🎬 Youtube tutorial video

Features:

Code Modules:

  • Ariel Runtime (C++ Blueprint library).
  • Ariel Editor (Blueprint Editor Utility Widget).

📓 Documentation link

Number of Blueprints: 2 (Demo and Editor Utility Widget)

Number of C++ Classes: 8 (4 runtime and 4 editor)

Number of C++ Enums: 2

Number of C++ Structs: 1

Supported Development Platforms: Available for Unreal 5.0 and 5.1 (old version), 5.2, 5.3 and 5.4 (new version).

Supported Target Build Platforms: Tested with Windows x64, MacOS and Linux.

🎬 Youtube教程视频

特征:

代码模块:

  • Ariel运行时(C++蓝图库)。
  • Ariel编辑器(蓝图编辑器实用工具小部件)。

📓 文档链接

蓝图数量:2(演示和编辑器实用工具小部件)

C++类数:8(4个运行时和4个编辑器)

C++枚举数:2

C++结构体数量:1

支持的开发平台:适用于Unreal5.0和5.1(旧版)、5.2、5.3和5.4(新版)。

支持的目标构建平台:通过Windows x64、MacOS和Linux进行测试。








[API UPDATE – May 16 2024]

We have updated the model used for premium voices. The overall quality has highly improved, and there is less unwanted noise. However, there are some cases where you still want to use the old Ariel voices (i.e: if you have already started working on a game and you have generated voicelines with the old model). In this case, please do not hesitate to contact us through our Discord server or by email.

Make your characters talk!

🕹️ Write your sentences and the plugin will generate audio files for the characters in your game. Select the language, speaker, pitch and speed to customize the voice of your characters. 

The audio can be played in runtime or saved in a directory as audio file.

[Version 1.2.1 new features!]

  • A lot of new languages for premium voices! (See speakers list for more details)
  • The speakers list is now automatically obtained from the API server (no more hardcoded)
  • Ariel response now returns the audio bytes (as a TArray<uint8>)
  • Added a new node to convert audio bytes into a SoundWave Asset. Can be done at Runtime, on packaged projects!
  • Added the ‘langauge’ parameter (relevant for speaker with multiple languages)
  • Added the ‘Voice Adjustments’ parameter
  • Added a new struct ‘FArielSpeaker’
  • Removed the unused file formats in ‘EArielAudioFormat’ (WAV and MP3 are available)

[Version 1.2 new features!]

  • New alien voices and effects!
  • [Editor and Runtime] you can now filter speakers by language and/or gender
  • [Editor] you can now scheme the filename (using speaker name, uuid, dates and more!)
  • [Editor] content is now in a scoll box
  • Small bug fixes

🎤 This neural text-to-speech package transforms text into high quality voices.

Save time and money while remaining flexible!

Contact us for additional or custom voices at contact@xandimmersion.com or join our discord server

[空气污染指数更新-2024年5月16日]

我们更新了用于高级声音的模型。 整体质量得到了很高的提高,而且不需要的噪音也减少了。 但是,在某些情况下,您仍然希望使用旧的Ariel声音(即:如果您已经开始制作游戏并且已经使用旧模型生成了语音)。 在这种情况下,请不要犹豫,通过我们的 不和谐服务器 或由 电邮.

让你的角色说话!

写你的句子,插件将为你的游戏中的角色生成音频文件。 选择语言,扬声器,音高和速度,以自定义角色的声音。 

音频可以在 运行时间 或保存在目录中为 音频文件。

[版本1.2.1新功能!]

  • 很多新的语言为高级声音! (见 发言者名单 更多详情)
  • 扬声器列表现在自动从API服务器获取(不再硬编码)
  • Ariel响应现在返回音频字节(作为TArray<uint8>)
  • 添加了一个新的节点,将音频字节转换为 声波资产. 可以在运行时,在打包的项目上完成!
  • 添加了’langauge’参数(与多种语言的扬声器相关)
  • 添加了”语音调整”参数
  • 增加了一个新的结构’FArielSpeaker’
  • 删除了”EArielAudioFormat”中未使用的文件格式(WAV和MP3可用)

[版本1.2新功能!]

  • 新的外星人的声音和效果!
  • [编辑器和运行时]您现在可以按语言和/或性别过滤说话者
  • [编辑]您现在可以计划文件名(使用扬声器名称,uuid,日期和更多!)
  • [编辑]内容现在在一个scoll框中
  • 小错误修复

🎤这个 神经文本到语音 包将文本转换为高质量的声音。

节省时间和金钱 同时保持灵活性!

联络我们 对于额外的或自定义的声音在 contact@xandimmersion.com 或加入我们的 不和谐服务器

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