input binding toolkit for Unreal Engine 4 that supports a range of functionality that is standard in modern PC and console games.
It is designed be as fast and simple as possible to use, building on top of and enhancing Unreal’s systems so that it is painless to integrate with existing projects.
Using this plugin to create settings and input binding menus requires no code and even no blueprint nodes, simply add the plugin to your project and start placing widgets in your UMG menus.
Features:
- Settings and input binding without code or blueprint, just place widgets in your UI
- Loads, saves and applies automatically using Unreal’s systems
- Easy to restyle for your project
- Add a setting by placing a widget in your menu and setting a console variable
- Use any of the hundreds of Unreal’s built in console variables
- Add new console variables, in code or in blueprint – create additional settings Unreal doesn’t have already
- Apply and save automatically, or have the user press a button
- Flexible, restylable controls: Radio Buttons, Slider, Spinner, ComboBox, and CheckBox
- Extend the system with your own widgets for more specific cases
- Input binding uses Unreal’s input system, works with your existing input
- Place widgets in your menu and choose which action or axis they are for
- Allow separate mappings per player
- Handles multiple bindings for the same action, which can also be separated by key groups such as Keyboard and Gamepad
- Whitelist/blacklist specific keys
- Modifier keys
- Display inputs as icons instead of text
- Access input icon anywhere in your project, always show correct icons
- Elegant switching between icon sets (XBox, PlayStation, Small, Large, etc)
***Monthly Unreal Engine Sponsored Content product for February 2020***
Check out Sam Bonifacio’s other products here: https://www.unrealengine.com/marketplace/en-US/profile/Sam+Bonifacio
拖入您的UI并将任何控制台命令转换为设置。
自动设置是一个全面和高度可配置的游戏选项和输入绑定工具包的虚幻引擎4,支持一系列功能是标准的现代PC和控制台游戏。
它的设计是尽可能快速和简单的使用,建立和增强虚幻的系统,使它是无痛苦的集成现有项目。
使用此插件创建设置和输入绑定菜单不需要代码,甚至不需要蓝图节点,只需将插件添加到项目中并开始在UMG菜单中放置控件即可。
特征:
- 没有代码或蓝图的设置和输入绑定,只需在UI中放置小部件即可
- 使用虚幻的系统自动加载、保存和应用
- 易于为您的项目重新设计
- 通过在菜单中放置小部件并设置控制台变量来添加设置
- 使用数百个虚幻引擎内置的控制台变量中的任何一个
- 在代码或蓝图中添加新的控制台变量-创建虚幻引擎还没有的其他设置
- 自动应用并保存,或让用户按一个按钮
- 灵活的可恢复控件:单选按钮、滑块、微调器、组合框和复选框
- 使用您自己的小部件扩展系统以用于更具体的情况
- 输入绑定使用虚幻的输入系统,可与您现有的输入配合使用
- 将小部件放在菜单中,然后选择它们用于哪个动作或轴
- 允许每个玩家单独映射
- 处理同一动作的多个绑定,这些绑定也可以通过键盘和游戏手柄等键组进行分隔
- 白名单/黑名单特定密钥
- 修饰键
- 将输入显示为图标而不是文本
- 在项目的任何地方访问输入图标,始终显示正确的图标
- 图标集(XBox,PlayStation,小型,大型等)之间的优雅切换
***2020年2月虚幻引擎赞助的月度内容产品***
在这里查看Sam Bonifacio的其他产品: https://www.unrealengine.com/marketplace/en-US/profile/Sam+Bonifacio
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